Antewise

Holocure Leveling Guide — Picking Upgrades

Updated 1 Nov 2026 Source holocure.wiki.gg (Level Up, Character — stats), 2026-11-01 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The level economy

Holocure levels you by collecting XP orbs. Each level is a choice: a new weapon, an upgrade to what you have, or a flat buff. The choices you make early shape everything later, because upgrades stack on the same axis.

Compounding choices

Do not scatter. If your weapon is ranged, take ranged upgrades. If you are kiting, take speed. A build that reinforces one axis out-performs a build that touches everything once. Stat Ups from leveling raise HP, ATK, SPD, CRT, Pickup Radius and Haste.

When to take a new weapon

Take a second weapon when it covers your starter’s gap. A melee starter wants ranged backup; a ranged starter wants a melee panic button. With two max-level weapons you can trigger a Collab that frees a slot (see weapon synergy). Skills are picked through level-up and marked with a star; each can be upgraded up to three times.

Frequently asked questions

How does leveling work?

You gain XP from orbs dropped by defeated fans. Each level offers a choice of weapon, upgrade or buff. Choices compound across a run.

What should I prioritise early?

Survival first (speed, HP, a screen-clear), then damage. A dead character deals no damage.

More Holocure guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.