Nine rows, and only two that rate above 50%
Nine of the 25 bestiary rows are tagged Outdoor. Seven carry a numeric Sigurd rating: 90, 75, 50, 2, 1, 0 and 0. The median is 2%. Compare that with the indoor median of 70% and the design of the game becomes obvious — the surface is not where you fight, it is where you carry.
Every figure on this page comes from src/data/lethalcompany-monsters.json and src/data/lethalcompany-scrap.json, both parsed from lethalcompany.wiki.gg and cached in this repository. Nothing below is estimated.
The nine surface entities
| Entity | Hazard | Scientific name | What the row documents |
|---|---|---|---|
| Circuit Bees | 90% | Crabro-coruscus | No HP or stun value |
| Baboon Hawk | 75% | Papio-volturius | No HP or stun value |
| Forest Keeper | 50% | Satyrid-proceritas | No HP or stun value |
| Earth Leviathan | 2% | Hemibdella-gigantis | No HP or stun value |
| Tulip Snake | 1% | Draco tulipa | No HP or stun value |
| Manticoil | 0% | Quadrupes-manta | No HP or stun value |
| Roaming Locusts | 0% | Anacridium-vega | No HP or stun value |
| Eyeless Dog | N/A | Leo caecus | No numeric rating |
| Old Bird | N/A | N/A | No numeric rating |
Two things stand out. First, no outdoor entity has an HP, hitbox or stun value recorded — 9 of 9 rows are blank in every combat column. Second, four rows sit at 2% or below, which is the lowest band in the whole bestiary.
The Circuit Bees row is the interesting one. The fields read “Crabro-coruscus” for the scientific name and “90%” for the hazard, which puts a surface entity level with the Jester and Thumper indoors. It is also the only outdoor entity in the file with a scrap item attached to it: the Beehive.
Circuit Bees are a loot tax, not a patrol
The Beehive is one of the best items in the scrap table:
- Avg value 95 credits (range 40 to 149).
- Weight 0 lbs.
- Two-handed: yes.
- Conductive: yes.
Ninety-five credits for zero weight is a 95-credits-per-pound trade, the best on the surface and second only to Zed Dog at 99 credits among weightless items. That is why crews take it. That is also why crews die holding it: the bees that come with it rate 90%, and the item is two-handed, so you cannot run with a light or a weapon while carrying it.
The correct handling is to treat the Beehive as a deliberate pull, not a pickup. Clear the ground between the hive and the ship first, make sure a second diver is watching the approach, and only then lift it. If the hive is more than a short sprint from the ship, the 95 credits are not worth a 90% entity attached to your hands. See the Circuit Bees guide for the approach.
The two rows in the middle
The Baboon Hawk at 75% and the Forest Keeper at 50% are the only outdoor entities in a band that requires a decision. Both are open-ground threats, which means the answer is distance and line of sight rather than a corridor trick.
The Forest Keeper at 50% is exactly the kind of number that gets misread. Half the maximum serious rating sounds survivable, but outdoors you are usually carrying something: a Gold Bar is 77 lbs for 155 credits, a Cash Register is 84 lbs for 119. A 50% entity does not need to be the worst thing in the game to catch a diver moving at half speed with both hands full.
The Baboon Hawk at 75% is the highest-rated surface entity that is not tied to loot. Nothing in the scrap table rewards provoking it, so the correct plan is the cheapest one: do not stop in the open, and do not cross its ground with a full haul when a longer route exists.
Why the median of 2% is misleading
A crew reads “outdoor median 2%” and assumes the surface is free. It is free of high-rated entities, which is not the same thing.
Four rows sit at 2% or below:
| Entity | Hazard | Band |
|---|---|---|
| Earth Leviathan | 2% | Bottom |
| Tulip Snake | 1% | Bottom |
| Manticoil | 0% | Bottom |
| Roaming Locusts | 0% | Bottom |
That is 4 of 9 rows, or 44% of the surface list, in the lowest band in the game. It tells you the surface is designed as transit. It does not tell you the transit is safe — because the two rows above 70% are both ambush-shaped, and both appear while you are loaded.
So the honest reading is this: the surface does not kill you with ratings, it kills you with weight and timing. The entity list is short and mostly mild; the walk is long and you are slow.
