Antewise

Holocure Enemy Guide — Fans, Bombers and Bosses

Updated 1 Nov 2026 Source holocure.wiki.gg (Enemy — Behavior, Spawn, List of Bosses), 2026-11-01 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The swarm

Holocure fills the arena with “fans.” Most are harmless fodder; a few carry bullet patterns you must respect. The difference between a clean run and a death is reading the behavior.

Enemy behaviors

The wiki groups enemies by how they act:

  • Bombers — rush and explode on contact.
  • Shooters — fire aimed or patterned bullets from range.
  • Chargers — accelerate toward you in bursts.
  • Area-effect — drop or emit hazards on the floor.

All enemies have knockback resistance that climbs 10% per hit up to 90% and resets after 10 seconds without a knockback hit. Some attacks ignore this system entirely.

Bosses and mini-bosses

Boss-type variants are larger, vastly higher-statted, and immune to instant-KO. Mini-bosses spawn every 2 minutes; main bosses spawn every 10 minutes. Boss kills feed your score. The full rotation is on the boss guide.

Reading a wave

Before you commit to a direction, note where bullets originate. Circle away from the dense sources and let your weapons thin them. A boss window is a test of the kiting you practised on the trash.

Frequently asked questions

How many enemies are there?

The roster is a focused bestiary of fans and bosses. The trick is less the count and more the behavior each wave layers on.

How do I read a wave fast?

Watch where bullets come from, not how many. A few aimed shots matter more than a screen of harmless fans.

More Holocure guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.