The three attack categories
Holocure weapons split into three families by how they attack:
- Melee — attacks follow the character as they move (an arc or area around you). Great for swarms, risky when surrounded.
- Ranged — fires projectiles that move independently of your position, usually forward or at a target. Keeps chasers at bay while you kite.
- Multishot — fires multiple projectiles in a pattern; benefits from projectile-count increases. Covers angles you are not facing.
Among the 47 weapons in the dataset that carry a recorded type, Melee and Multishot dominate; every character also has one unique main weapon that only they can use.
Fusions: Collab and Super Collab
Two max-level weapons can fuse into a Collab (a single combined weapon), which frees an inventory slot. Super Collabs fuse a collab with an item for an even stronger effect. The full collab tree is on the weapon synergy page.
Match type to movement
If you keep getting surrounded, add a melee weapon. If chasers wear you down, add ranged. The type that covers your gap is the one to take — not the one with the biggest number.