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Animal Well Secret Rabbits — All 16 and How to Reach Them

Updated 31 Oct 2026 Source Rabbit names, required items, grid rows/columns, locations and flute codes parsed from animalwell.wiki.gg (Secret rabbits, Flute songs) into src/data/ — 16 entries, one per rabbit in the game, checked 31 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every secret rabbit in Animal Well with its map grid reference, the item you need, where it hides and how to open it. Search the list before you travel.

There are 16 rabbits, and all 16 are required: you cannot finish the BDTP puzzle without them, and BDTP is what opens the third ending. The list below is one entry per rabbit — Barcode and Origami share a row because they are the same rabbit reached two ways.

16 rabbits · grid reference · required item · location · solution.

Barcode / Origami rabbit

E3 and G163 and 16

Needs: Animal flute

Same rabbit, two entry points. The barcode side sits in the grass bowl room of the dog area (grid E3), one of the rooms the kangaroo appears in, where a line of grass on the wall reads as a barcode. The origami side is in the office (grid G16): use the office …

Solution. Play 1 8 7 5 6 7 5 3 (right, up-right, up, left, up-left, up, left, down) on the animal flute. In the grass bowl room it opens a floor section holding the rabbit plus the mama cha figurine; in the office it produces the origami rabbit. The grass barcode scans as 18756753.

Bulb rabbit

E10

Needs: Animal flute

The bulb rabbit is found in the upper-left section of the starting area but it can only be accessed by playing its warp song on the animal flute.

Solution. In the upper-left section of the starting area, the section where many firecrackers are found, a mural can be found in the room before the moving blue ghost. The mural depicts the three different bulbs the player spawns in at the start of the game depending on which save slot they are playing. Each bulb plays four note…

Crow rabbit

K8

Needs: Animal flute

The crow rabbit is located in the upper-right of the chameleon area, one room above the bear animal head shortcut, the room containing the eight crows perched in a square.

Solution. The eight crows each correspond to a different direction on the animal flute. Each time a crow caws, play the corresponding direction on the flute. After playing the eight note solution, the wall in the upper-left of the room will open up revealing the crow rabbit. You can either make your way up to the rabbit or wait …

Dream rabbit

Needs: None

This the only rabbit that can be found anywhere on the map, being found in the player's literal dreams.

Solution. After standing still for 20 seconds the player will fall asleep. After standing still for 3 minutes a dream bubble will appear with the dream rabbit hopping inside. To claim the rabbit simply wake up and touch the rabbit. It will spawn higher than you can jump so use the B. wand or sleep next to a ledge to reach it.

Duck rabbit

K8

Needs: Animal flute

The duck rabbit is located in the central area, one room right of the central beacon room, in the room containing the mallard.

Solution. ===Face flute directions=== A diagram in the skull room in the manticore area indicates how different emoticon faces correspond to different directions and notes on the animal flute. ===Illusion mural=== Eight faces can be found on a mural in the upper-right section of the chameleon area, a room containing a single chi…

Fish rabbit

G9

Needs: Animal flute

The fish rabbit in found in the upper-right of the seahorse area, three rooms left and one below from the map's central beacon room.

Solution. The UV lantern is required to reveal the arrows to solve the puzzle but it is not required if you already know the flute song. Using the UV lantern in the room three rooms left of the central beacon room reveals eight yellow triangles of varying sizes pointing in different cardinal or ordinal directions. Playing the di…

Floor is lava rabbit

F3

Needs: None

The floor is lava rabbit is located in the middle of the dog area, in the room with three regular dogs.

Ghost dog rabbit

M4

Needs: None

The ghost dog rabbit is found in the middle of the chameleon area, one room down and to the left of the bear animal head shortcut. The room contains a dog statue with rabbit ears in the upper-right. The slink or B. ball is required to open the gates to this ro…

Solution. Remove the mock disc from either the ghost dog statue where you first got the disc or the M. disc shrine to release the ghost dog. Bring the ghost dog to the dog-rabbit statue to transform the statue into the ghost dog rabbit. The rabbit can be collected by walking into it.

Ghost rabbit

F11

Needs: Animal flute

The ghost rabbit is found in the upper-left section of the starting area, where many firecrackers are found. The room has a moving blue ghost with a face that constantly changes. The room does not have a candle that can be used to permanently defeat it.

Solution. A diagram in the skull room in the manticore area indicates how different faces correspond to different directions and notes on the animal flute. The faces on the blue ghost correspond to the notes on the flute. Playing this sequence of notes in front of the blue ghost transforms it into the ghost rabbit, which can be …

Mural rabbit

M8

Needs: Remote

The mural rabbit is found two rooms right of the central beacon room, or one room to the right of the mallard's room. The room has a large pixel display of a rabbit mid-jump.

