Learn the moon
Each moon has its own layout, quota and entity mix. Read the terminal, mark the exit, and plan a route before you commit to the deep rooms.
Keep the exit in mind
The fire exit is the whole game. When a chase starts, the fastest safe route back matters more than the loot ahead. A dead-end with a chaser behind you is a wipe.
Depth discipline
Push deadlier moons when your gear and crew are ready. The monster database tells you what is waiting; the scrap database tells you if it is worth it.
Tiers by moon
Experimentation, Assurance and Vow are gentle training moons; Offense, March and Adamance sit in the middle; Rend, Dine, Titan, Artifice and Embrion pay more and kill faster. Route early quotas through the free moons to build gear, then step up only when the crew can stun what those moons throw. Profit per minute beats raw payout per run.
Every routable moon
All eleven routable moons, plus the Company Building. Cost is the terminal routing fee in credits; the free moons are where every quota should start.
| Moon | Difficulty | Risk level | Routing cost | Interior |
|---|---|---|---|---|
| 41-Experimentation | Easy | D | Free | Factory |
| 220-Assurance | Easy | C | Free | Factory |
| 56-Vow | Easy | C | Free | Factory |
| 21-Offense | Intermediate | B | Free | Mineshaft |
| 61-March | Intermediate | B | Free | Factory |
| 20-Adamance | Intermediate | B | Free | Factory |
| 85-Rend | Hard | A | 550 | Mansion |
| 7-Dine | Hard | S | 600 | Mansion |
| 8-Titan | Hard | S+ | 700 | Factory |
| 68-Artifice | Hard | S++ | 1,500 | Mineshaft |
| 5-Embrion | Hard | S | 150 | Factory |
| 71-Gordion (Company Building) | Safe | Safe | Free | — |
Two things the table does not show but the terminal does: weather rolls per day (Rainy, Stormy, Foggy, Flooded or Eclipsed — Eclipsed leaves the surface dark and dangerous) and each moon’s entity mix. Weather gives no loot benefit, so an Eclipsed day on a hard moon is usually a day to skip.
The five paid moons are a decision, not a default. Rend (550) and Dine (600) shift the interior to the Mansion; Titan (700) is the classic quota-clearing payout; Artifice (1,500) is the most expensive route in the game and should only be on the table when a single run has to close a big gap.
Related guides
- Lethal Company hub — all guides for this game.
- Lethal Company Mistakes That Cost Runs.
- How to Prepare for a Hard Moon in Lethal Company.