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Warframe is a mod game wearing a shooter. These guides cover the systems first, then the weapons that come out the other end, so you can build instead of copying a loadout.
All Warframe guides
Your first twenty hours: what to do first, what to ignore, and the three systems that decide everything you build later.
Systems Mods guide: capacity, polarity and ranking upThe mod system explained. How capacity works, what polarity actually saves you, and the upgrade order that gets the most power per credit.
Systems Damage types and faction weaknessesImpact, puncture, slash, and every elemental combo: what each one does, and which faction each damage type is built to punish.
Progression Main quest orderEvery story quest in the order it unlocks, the four arc gates that block you, and what to have ready before The New War.
Tier list Best Warframe weaponsWeapons ranked by crit-weighted damage instead of the raw damage column, then sorted by job: AoE clear, boss damage, priming and Steel Path.
Modular Best KitgunChamber, grip and loader explained: the real damage and fire-rate trade-offs, and the best builds for DPS, AoE and status.
Tier list Warframe tier listEvery Warframe grouped by the job it does: nukers, tanks, supports, stealth frames and farmers, plus which frame to bring to each mission type.
Systems Riven mods guideRivens after the disposition change: the real stat formula, Kuva reroll costs, trait locking, splicing recipes and the slot ceiling.
Systems Syndicates guideThe six faction syndicates, why three of them can be raised together, the daily standing cap, and which rewards are worth the rank.
Endgame Archon shards guideThe three shard colours, what each stat does, Tauforged odds, and when fusing a shard is a waste.
Endgame Netracells and Deep ArchimedeaHow the weekly Search Pulses are shared, the keyglyph debuffs, the reward rates, and why there is no self-revive.
Guide Mastery rank guideHow mastery works, what it unlocks, and the fastest way to raise it without burning your favourite gear.
Trophies Achievements guideHow the 193 Steam achievements work, why they do not unlock outside the Steam client, and how-to for the 19 that need a plan.
Guide Farming guide: where to farm each resourceEvery resource with the planets it drops on, its rarity and pickup size, plus the four that ignore the planet rule entirely.
Economy Platinum guideHow to spend platinum without wasting it, what is worth buying, and how to earn it as a free player.
Guide Relics and Prime partsHow the relic system works, which relic refinements are worth the traces, and how to target a Prime instead of praying for it.
Guide Foundry and craftingCrafting times, slot limits and build order: what to make first when your foundry is full and your patience is short.
Guide Star chart progressionHow to move through the star chart, which junctions block you, and the order that keeps the grind moving.
Systems Arcanes guideWhat arcanes do, which ones change a build, and the ones to ignore until you have a frame worth putting them on.
Systems Focus schoolsThe five focus schools compared, and which one fits the way you actually play instead of the one everyone recommends.
Mistakes Common mistakesThe habits that waste the most time in Warframe: wrong upgrade order, hoarding resources, and building for the wrong faction.
Adversary Kuva and Tenet weapons tier listAll 19 Kuva and 16 Tenet weapons with base damage, crit and status, ranked by job, plus the Valence Fusion maths that reaches a 60% element.
Guide Necramech guideVoidrig and Bonewidow compared, how to get one, and the missions where a mech earns its deploy.
Guide Railjack guideIntrinsics, crew assignment and the solo loop: how to run Railjack without a squad falling apart.
Guide Companions guideSentinels, kubrows, kavats and the Deimos beasts, plus the mods that make a companion worth carrying.
Systems Helminth guideHow subsumed abilities work, what it costs, and which abilities are worth putting on your best frames.
Systems Incarnon weaponsHow the Incarnon form works, where the adapters come from, and which weapons support the change.
Endgame Steel Path guideWhy your build stops working, the two loadout changes that fix it, and what Steel Essence should buy.
Guide Open worlds guideCetus, Fortuna and the Cambion Drift: bounties, standing and what each zone is worth farming.
Endgame Arbitration guideWhy drones make your abilities useless, why dying matters more, and what to buy with Vitus Essence.
Endgame Eidolon hunt guideThe lure loop, why you need your Operator, and the order to hunt Teralyst, Gantulyst and Hydrolyst in.
Guide Archwing guideSpace and underwater movement, the three pieces of Archwing gear, and why it feels bad before you mod it.
Heavy Best ArchgunMausolon vs Velocitus vs Imperator Vandal: the real damage, crit and fire-rate edge that decides ground and archwing picks.
Economy Trading guideWhere to trade, what your mastery rank allows, and how to price Prime parts without underselling them.
Systems Nightwave guideHow the free season track works: daily and weekly acts, cred offerings, and why ranks should be claimed as you go.
Systems Duviri Paradox guideThe mood cycle, the spiral loop, and how decrees turn the realm into a difficulty dial.
Systems Void Fissure guideRelics, void traces and refinement: how to crack relics safely and protect the rare part.
Social Clan Dojo guideKeys, rooms, labs and decoration: how a dojo is built and how research gets funded.
Reference tables
Four reference tables: every Warframe with its base stats, and all three weapon slots with real damage, crit, status and mastery numbers. Compare a pick before you spend time building it.
120 Warframes, each with a line on its kit.
Reference All Warframe Primary Weapons184 primary weapons, each with a line on its role.
Reference All Warframe Secondary Weapons143 secondary weapons, each with a line on its role.
Reference All Warframe Melee Weapons210 melee weapons, each with a line on its role.
Data notes
The tables above are built from the item data the game ships with. Values are base stats, with no mods, arcanes or abilities applied, so treat them as comparisons between items rather than finished builds.
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