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Slay the Spire Relic Index — Plain-Language Effects

Updated 2026-10-15T00:00:00.000Z Source Community mechanics documentation; exact figures to be verified against the game's own data By
Data status: This page explains mechanics and decision rules. Where a precise number matters we say so and mark it, rather than guessing.

How to read this index

This page lists notable relics with plain-language effects. Numbers are described, not quoted, until we verify them against the game’s own data.

Use it to scan what a relic might do before a run. Treat every figure here as a description, not a promise.

RelicEffect (plain language)
Burning BloodHeals a little health after each combat. A quiet edge that adds up across a long run.
AnchorGrants block at the start of each combat. A free cushion on turn one of every fight.
Bag of MarblesApplies a vulnerable-like debuff to all enemies at the start of combat. It softens the opening.
Bronze ScalesHits back when you are struck. It turns enemy attacks into a little returned damage.
Centennial PuzzleGives energy on the first turn of each combat. A strong opening burst, then it is gone.
LanternDraws an extra card on the first turn of each combat. It gives more options early.
VajraAdds Strength at the start of each combat. Your attacks hit harder from turn one.
Odd MushroomShortens the duration of debuffs placed on you. Weak and Frail fade a turn sooner.
Pen NibDeals extra damage on every tenth attack you make. It rewards sustained offense.
PocketwatchSpeeds up time after you play few cards. Combat ends faster when you were efficient.
StrawberryRaises your maximum health. It is a flat, permanent buffer for the whole run.
Tough BandagesBlocks a bit of damage from attacks each combat. Light, steady protection.
Twisted FunnelGains energy when your health is low. A panic button for thin margins.
War PaintGives a small Strength boost at the start of combat. A cheap opening nudge.
Cursed KeyOpens more treasure but curses your deck. It trades extra loot for a dead card.

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Frequently asked questions

Should I trust the numbers on this page?

Not as exact figures yet. Each effect is described in plain language and will be checked against the game's own data before we quote numbers.

How do I use this index during a run?

Scan it to recall what a relic tends to do. Treat the wording as a description of behaviour, not a verified stat line.

Which Slay the Spire relic should I pick first?

Energy and draw relics fit almost any deck. Niche relics are only worth it when your build already matches them.

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