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Animal Well Collectibles

Updated 31 Oct 2026 Source Collectible mechanics from animalwell.wiki.gg (Items, E_medal, S_medal, K_medal, K_shard, Stamps, Pencil, Pedometer, P_phone, Fruit, Broken_Messages); counts cross-checked against. Checked 31 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

What belongs on this page

Eggs and secret rabbits are big enough to have their own pages — 64 eggs here, 16 rabbits here. This page covers everything else you are counting: medals, shards, stamps, figurines, and the passive counters that do nothing but tell you how far along you are.

The three medals

Each medal goes into a statue, and each statue opens a region.

MedalStatueWhat opens
E medalEel statueThe eel area, which is where the UV lantern is
S medalSnake statueThe snake area, holding three eggs and the remote
K medalKangaroo statueThe B. ball

The E medal is the one people miss. It is not behind a puzzle — it is behind nine matches and nine candles. Light all nine and a gate opens to the left of the starting room; the fish head pipe behind it leads to the E medal room, and a hidden crank on the right wall raises the platform holding the chest.

K shards are the awkward one

The K medal is not found. It is assembled from three K shards, and the shards are dropped by the roaming kangaroo after you spook it with a firecracker. Three details trip people up:

  • The shards are tracked in your inventory, but you can place them at the statue before the medal is assembled, which makes them look like they vanished.
  • The kangaroo stops dropping shards once you have all three, so a dry kangaroo is information, not bad luck.
  • With the UV lantern, the rooms the kangaroo appears in show a UV-reactive drawing, which is how you find it again instead of wandering the dog and chameleon areas.

Stamps and the pencil

Eight stamp icons come from a chest on the floor at the mouth of the egg room entrance — no eggs required, and most players walk right past it. Open the map with M, press R or C for the stamp menu, scroll with 1 and 3, place with space, and press space on an existing stamp to erase it.

The pencil lets you write freehand notes on the map and comes from the egg room once you have 16 eggs. It is the tool that makes the pillar rabbit solvable without a guide: you stamp each pillar’s symbol, write the dot count next to it, then connect the dots in numeric order. The result is the eight-digit song 67234353.

The Tamagotchi, figurines and the 99999 overflow

The Tamagotchi sits on the right side of the top of the well shaft, behind breakable blocks. Inside, chests are blocked by walls until your step count meets the threshold, so the figurines inside are a function of walking, not solving.

The pedometer — which you get from the Tamagotchi — caps at 99999 steps and then rolls back to 0. Two odd cases follow from that:

  • Enter the Tamagotchi with fewer than 7 steps and a chest opens with a broken message.
  • Be inside the Tamagotchi when the counter overflows and the same thing happens.

Broken messages

Animal Well hides a small set of corrupted-text moments, and each one takes a specific absurd condition. Three verified triggers:

  1. Eat 100 fruit while already at full health, without taking damage in between.
  2. Trigger the pedometer overflow, above.
  3. Let the chameleon eat you with a golden heart from the groundhog. Its tongue deals eight hearts of damage, which normally kills you — four red plus four blue is the cap — so the golden heart is the only way to survive it.

The pink phone is a deathless-only item

In the room with the B. wand, an alcove in the bottom left corner is blocked by skulls. Those skulls accumulate one per death on that save slot, which means the alcove is only reachable on a run where you have never died. Behind it: the pink phone, which recolours every phone in every save slot pink and adds its icon to the load menu next to the pedometer and stopwatch.

Frequently asked questions

What collectibles are in Animal Well?

Three medals, three K shards, eight stamps, the pencil, the pedometer, the stopwatch, Tamagotchi figurines, 64 eggs and 16 secret rabbits. Eggs and rabbits have their own pages.

Are medals required?

Two of them are close to it. The S medal unlocks the remote and the K medal unlocks the B. ball, and both tools are needed for the mural rabbit and the second Manticore encounter.

How do I get the E medal?

Light all nine candles with matches. That opens the gate left of the starting room, and the fish head pipe behind it leads to the E medal room, where a hidden crank on the right wall raises the platform with the chest.

More Animal Well guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.