Surface crossing maths
The scrap table makes the crossing calculable. Take the four best carriers in the file and compare them with the two worst heavy items:
| Item | Avg value | Weight | Credits per lb | Hands |
|---|---|---|---|---|
| Toilet Paper | 73 | 5 lbs | 14.60 | Two |
| Easter Egg | 37 | 3 lbs | 12.33 | One |
| Hairdryer | 79 | 7 lbs | 11.29 | One |
| Old Phone | 55 | 5 lbs | 11.00 | One |
| Gold Bar | 155 | 77 lbs | 2.01 | One |
| Cash Register | 119 | 84 lbs | 1.42 | Two |
A diver carrying Toilet Paper, Easter Egg, Hairdryer and Old Phone moves 244 credits at 20 lbs total. A diver carrying the Gold Bar moves 155 credits at 77 lbs. The first diver is nearly four times lighter for 89 more credits.
That is the whole surface strategy in one comparison. The crossing is not about which item is worth more. It is about how many credits per pound you can move before the Baboon Hawk notices.
There is one more constraint the table exposes: 16 of 70 items are two-handed. On the surface that matters more than indoors, because both hands full means no flashlight on a night crossing and no shovel if something closes. Toilet Paper, Egg and Fancy Lamp are all excellent items that cost you your hands.
Night changes the weight budget
Time of day does not appear in either data file — the bestiary rows carry location, not a clock. What the data does give you is the reason night is dangerous: the two high-rated surface entities (75% and 90%) are the ones you cannot outrun while loaded, and darkness removes the one advantage open ground gives you, which is seeing them first.
Plan the return trip as if it will be dark, because half the time it will be. Concretely:
- Stage heavy scrap near the ship door before the last room. A Gold Bar at 77 lbs becomes a two-person job in the dark.
- Keep the two-handed slot free on the final crossing. Toilet Paper at 5 lbs is a fine last-minute grab and a terrible thing to be holding when a 75% entity is between you and the ramp.
- Cap the haul at what you can sprint with. Weight is the only stat you control on the surface.
- Never take the Beehive on the last trip. Ninety-five credits is not worth a 90% escort at the end of the day.
The how to carry heavy scrap page goes deeper on trip planning, and the weather guide covers the other reason a surface crossing goes wrong.
What to do with the two blank rows
Eyeless Dog (Leo caecus) and Old Bird both read N/A in the hazard column. Neither has an HP, hitbox or stun value either. That is four empty fields on a single row.
Blank does not mean harmless. It means the bestiary does not band these entities, so there is no number to plan against. The practical rule is the same one that applies to the seven blank rows overall: assume the encounter is at least as bad as the 70% band, and give it the space you would give a Coil-head.
Both have dedicated pages if you want the behaviour detail the table does not carry: Eyeless Dog and Old Bird.
Two outdoor entities missing from the table
The nine rows above predate Version 70. Two surface entities are now in the game and neither appears in that snapshot.
Feiopar
The Feiopar — Puma in the bestiary — is a large black big cat with no nose, listed at roughly 5 feet tall. It is behaviourally described as fierce but playful, which in practice means it engages rather than ambushes.
It is an outdoor entity, so it belongs on the crossing maths in this page: a surface route that assumes a 2% median hazard is not accounting for it, because it has no numeric Sigurd entry to pull the median down with.
Giant Sapsucker
This one does have numbers, and they are high for the surface:
| Field | Value |
|---|---|
| HP | 28 |
| Attack damage | 10 |
| Behaviour | Outdoors, single spawn |
28 HP puts it between a Bracken (5) and a Forest Keeper (38) — closer to the Keeper than anything else on the surface. The wiki also notes it will fight back against an Old Bird, which is the detail that tells you how it is meant to be read: this is an entity that picks fights with the biggest thing on the map.
For a crew carrying scrap, that is a “do not path through it” entry rather than a “how do I kill it” entry.
Related guides
- Enemy guide — all 25 entities sorted by rating.
- Indoor monsters — the 16-row list with the 70% median.
- Scrap guide — all 70 items by value and weight.
- Survival guide — exits, stamina and the walk back.
- Quota guide — turning a surface haul into a cleared day.