Antewise

Holocure Weapon Types — Melee, Ranged, Multishot

Updated 1 Nov 2026 Source holocure.wiki.gg (Weapon — Obtaining, Collab, Super Collab), 2026-11-01 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The three attack categories

Holocure weapons split into three families by how they attack:

  • Melee — attacks follow the character as they move (an arc or area around you). Great for swarms, risky when surrounded.
  • Ranged — fires projectiles that move independently of your position, usually forward or at a target. Keeps chasers at bay while you kite.
  • Multishot — fires multiple projectiles in a pattern; benefits from projectile-count increases. Covers angles you are not facing.

Among the 47 weapons in the dataset that carry a recorded type, Melee and Multishot dominate; every character also has one unique main weapon that only they can use.

Fusions: Collab and Super Collab

Two max-level weapons can fuse into a Collab (a single combined weapon), which frees an inventory slot. Super Collabs fuse a collab with an item for an even stronger effect. The full collab tree is on the weapon synergy page.

Match type to movement

If you keep getting surrounded, add a melee weapon. If chasers wear you down, add ranged. The type that covers your gap is the one to take — not the one with the biggest number.

Frequently asked questions

Why does weapon type matter?

Type tells you where a weapon hits. Melee needs enemies close; ranged wants them far; multishot covers the angles between.

Which type is easiest to start with?

Ranged is forgiving: it punishes chasers while you circle. Melee demands tighter movement but clears swarms fast.

More Holocure guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.