The terminal is how you choose a moon, buy gear, and read information. It is also the only place several of those things can happen at all.
One thing makes it much friendlier than it looks: the terminal is liberal about what it accepts. Commands can be shortened, word order can be swapped, and it tolerates some misspellings.
Every keyword
| Keyword | What it does |
|---|---|
| MOONS | Lists the moons the autopilot can route to, with current conditions |
| ROUTE [moon] | Routes the ship to that moon and asks for confirmation. Typing the moon name alone works |
| INFO [moon] | Shows that moon’s conditions, history and fauna |
| STORE | Lists the Company Store’s useful items |
| BUY [item] | Orders an item to the current moon. Accepts a quantity, e.g. BUY 4 SHOVELS |
| INFO [item] | Shows the blurb for a piece of equipment or a ship upgrade |
| UPGRADES | Lists ship upgrades |
| DECOR | Lists ship decor |
| BESTIARY | Opens the bestiary of scanned wildlife |
| INFO [creature] | Opens a creature file. The creature name alone also works |
| SCAN | Counts the items still left on the current planet |
| STORAGE | Accesses objects placed in ship storage |
| SWITCH [employee] | Switches the main monitor view to that crewmate |
| VIEW MONITOR | Toggles the main monitor’s map camera |
| TRANSMIT [message] | Sends a message through the signal translator |
| FLASH [radar booster] | Makes a radar booster flash and stun monsters |
| PING [radar booster] | Makes a radar booster play a noise |
| HELP | Lists the basic commands |
| OTHER | Lists other commands |
| SIGURD | Opens Sigurd’s logs |
| CONFIRM / DENY | Confirms or denies an action. Shorten to CON / C or DEN / D |
| [Special code] | Opens a secure door or equipment remotely. Type the code, e.g. E9 |
| EJECT | Ejects all crew including you. Only works in orbit |
The four commands that matter most
MOONS, then ROUTE. This is how every run starts. MOONS shows you the catalogue with current conditions, which is also where you read the weather before committing. Typing the moon name on its own routes there.
STORE, then BUY. Gear is bought from the terminal and delivered by a dropship that announces itself with a loud, cheerful tune. Ordering during downtime at 71-Gordion rather than at the moon saves you time on the next run.
SCAN. This counts how much scrap is left on the planet. It tells you whether a facility is worth another trip or whether you have already cleared it.
INFO. It works on creatures, items and moons. It is the fastest way to check something mid-run instead of guessing.
Two commands worth learning properly
FLASH is the reason a Radar Booster is more than a map marker. It makes the booster flash and stuns monsters near it, which turns a 60-credit purchase into an emergency button for whoever is on the ship.
SWITCH lets the ship operator watch a specific crewmate rather than the map. Combined with TRANSMIT, that is how a good operator guides someone out of a facility they cannot see into.
Mistakes crews make
- Buying after landing instead of during downtime. The delivery tune is loud, and the time is better spent looting.
- Never using SCAN. Crews walk back into a cleared facility because nobody checked whether anything was left.
- Forgetting that EJECT works in orbit only. It ejects everyone, including you.
- Not reading the weather on the MOONS screen. The forecast is right there, and it is the cheapest information in the game.
- Assuming the terminal needs exact syntax. It does not. If a command fails, try the bare keyword.
Related guides
- Moons tier list — how to read the MOONS screen and pick a destination.
- Best equipment tier list — what to spend credits on from STORE.
- Monsters database — the creature names INFO accepts.