Antewise

Lethal Company Moon Guide: Every Moon, Risk Level and Cost

Updated 27 Oct 2026 Source Moon table (difficulty, risk level, routing cost, interior, weather) from lethalcompany.fandom.com Moons page, retrieved 27 October 2026; monster and scrap coverage from By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Learn the moon

Each moon has its own layout, quota and entity mix. Read the terminal, mark the exit, and plan a route before you commit to the deep rooms.

Keep the exit in mind

The fire exit is the whole game. When a chase starts, the fastest safe route back matters more than the loot ahead. A dead-end with a chaser behind you is a wipe.

Depth discipline

Push deadlier moons when your gear and crew are ready. The monster database tells you what is waiting; the scrap database tells you if it is worth it.

Tiers by moon

Experimentation, Assurance and Vow are gentle training moons; Offense, March and Adamance sit in the middle; Rend, Dine, Titan, Artifice and Embrion pay more and kill faster. Route early quotas through the free moons to build gear, then step up only when the crew can stun what those moons throw. Profit per minute beats raw payout per run.

Every routable moon

All eleven routable moons, plus the Company Building. Cost is the terminal routing fee in credits; the free moons are where every quota should start.

MoonDifficultyRisk levelRouting costInterior
41-ExperimentationEasyDFreeFactory
220-AssuranceEasyCFreeFactory
56-VowEasyCFreeFactory
21-OffenseIntermediateBFreeMineshaft
61-MarchIntermediateBFreeFactory
20-AdamanceIntermediateBFreeFactory
85-RendHardA550Mansion
7-DineHardS600Mansion
8-TitanHardS+700Factory
68-ArtificeHardS++1,500Mineshaft
5-EmbrionHardS150Factory
71-Gordion (Company Building)SafeSafeFree—

Two things the table does not show but the terminal does: weather rolls per day (Rainy, Stormy, Foggy, Flooded or Eclipsed — Eclipsed leaves the surface dark and dangerous) and each moon’s entity mix. Weather gives no loot benefit, so an Eclipsed day on a hard moon is usually a day to skip.

The five paid moons are a decision, not a default. Rend (550) and Dine (600) shift the interior to the Mansion; Titan (700) is the classic quota-clearing payout; Artifice (1,500) is the most expensive route in the game and should only be on the table when a single run has to close a big gap.

Frequently asked questions

How do I avoid getting lost?

Use the map and terminal to track the exit and your crew. The facility loops and repeats; a marked route is your lifeline.

How many moons are in Lethal Company?

Eleven routable moons plus the Company Building on 71-Gordion, where you sell scrap. Three are free and easy, three are free and intermediate, and the five hardest moons cost credits to route.

Which moons should I run?

Start on the free easy moons (Experimentation, Assurance, Vow), step up to Offense, March and Adamance, then pay for Rend, Dine, Titan or Artifice only when the crew can handle them.

More Lethal Company guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.