Antewise

Early Relic Priorities in Slay the Spire

Updated 2026-10-15T00:00:00.000Z Source Community mechanics documentation; exact figures to be verified against the game's own data By
Data status: This page explains mechanics and decision rules. Where a precise number matters we say so and mark it, rather than guessing.

Relics change the math

Relics are permanent bonuses for the run. The ones you grab in act one ripple through every later fight.

Some relics hand you more energy or extra draws. Those help no matter how your deck looks.

Flexible beats niche

A relic that rewards a style you are not playing is a dead pickup. Take it only if your plan already matches.

Relics that smooth the early game are safe. They ease the acts where your deck is still weak.

Read before you grab

Boss relics force a choice between two options. Pick the one that fits the deck you are building, not the one that sounds grand.

Treasure and shop relics cost nothing but attention. Check the relic index before a long run.

Next: The relic index.

Frequently asked questions

Which early relics are strongest?

Relics that add energy or draw help almost every deck. Relics tied to a niche strategy are only as good as your build.

Should I take a relic that does not fit my deck?

If it is free and flexible, yes. A small passive bonus costs nothing. Skip relics that demand a deck you are not building.

Which Slay the Spire relics are best early in a run?

Relics that add energy or draws help any deck. Niche relics only pay off if your build already leans that way.

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