Antewise

Warframe Void Fissure Guide: Refinement, Relics and Rewards

Updated 25 Oct 2026 Source Warframe Wiki — Void Relic page (refinement odds tables, trace costs, squad probability math), retrieved 25 October 2026 from wiki.warframe.com By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Refinement is a flat-rate purchase, not a tier ladder

Every guide tells you to refine to Radiant for the rare part. That advice is directionally correct and arithmetically incomplete, because it skips the only question that matters: what does each void trace actually buy?

The wiki’s odds table answers it.

QualityTracesCommonUncommonRare
Intact076%22%2%
Exceptional2570%26%4%
Flawless5060%34%6%
Radiant10050%40%10%

Now compute the marginal return of each step:

  • Intact to Exceptional: 25 traces for +2 points of rare chance
  • Exceptional to Flawless: 25 traces for +2 points
  • Flawless to Radiant: 50 traces for +4 points

Every single step returns 0.08 percentage points of rare chance per trace. Exactly the same rate, at every tier, all the way up.

That is the finding that changes how you should play. There is no efficient tier and no trap tier. Radiant is not a better deal than Exceptional, it is simply a bigger purchase of the same thing. Refinement is a straight line, and the only variable is how many traces you are willing to spend.

Which means the real decision is not “which tier” but “which resource am I short of”.

The relic-versus-trace tradeoff

The same wiki data, expressed as cost per rare drop:

QualityRelics needed (avg)Traces needed (avg)Relics for 90% confidence
Intact12.9028.5
Exceptional6.616614.1
Flawless4.62289.3
Radiant2.92915.5

Read the two extreme rows against each other. Running Intact costs you 12.9 relics and zero traces. Running Radiant costs 2.9 relics and 291 traces.

So the rule is mechanical:

  • Relics abundant, traces scarce — run Intact. You are trading a resource you have for one you do not.
  • Traces abundant, relics scarce — refine to Radiant. Ten times fewer relics for the same outcome.
  • Both scarce — farm traces on a fast fissure with a throwaway relic, then refine the ones you care about.

Most players sit in the first case without realising it. A vaulted relic you own four copies of is worth more run Intact than refined, because refining four copies to Radiant costs 400 traces, and those 400 traces could have bought a rare on a different relic entirely.

Why a full Radiant squad is usually wrong

Four players, four relics, and everyone can pick from the pooled results. The squad composition math:

Squad setupChance of at least one rare
4 Intact7.76%
1 Radiant + 3 Intact15.29%
2 Radiant + 2 Intact22.21%
3 Radiant + 1 Intact28.56%
4 Radiant34.39%

Going from all-Intact to all-Radiant roughly quadruples your odds per run, which sounds decisive until you cost it. Four Radiant relics cost 400 traces. One Radiant plus three Intact costs 100 traces and gets you 15.29%, which is a bit under half the all-Radiant odds for a quarter of the trace cost.

If your goal is “see a rare this session”, all-Radiant is correct. If your goal is “see the most rares per hour of trace farming”, the mixed squads win, because the saved traces fund more runs.

The practical version: in a pub squad, refine only if you have traces banked. In a premade squad, deliberately mix — one player brings the Radiant relic being targeted, everyone else brings Intact relics from a different era so the reward pool has more variety to pick from.

Mechanics worth knowing before you launch

Refinement itself requires the Void Relic Segment, which comes from the Mars Junction on Earth and must be installed in the Orbiter. Refining is done at the segment or in the relic selection screen before a mission, and a refined relic separates from its Intact stack, which is why your counts look wrong afterwards.

Exactly one of the six items in a relic is offered when it opens. The blue bars in the refinement preview are not proportional to probability; they rank correctly but they are not a scale, so do not read them as percentages.

Collect 10 Reactant in a fissure to open the relic, and trace rewards come alongside that. Running fissures is therefore self-funding: traces come from the same missions that spend them.

Failure modes that cost real parts

Dying before extraction loses the run’s relic rewards. That is the single most expensive mistake in the mode, and it is why a survivable frame matters more than a fast one.

No relic equipped means no reward and no pick from the squad pool. This happens most often after a build change resets the loadout.

Leaving after the reward screen is fine; leaving mid-mission is not. The relic opens at extraction regardless of how long the mission took, so there is no benefit to rushing a capture over a survival if the survival is safer.

What to do with the parts

Prime parts split three ways: build the item, sell for platinum, or convert to ducats. Ducats come from selling prime parts at a relay kiosk, not from selling relics — an intact relic itself cannot be turned into ducats, which is a common mix-up. The relics and prime guide covers which relics are worth opening versus selling, and the trading guide covers pricing a set.

For the requiem relics used in Lich hunting, see the Kuva and Tenet weapons guide. If you are farming traces specifically, the farming guide lists the fast fissure nodes.

Frequently asked questions

Does refining a relic to Radiant guarantee the rare part?

No. Radiant raises the rare chance from 2% to 10%, so a single Radiant run still fails 90% of the time. It takes about 2.9 Radiant relics on average to see one rare, or 5.5 for a 90% confidence.

Is it better to run Intact relics or refine them?

Depends on which resource you are short of. Intact needs about 12.9 relics per rare drop and 0 traces; Radiant needs 2.9 relics but 291 traces. If you have relics and no traces, run Intact.

Should the whole squad refine to Radiant?

Usually not. Four Radiant relics give a 34.39% chance at a rare. One Radiant plus three Intact gives 15.29%, and the traces saved pay for roughly eleven more Intact runs.

How many void traces does one fissure give?

It varies with the mission and how many Reactant pickups the squad collects, but a full four-player run typically returns enough that refining a relic is affordable every few missions rather than every mission.

Do I get rewards if I join with no relic equipped?

No. No relic equipped means no relic reward at extraction, and you also cannot pick from the squad's reward pool. Check your loadout before launching.

What are void traces used for, exactly?

Only relic refinement: 25 for Exceptional, 50 for Flawless, 100 for Radiant. There is no other sink.

Can I refine a relic I already refined?

Yes, and you only pay the difference. Moving Exceptional to Flawless costs 25 more, not 50.

Do all players' relics drop in a fissure mission?

Yes. Every squad member's equipped relic contributes to the reward pool, and each player picks one item from the combined results, which is why squad size matters more than individual refinement.

Is it worth refining Requiem relics?

Same math applies, but Lich hunting usually needs specific requiem mods rather than a rare part, so refine only the relic whose mod you are missing.

More Warframe guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.