Every playable Hololive idol in Holocure with their stats, starting weapon and Special. Filter by group to compare a generation.
47 characters · HP · ATK · SPD · CRT · size.
Airani Iofifteen · Iofi
Area 15
HP 65 ATK 1.20x SPD 1.40x CRT 10% SIZE 2
Akai Haato · Haato
JP Gen 1
HP 55 ATK 0.90x SPD 1.45x CRT 5% SIZE 4
Aki Rosenthal · Aki
JP Gen 1
HP 80 ATK 1.10x SPD 1.50x CRT 1% SIZE 3
Amane Kanata · Kanata
JP Gen 4 (Force)
HP 65 ATK 1.40x SPD 1.30x CRT 0% SIZE 1
Amelia Watson · Amelia
Myth
HP 75 ATK 1.30x SPD 1.35x CRT 10% SIZE 3
Anya Melfissa · Anya
Holoro
HP 60 ATK 1.50x SPD 1.20x CRT 5% SIZE 2
Ayunda Risu · Risu
Area 15
HP 60 ATK 1.10x SPD 1.50x CRT 5% SIZE 3
AZKi
JP Gen 0
HP 75 ATK 1.10x SPD 1.35x CRT 3% SIZE 2
Ceres Fauna · Fauna
Council + Promise
HP 65 ATK 1.00x SPD 1.40x CRT 3% SIZE 3
Gawr Gura · Gura
Myth
HP 65 ATK 1.10x SPD 1.40x CRT 5% SIZE 1
Hakos Baelz · Bae
Council + Promise
HP 60 ATK 1.10x SPD 1.60x CRT 10% SIZE 2
Himemori Luna · Luna
JP Gen 4 (Force)
HP 60 ATK 1.40x SPD 1.25x CRT 5% SIZE 2
Hoshimachi Suisei · Suisei
JP Gen 0
HP 70 ATK 1.30x SPD 1.30x CRT 10% SIZE 1
Houshou Marine · Marine
JP Gen 3 (Fantasy)
HP 65 ATK 1.15x SPD 1.30x CRT 8% SIZE 4
Inugami Korone · Korone
GAMERS
HP 60 ATK 1.20x SPD 1.40x CRT 1% SIZE 3
IRyS
Council + Promise
HP 55 ATK 1.10x SPD 1.50x CRT 5% SIZE 3
Kaela Kovalskia · Kaela
HoloH3ro
HP 69 ATK 1.30x SPD 1.30x CRT 3% SIZE 3
Kiryu Coco · Coco
JP Gen 4 (Force)
HP 80 ATK 1.20x SPD 1.30x CRT 5% SIZE 5
Kobo Kanaeru · Kobo
HoloH3ro
HP 60 ATK 1.20x SPD 1.40x CRT 1% SIZE 1
Kureiji Ollie · Ollie
Holoro
HP 60 ATK 1.20x SPD 1.50x CRT 2% SIZE 1
Minato Aqua · Aqua
JP Gen 2
HP 44.5 ATK 1.20x SPD 1.40x CRT 10% SIZE 3
Moona Hoshinova · Moona
Area 15
HP 70 ATK 1.10x SPD 1.30x CRT 1% SIZE 4
Mori Calliope · Calli
Myth
HP 70 ATK 1.15x SPD 1.30x CRT 10% SIZE 4
Murasaki Shion · Shion
JP Gen 2
HP 50 ATK 1.30x SPD 1.35x CRT 5% SIZE 1
Nakiri Ayame · Ayame
JP Gen 2
HP 60 ATK 1.30x SPD 1.30x CRT 10% SIZE 2
Nanashi Mumei · Mumei
Council + Promise
HP 60 ATK 0.80x SPD 1.40x CRT 5% SIZE 2
Natsuiro Matsuri · Matsuri
JP Gen 1
HP 60 ATK 1.20x SPD 1.45x CRT 1% SIZE 1
Nekomata Okayu · Okayu
GAMERS
HP 60 ATK 0.90x SPD 1.40x CRT 5% SIZE 3
Ninomae Inanis · Ina
Myth
HP 75 ATK 0.90x SPD 1.50x CRT 1% SIZE 1
Ookami Mio · Mio
GAMERS
HP 70 ATK 0.85x SPD 1.40x CRT 1% SIZE 3
Oozora Subaru · Subaru
JP Gen 2
HP 60 ATK 1.10x SPD 1.50x CRT 5% SIZE 2
Ouro Kronii · Kronii
Council + Promise
HP 70 ATK 1.20x SPD 1.35x CRT 3% SIZE 5
Pavolia Reine · Reine
Holoro
HP 80 ATK 0.90x SPD 1.40x CRT 10% SIZE 5
Roboco-san · Roboco
JP Gen 0
HP 75 ATK 1.00x SPD 1.40x CRT 5% SIZE 3
Sakura Miko · Miko
JP Gen 0
HP 60 ATK 0.90x SPD 1.40x CRT 1% SIZE 3
Shirakami Fubuki · Fubuki
GAMERS
HP 55 ATK 1.00x SPD 1.50x CRT 5% SIZE 2
Shiranui Flare · Flare
JP Gen 3 (Fantasy)
HP 70 ATK 1.10x SPD 1.30x CRT 3% SIZE 4
Shirogane Noel · Noel
JP Gen 3 (Fantasy)
HP 100 ATK 1.30x SPD 1.25x CRT 1% SIZE 5
Takanashi Kiara · Kiara
Myth
HP 90 ATK 1.00x SPD 1.40x CRT 5% SIZE 3
Tokino Sora · Sora
JP Gen 0
HP 65 ATK 1.00x SPD 1.40x CRT 3% SIZE 2
Tokoyami Towa · Towa
JP Gen 4 (Force)
HP 70 ATK 1.30x SPD 1.40x CRT 7% SIZE 2
Tsukumo Sana · Sana
Council + Promise
HP 80 ATK 0.80x SPD 1.30x CRT 1% SIZE 5
Tsunomaki Watame · Watame
JP Gen 4 (Force)
HP 55 ATK 1.00x SPD 1.50x CRT 3% SIZE 4
Usada Pekora · Pekora
JP Gen 3 (Fantasy)
HP 65 ATK 1.20x SPD 1.50x CRT 5% SIZE 2
Vestia Zeta · Zeta
HoloH3ro
HP 70 ATK 1.10x SPD 1.40x CRT 5% SIZE 2
Yozora Mel · Mel
JP Gen 1
HP 75 ATK 1.10x SPD 1.40x CRT 2% SIZE 4
Yuzuki Choco · Choco
JP Gen 2
HP 65 ATK 1.10x SPD 1.40x CRT 10% SIZE 5
Holocure character questions players ask
Where do the character stats come from?
Character names, groups, HP, attack, speed, crit, size, starting weapon and Special are pulled from the Holocure wiki character infoboxes via the MediaWiki API, not from memory.
What do the stats mean?
HP is survivability, ATK scales your damage, SPD is move speed, CRT is crit chance, and size affects your hitbox. Higher is not always better: a smaller size dodges more bullets.
How should I pick a first character?
Start with one whose starting weapon fits your aim. The starting weapon sets your early rhythm; everything else you unlock as you play.