Antewise

Warframe Trading Guide: Your Daily Trade Cap Is Your Mastery Rank

Updated 25 Oct 2026 Source Warframe Wiki — Trading page (prerequisites, trade tax rates, daily trade limit, Dojo and Bazaar hub taxes), retrieved 25 October 2026 from wiki.warframe.com By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The number that decides your income

Ask a player what limits their trading and they will say prices, or demand, or the market being slow. The actual hard limit is simpler and nobody mentions it: you can make one trade per Mastery Rank per day.

MR2 unlocks trading at all. MR10 gives ten transactions. MR20 gives twenty, resetting at 00:00 GMT.

That turns Mastery Rank into an income stat. Two players with identical inventories and identical prices earn different amounts because one can execute twice as many sales per day. If you have ever had a buyer lined up and hit the limit, that is the mechanic you hit.

It is also the cleanest argument for levelling gear you do not need. The mastery rank guide covers the point values; this page covers what those points actually buy you in the market.

What trading costs, in credits

Platinum is taxed at 500 credits per unit. The tax is charged in credits, not platinum, which means a successful trade can bankrupt a player who has never thought about credits.

Sale priceCredit tax
10 platinum5,000 credits
50 platinum25,000 credits
100 platinum50,000 credits
300 platinum150,000 credits

A 300-platinum sale — a full Prime set, or a good Riven — costs 150,000 credits to execute. Players who sell their credits away or spend them on crafting discover this at the moment of their biggest sale.

Keep a credit buffer of at least a few hundred thousand before you start trading seriously. The farming guide covers the credit-efficient nodes, and Dark Sectors pay double.

Hub tax, and why location matters

Two taxes stack on top of the base rate:

  • Maroo’s Bazaar adds a fixed 10 percent.
  • A Clan Dojo can add anywhere from 0 to 100 percent, set by whoever has Treasurer privileges.

That 0-100 range is the practical trap. A Dojo trading post can be free or it can double your tax, and the setting can be changed at any time by any clan member with the privilege. If a trade feels unexpectedly expensive, check the Dojo’s tax rate before assuming the wiki is wrong.

For a buyer or seller doing many trades, Maroo’s fixed 10 percent is at least predictable. For a clan with its tax set to zero, the Dojo is strictly better. Ask before you trade big.

The prerequisites people skip

Mastery Rank 2 is the gate, which is low. Two-factor authentication is the gate that stops people, because it is an account setting, not something you achieve in game, and enabling it can take a session of fumbling through the website.

You also need a Dojo with a trading post, or you can use Maroo’s Bazaar on Mars without a clan. Inviting non-clan members to your Dojo to trade is allowed, which is how most clan-based trading works in practice.

What is actually tradable

Broadly: platinum, Prime parts and blueprints, mods including Rivens, arcanes, converted adversaries, and a long tail of miscellaneous items.

Three restrictions worth knowing:

  • Free platinum is not tradable. The starting amount and gift rewards can only be spent. This exists to stop alt-account farming, and it means a new account cannot launder its starter platinum into the market.
  • Switch platinum is platform-locked. Nintendo’s policy segregate Platinum, so Switch accounts cannot trade it with other platforms even with cross-save on.
  • Converted adversaries are the one repeat-limited item. Everything else can change hands indefinitely.

Twelve items fit in a single trade window, which matters for bulk sales of cheap mods — you cannot clear a hundred duplicates in one transaction.

Pricing without underselling

The single biggest mistake is pricing off what you paid rather than what the market pays. The second biggest is listing at the lowest visible price because you want the sale to happen today.

Three habits that fix both:

Sell sets, not parts. A full Prime set sells for more than the sum its parts would fetch individually, because you are selling the absence of a grind rather than a component. The relics and prime guide covers assembling one.

Check what the item is for, not what it is. A mod that is mandatory in a popular build holds value even if it drops frequently, because demand is constant. A rarer mod nobody slots is worth less than its rarity suggests.

Do not chase the last 15 percent. Holding an item for weeks to get a marginally better price costs you trade slots, and trade slots are the scarce resource. A sale at 85 percent of peak today beats a sale at 100 percent in three weeks when you could have made eleven other sales in between.

Where the buyers are

Trade chat, filtered by what you are selling, is the volume channel. It runs on shorthand you need to read fluently: WTS (want to sell), WTB (want to buy), WTT (want to trade), with platinum written as p — WTS [item] 20p. A message that does not lead with WTS or WTB gets ignored, because nobody scans the channel looking for ambiguity.

Maroo’s Bazaar and Dojo trading are where transactions happen rather than where they are arranged; most deals are negotiated in chat and executed at a hub.

The realistic pattern: list in chat, expect a lowball, negotiate once, accept a reasonable offer. Players who hold out for their exact price in chat spend hours typing for a marginal gain on a single item.

Frequently asked questions

What do I need to start trading?

Mastery Rank 2 and two-factor authentication enabled on your account. Then trade at a Clan Dojo trading post, or at Maroo's Bazaar on Mars.

How is trade tax calculated?

Platinum is taxed at 500 credits per unit, paid by the buyer in most cases depending on the item. Maroo's Bazaar adds a fixed 10 percent, and a Clan Dojo can add anywhere from 0 to 100 percent.

How many trades can I do per day?

Your Mastery Rank. MR10 gives ten trades a day, MR20 gives twenty. It resets at 00:00 GMT, and Founders get two extra.

Why can't I trade my platinum?

Free platinum — the starting amount and gifts — cannot be traded, only spent. Platinum you bought or earned through trading is tradable.

Can I trade a converted Kuva Lich or Sister?

Yes, but converted adversaries are the one item type with a limit on repeat trades, unlike everything else which can be traded without restriction.

Who pays the trade tax, buyer or seller?

It depends on the item type. Platinum and most mods charge the buyer; some categories charge the seller. Agree before the window opens, because the game will simply refuse the trade if the payer cannot cover it.

Can I trade with players on other platforms?

Yes with cross-play, except Platinum on Switch. Everything else crosses platforms normally.

Is there a trade history I can check?

Yes, the game keeps a personal trading and chat history, which is the first place to look if a trade is disputed.

Can trading get me banned?

Trading itself cannot. Trading for real-world money, or using platinum from fraudulent sources, can. The [platinum guide](/warframe/platinum-guide/) covers the legitimate purchase routes, and [void fissures](/warframe/void-fissure-guide/) are where most tradable Prime parts come from.

More Warframe guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.