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Animal Well is a puzzle metroidvania with no combat and no hand-holding. Progress is knowledge: find a tool, re-read the rooms you passed, and come back. Most wasted hours come from leaving a room before you have tried every tool on it.
All Animal Well guides
Your first twenty minutes: where the map is, why candles are progression, and the loop that stops you wandering.
Items Items and tools guide34 entries, two different jobs: the 12 tools you equip and the 22 things you collect. Which ones gate the route.
Tools Tools guideHow each tool answers a specific obstacle, the pairings that open the most rooms, and the ones that do not stack.
Progression Flames guideFour flames, four guardians, four map corners — and the side effect nobody warns you about.
Bosses Bosses guideFive encounters broken down by what actually ends them: the mock disc, five hedgehogs, a bubble, or four yellow buttons.
Eggs Eggs guideAll 64 eggs, what each threshold pays out, and where the awkward ones hide.
Collectibles Secret rabbits guideAll 16 secret rabbits, what each one needs, and why the count is not 17.
Collectibles Collectibles guideMedals, K shards, stamps and the pencil: which rewards are tools and which are just bragging rights.
Puzzles Puzzles guideThe four signals a room is hiding something, the number that keeps appearing, and the two puzzles that need other people.
Music Flute codesThe animal flute as a key, not an instrument: the warp song, the egg-room song, and how the 3-bit notes are read.
World Map guideA-M down, 1-16 across, how the auto-markers work, and how to sweep a quadrant without missing rooms.
Movement Movement guideThree ways up, four ways across, and a checklist for reading a gap you cannot cross yet.
Platforms Platforms guideWhat each platform generation gets you: PC, Switch, PS5 and Xbox differences that actually matter.
Threats Ghosts and creatures guideMoving versus stationary ghosts, the three dogs, and the animals that are really puzzle components.
Secrets Secrets guideThe five layers under the main game, from the eggs to the glitch layer that can brick a save.
Endings Endings guideWhat each ending requires, what you keep afterwards, and the order that does not waste a run.
Mistakes Common mistakesTwelve habits that cost hours, from walking past the map chest to counting 17 rabbits.
Edges Tips and tricksMovement, light, animal and counting edges that save real time once you know the rules.
Animals Animals guideHow to beat the giant bat, bypass the beluga, reach the eel, and survive the monkey and otters.
Reference tables
Every secret rabbit, every item and tool, and every egg in Animal Well, in filterable tables. The rabbit table shows the map grid reference, the item you need, where it hides and how to open it. The item table covers 34 entries: 12 equippable tools and 22 collectible items. The egg table maps all 64 eggs to their shelf slot, required tool and location.
All 16 secret rabbits with grid reference and required item. Filter by what you carry.
Reference Item and tool databaseAll 34 items and tools — what each one does and where it is. Search the full list.
Reference Egg databaseAll 64 eggs by shelf slot, the tool each needs and where it hides. Filter by what you carry.
Data notes
The tables above are built from the game wiki's own rabbit and item pages. Where a figure matters, we mark it and check it before publishing it as fact. A few entries are documented in prose rather than a numbered location list, and those are marked as prose-only rather than padded with guesses.
Two counts are worth reading carefully. The rabbit total is 16, not 17: the barcode and the origami rabbit are one rabbit with two entrances. The item total is 34 because the wiki splits tools onto their own page — the 12 tools are the ones that change what you can reach, so leaving them out of an item list would have been useless.
Found something wrong? Tell us. Corrections are the fastest way this hub improves.