How to read this index
This page lists notable relics with plain-language effects. Numbers are described, not quoted, until we verify them against the game’s own data.
Use it to scan what a relic might do before a run. Treat every figure here as a description, not a promise.
| Relic | Effect (plain language) |
|---|---|
| Burning Blood | Heals a little health after each combat. A quiet edge that adds up across a long run. |
| Anchor | Grants block at the start of each combat. A free cushion on turn one of every fight. |
| Bag of Marbles | Applies a vulnerable-like debuff to all enemies at the start of combat. It softens the opening. |
| Bronze Scales | Hits back when you are struck. It turns enemy attacks into a little returned damage. |
| Centennial Puzzle | Gives energy on the first turn of each combat. A strong opening burst, then it is gone. |
| Lantern | Draws an extra card on the first turn of each combat. It gives more options early. |
| Vajra | Adds Strength at the start of each combat. Your attacks hit harder from turn one. |
| Odd Mushroom | Shortens the duration of debuffs placed on you. Weak and Frail fade a turn sooner. |
| Pen Nib | Deals extra damage on every tenth attack you make. It rewards sustained offense. |
| Pocketwatch | Speeds up time after you play few cards. Combat ends faster when you were efficient. |
| Strawberry | Raises your maximum health. It is a flat, permanent buffer for the whole run. |
| Tough Bandages | Blocks a bit of damage from attacks each combat. Light, steady protection. |
| Twisted Funnel | Gains energy when your health is low. A panic button for thin margins. |
| War Paint | Gives a small Strength boost at the start of combat. A cheap opening nudge. |
| Cursed Key | Opens more treasure but curses your deck. It trades extra loot for a dead card. |
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