Antewise

Lethal Company Mods: Install, Host and Avoid Lobby Breaks

Updated 31 Oct 2026 Source thunderstore.io lethal-company community package API (27,595 packages with per-package download totals and category tags; top set verified 31 October 2026) — raw extract at F:/tmp/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Lethal Company’s mod scene is the largest of any co-op horror game on Thunderstore: 27,595 packages, of which 4,585 tag themselves client-side, 3,103 server-side and 1,451 are entire moons. That size is exactly why “best mods” lists fail people. The mods at the top of the download chart are mostly libraries — code other mods call — so installing them by hand gives you no new content and one more thing that can version-mismatch.

This page separates the three things people actually mean by “mods”: the plumbing, the quality-of-life layer, and the content.

Install path that does not break

  1. Install r2modman (10,762,572 downloads, last updated 29 October 2026). It handles BepInEx, profile isolation and dependency resolution in one step, which manual installs do not.
  2. Create a profile per group you play with. Profiles are the only clean way to keep a vanilla lobby and a modded lobby on the same machine.
  3. Install mods from inside the manager, not from browser downloads. The manager pulls dependencies; a manual download does not.
  4. Launch the game through the manager. Launching from Steam loads the vanilla install and none of your mods.

If you insist on manual installation, BepInEx-BepInExPack (34,058,821 downloads — the single most-installed package on the community) is the loader everything else depends on, and it must be placed by hand before any other mod will load.

The top of the chart is plumbing

RankPackageDownloadsWhat it actually is
1BepInExPack34,058,821The mod loader
2MoreCompany27,067,305Raises the 4-player lobby cap, adds cosmetics
3LethalLib24,088,919Framework that content mods register against
4ReservedItemSlotCore22,823,592Core for the dedicated item-slot mods
5LethalCompany_InputUtils19,713,758Keybind library
6TooManyEmotes17,949,333300+ emotes, emote wheel, masked enemies emote
7More_Suits17,485,031Suit loader and suit library
8ReservedFlashlightSlot16,297,804A dedicated flashlight slot on the HUD
9Mimics14,333,362A monster that disguises itself as scrap
10LethalLevelLoader13,270,031Framework for custom moons and interiors

Read that table as a dependency tree rather than a shopping list. Ranks 1, 3, 4, 5 and 10 are infrastructure. Ranks 2, 6, 7 and 9 are the ones a player would notice.

The five-mod quality-of-life set

If you want the game to feel better without changing what it is, this is the QoL layer to install. Every entry here is client-side or safe-server, so one player can run them without forcing the group to match.

  • ReservedFlashlightSlot (16,297,804) and ReservedWalkieSlot (12,416,477) — dedicated slots so the flashlight and walkie do not eat inventory grid space. This is the single largest quality-of-life gain in the game because it removes the “who took my walkie” argument.
  • BetterStamina (6,672,350) — tunes stamina regen and consumption and softens the speed penalty. Server-side tagged, so the host decides.
  • Coroner (7,247,973) — adds cause of death to the performance report. Client-side, and it turns “what killed me” from a group debate into a line of text.
  • HotbarPlus (5,705,007) — hotbar slot count and behaviour tweaks.
  • CullFactory (5,895,937) — stops rendering interior rooms that are not visible. This is the performance mod, not a gameplay one.

Client-side, server-side, host-only

This is the part that decides whether your lobby loads. Thunderstore tags every package, and the tags are not decoration:

  • Client-side — each player installs it for themselves. One player having More_Suits does not break a lobby where nobody else does.
  • Server-side — the host’s copy defines the lobby. If the host has it and you do not, you will be rejected.
  • Host — only the person hosting needs it.

The practical rule: agree the server-side set first, install it identically, then let everyone add client-side cosmetics and HUD mods on top. A group that swaps this order spends the evening reinstalling.