Solution. Use the remote to detonate the dynamite and reveal a control panel which allows you to change each pixel on the display. If you use the top to the right of the control panel, you can drop down to the room below where you will find one of the 50 required unique puzzle pieces. The puzzle piece is different for every play…

Pillar rabbit

K3

Needs: Animal flute

The pillar rabbit is located in the upper-left of the chameleon area, one room above the V. flame. It can only be accessed by playing a warp song on the animal flute.

Solution. One of the pillars with the "skull" stamp and three dots The use of the map, stamps and pencil are recommended for solving the puzzle, though none are required to claim the rabbit. There are pillars in many rooms with a stamp symbol and a number of dots. First, stamp the matching symbol on the map item in the location …

Spike rabbit

A1

Needs: Disc

The spike rabbit in found in the upper-left of the dog area, hidden behind vines in the upper-left of the room. The entrance to the room is hidden behind vines at the top of the room containing the swordfish. The room can be accessed by riding the disc near th…

Solution. To complete the room, the player must first perform a disc-jump by throwing a disc at the apex of their jump while walking forwards, causing the player to ride the disc mid-jump. For the second section, the player must chain together two disc-jumps to make it to the upper-left corner of the room. The room can also be c…

Tutorial rabbit

I9

Needs: B. wand

The tutorial rabbit is located near the top of the starting area, one room below and to the left of the central beacon room.

Solution. In the room with the Great Egg, there is a fake wall to the upper right. This leads to a room with vertical shafts and spikes along the walls, with water at the bottom. You can do this room with only the B. wand, but it's easier with the B. B. wand. First, blow a bubble and stand on it until it sinks near the surface o…

TV rabbit

G16

Needs: Animal flute

The TV rabbit is located in the house, to the left of the top of the well.

Solution. The remote is required to solve the puzzle but it is not required if you already know the flute song solution. Using the remote in front of the TV causes it to cycle between eight different faces of blue ghosts. A diagram in the skull room in the manticore area indicates how different faces correspond to different dire…

UV rabbit

Needs: UV lantern

The UV rabbit can be found in the lower central area, lower dog area or lower chameleon area.

Solution. The rabbit can only be seen or collected when the UV lantern is active. It leaves a trail of UV sparkles in its trail which can be followed to catch up with the rabbit. It mostly takes a path the player can follow but its path can also move it through solid tiles, locked gates and across through the air. It swaps direc…

Vine rabbit

A6

Needs: Animal flute

The vine rabbit in found in the lower-right of the chameleon area, above the the Future Egg, though it can only accessed by playing its warp song on the animal flute.

Solution. In the room to the left of the Future Egg, a room with a chinchilla on top of two moving platforms, a line of eight arrows is hidden in the background behind the vines. The arrows are hidden in middle of the room, two rows below the ceiling. The vines normally block out the arrows but they can be brushed out of the way…

Animal Well secret rabbit questions players ask

Where do the rabbit entries come from?

Rabbit names, required items, grid rows and columns, locations and solutions are pulled from the Animal Well wiki via the MediaWiki API, not from memory.

What do the row and column numbers mean?

They are the map grid reference for the room: a letter for the row and a number for the column. Open your map and read the room against the grid to find where the rabbit hides.

Do I need an item for every rabbit?

Most need the animal flute, but several need other tools or no tool at all. The required-items field on each card tells you which one before you travel.

Are there more than 16 rabbits?

Only by hacking. The wiki lists 9 further "cheater rabbits" that cannot be reached in normal play — they exist so the BDTP puzzle cannot be brute-forced by editing a save. Ignore them on a real run.

Why is there one rabbit with two names?

The Barcode and Origami rabbit is a single rabbit with two entrances. The barcode side is in the grass bowl room of the dog area; the origami side is in the office, where the computer prints an origami sheet that folds into the same code.

Frequently asked questions

Where do the rabbit entries come from?

Rabbit names, required items, grid rows and columns, locations and solutions are pulled from the Animal Well wiki via the MediaWiki API, not from memory.

What do the row and column numbers mean?

They are the map grid reference for the room: a letter for the row and a number for the column. Open your map and read the room against the grid to find where the rabbit hides.

Do I need an item for every rabbit?

Most need the animal flute, but several need other tools or no tool at all. The required-items field on each card tells you which one before you travel.

Are there more than 16 rabbits?

Only by hacking. The wiki lists 9 further "cheater rabbits" that cannot be reached in normal play — they exist so the BDTP puzzle cannot be brute-forced by editing a save. Ignore them on a real run.

Why is there one rabbit with two names?

The Barcode and Origami rabbit is a single rabbit with two entrances. The barcode side is in the grass bowl room of the dog area; the origami side is in the office, where the computer prints an origami sheet that folds into the same code.

More Animal Well guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.