Antewise

All Enshrouded 1.0 Survivors: Every Craftsperson

Updated 30 Oct 2026 Source Survivor list, vault locations and puzzle mechanics verified across allthings.how 1.0 craftspeople guide, bisecthosting.com base building guide and steamxo.com 1.0 survivor-location table; Summoning Staff recipe and placement rules from enshrouded.wiki.gg. Locations cross-checked; vault directions are consistent across all three sources. Verified 30 October 2026. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Why this system controls everything

In Enshrouded 1.0, most crafting does not come from a skill tree. It comes from people.

Melee gear, magic gear, bows, furniture, storage, potions, crops and animal bait all belong to craftspeople who are asleep in pods inside Ancient Vaults. Until you wake them and bring them home, your base can only build simple things.

The loop is always the same:

  1. Travel to the vault.
  2. Fight through its guards and solve its puzzle.
  3. Interact with the glowing pod to wake the survivor and claim their soul.
  4. Return to your base and use the Summoning Staff near a Flame Altar to place them.

Confirm it worked by checking your base’s Craftspeople counter — it goes up, for example from 3/11 to 4/11.

The five core craftspeople

All five vaults sit in or just around the Springlands, the starting biome, and they form a loose chain around the Springlands Ancient Spire.

SurvivorVault areaUnlocks
Blacksmith — Oswald AndersNorth of the Cinder Vault (Springlands)Melee armour and weapons, metalworking
Alchemist — BalthazarWestern SpringlandsMagic armour, potions, Shroud consumables
Carpenter — Cade HawthornEastern Springlands / Low MeadowsWood building, furniture, storage, traversal tools
Hunter — Athalan SkreeEast of the Springlands Spire (Low Meadows)Ranged gear, arrows, fur and leather
Farmer — Emily FrayNorthwestern tip of the SpringlandsFood, seedlings, farm animals

The chain, walking it in order from the Blacksmith: Alchemist is to the north-west, Farmer north-east of the Alchemist, Hunter south-east of the Farmer, Carpenter south-east of the Hunter.

The vault puzzles

Each vault has its own obstacle, and this is where most people get stuck:

  • Oswald Anders: interact with the statue inside the vault. This is the simplest one, which is why he is first.
  • Emily Fray (Farmer): find three switches to open the main hall. Her vault also adds lava pits and pressure traps, and a gate that opens only after three wall rune buttons are pressed.
  • Athalan Skree (Hunter): solve the temple puzzle, then take her essence from the topmost urn.
  • Cade Hawthorn (Carpenter): his vault sits inside the Shroud — you have to pick through a wall to reach it.
  • Balthazar (Alchemist): in the west of the Springlands.

Difficulty rises as you go. The Carpenter’s entrance has level 7 Fell guards and archers on stone pillars, with insect swarms and banshees inside.

The other six survivors

Your Craftspeople counter goes to 11, because the full list extends past the five core roles.

SurvivorRoleLocationHow to reach
Alden CrowleyCollectorEnd of a Hollow Halls dungeon (Springlands)Quest from Balthazar, after the Farmer and Carpenter are home and you finish Growing Together and Carpentry Assistance
ValoryBardSunken City (Blackmire)The ruins open only after you find three buttons. Follow the Melody
Captain Melville FontaneFisherOld Captain’s Rest (Veilwater Basin)A high-level region most players reach late
Elio RidgeBarberElder’s Nocturnal Sanctum (Jubilation Woods)Light Up The Night
Loran KrimmAncient ResearcherCinder’s Cradle, far north of the mapHeart of the Cinder main quest
Chen Mei YinLunar New Year merchantRoadside near the Rotten Ring (Low Meadows)Her remains are beside an overturned cart in the Shroud, between the Carpenter’s and Hunter’s vaults. Quest from Cade Hawthorn

What each craftsperson’s workstations add

A survivor alone is not enough — they unlock stations, and the stations unlock the recipes.

CraftspersonWorkstations
BlacksmithCharcoal Kiln → Forge → Smelter → Blast Furnace (later)
AlchemistMortar, Grinding Stones, Alchemy Station, Laboratory, Mill
CarpenterKiln, Table Saw, Masonry Tools
HunterDrying Rack, Tanning Station, Spinning Wheel, Loom
FarmerSeedbed, Cooking Station, Oven, plus beekeeping gear

If a recipe is missing, you are almost certainly missing a station, not a survivor.

The rescue order that actually matters

  1. Blacksmith first. His vault is nearest the start, and his rescue unlocks the Summoning Staff recipe. Nothing else can be placed at your base until you have it. In 1.0’s intended pacing he is your second level-up, right after placing your first Flame Altar.
  2. Then follow your build. The Carpenter for storage and traversal tools, the Hunter for bows and leather, the Alchemist for potions and magic, the Farmer for food and animal bait.
  3. Farmer early if you want animals. Every bait, food, feeder and bed comes from her — see how to tame animals.

A full 1.0 progression typically starts a base with three craftspeople and pushes to five by adding the Carpenter and Farmer.

Placing survivors properly

  • The Summoning Staff recipe unlocks after the Blacksmith rescue and costs 1 Twig. Use it near a Flame Altar inside your base.
  • Survivors need a roofed shelter and an assigned bed to stay content and work at full efficiency.
  • While placing a survivor, hold Ctrl and scroll to set their roaming radius — from 0 m (standing still) up to wide ranges. If you want a blacksmith who stays at his forge, set it to 0.
  • Rescues are saved to the world, not the character, so everyone on that world shares them.

Give each survivor their own room rather than one shared workshop. It is not just cosmetic — it keeps storage organised and the settlement readable.

Frequently asked questions

Which survivor should I rescue first?

The Blacksmith, Oswald Anders. His vault is closest to the start, and rescuing him unlocks the Summoning Staff recipe — without it you cannot place anyone at your base at all. In 1.0's intended pacing he is also your second level-up.

How many survivors are there in Enshrouded 1.0?

Eleven. Five are core craftspeople in Ancient Vaults around the Springlands; the other six are tied to later regions and quest chains. Your base's Craftspeople counter tops out at 11/11.

How do I summon a survivor to my base?

Craft a Summoning Staff — its recipe unlocks after the Blacksmith rescue and costs a single Twig — then use it near a Flame Altar inside your base. Each survivor also needs a roofed shelter and an assigned bed to stay content and work at full efficiency.

Do I keep the rescues if I switch characters?

Rescues are saved to the world, not the character, so everyone playing on that world shares them.

Why is my craftsperson not crafting everything?

Each craftsperson only unlocks their own workstations, and those are built up over time. The Blacksmith needs a Charcoal Kiln before a Forge and Smelter, with the Blast Furnace later. If a recipe is missing you are probably missing a station, not a survivor.

More Enshrouded guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.