Content mods actually worth the slot

  • Mimics (14,333,362) — a monster that looks like scrap until you pick it up. It is the highest-download pure-content mod on the community for a reason: it attacks the one habit every experienced player has, which is grabbing scrap without looking.
  • FacilityMeltdown (4,657,008) — pulls the apparatus and starts a countdown. Turns a routine apparatus run into a timed escape.
  • Orion (5,194,929) — a full custom moon. Moons are the deepest content category here: 1,451 packages, and each one is a complete level rather than a tweak.
  • NeedyCats (5,869,779) — cats that roam the facility. Light, and it survives balance changes because it does not touch combat.

The mods people search for by name

Some queries are specific enough that the honest answer is a single package name and a download number, so:

SearchThe modDownloadsNote
Yippee modsunnobunno-YippeeMod9,096,324Replaces Hoarding Bug chitter with the yippee sound. There is also YippeeScrap (1,151,518) which adds a yippee as collectable scrap
Skinwalker / voice mimicqwbarch-Mirage6,430,960Voice mimicking where every player hears the same voice, aimed at masked enemies
VR modDaXcess-LethalCompanyVR1,155,260Client-side headset support, not a full VR port
Xenomorph modTheMetaMeister-Xenomorph_Playermodel7,587A playermodel, not a creature. Several Xenomorph suits exist; none of them add an alien enemy
Boombox controllerKoderTeh-Boombox_Controller4,464,499Load a track into the boombox by link
Emote modFlipMods-TooManyEmotes17,949,333The 300+ emote pack, plus an emote wheel
Gun modMegaPiggy-BuyableShotgun4,627,960Shotguns in the store for 700 credits. BuyableShotgunShells (5,152,642) adds 20-credit shells

Two honest notes on that table. The Xenomorph category is cosmetically popular but functionally tiny — the largest package has 7,587 downloads, four orders of magnitude below the top mods, so do not expect a working Alien creature. And the original LethalThings is delisted; what circulates now is HQ_Team-LethalThingsReloaded (27,321), a fork, not the mod that old videos showcase.

Prebuilt modpacks, and why they are a gamble

Thunderstore hosts modpacks as ordinary packages, and the popular ones are big: AudioKnight-StarlancerMoons (2,721,069) bundles four moons — one free, one intermediate, one late-game, one hidden — and sfDesat-Explorations (1,791,041) is a moon collection. lethal_coder-Lethal_Enhanced_Party_Edition (303,563) is a full curated pack with a core module and separate cosmetics.

If you want a whole evening’s worth of content in one click, a modpack is the right tool. The trade-off is version lag: a modpack is only as current as its last update, and one outdated dependency inside it can stop the lobby from loading. Check date_updated before you build a group’s evening around one.

When a lobby refuses to load

Work down this list; it resolves most cases in under two minutes.

  1. Version mismatch. The host updated a server-side mod and a client did not. The manager shows a mismatch warning before launch — read it instead of clicking through.
  2. Wrong launch path. Someone launched from Steam rather than the manager, so their client is vanilla joining a modded host.
  3. Player count. Vanilla caps at four. A fifth player needs MoreCompany on both sides, not just the host.
  4. Profile drift. Two people in the same group installed “the same mods” at different times. Export the profile from the manager and import it, rather than comparing lists by eye.

Frequently asked questions

What is the best mod manager for Lethal Company?

r2modman, with 10,762,572 downloads — it is the manager the Thunderstore ecosystem is built around, and it handles BepInEx, profiles and dependencies in one install.

Do all players need the same mods?

No, but everyone needs the same server-side set. Client-side mods are per-player, server-side mods must match on the host, and the game will not let a mismatched client join a modded lobby.

Why does my modded lobby crash when a fourth player joins?

Vanilla Lethal Company caps the lobby at four players. MoreCompany is the mod that raises the cap, and it has to be installed by the host and every client.

Is there a VR mod?

Yes — DaXcess-LethalCompanyVR, 1,155,260 downloads. It is a client-side headset mod, not a full port, and a handful of moon packs list VR support explicitly.

More Lethal Company guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.