Antewise

Hades II Arcana Cards — Every Card, Cost and Awakening

Updated 18 Oct 2026 Source Hades wiki (hades.fandom.com) 'Arcana Cards' table, queried via MediaWiki API (18 October 2026) By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every Arcana Card in Hades II with its effect, upgrade costs, Grasp cost and Awakening. Search a card or filter by Grasp cost and whether it can be Awakened.

24 cards · Grasp 0–5 Grasp · 6 can be Awakened.

I

The Sorceress

Your Ω Moves are 20/25/30/35% faster.

Common: 1 Ashes

Rare: 1 Moon Dust

Epic: 3 Moon Dust, 1 Tears

Grasp: 1 Grasp

“Left to her own devices, she learned to confront the world on her own terms.”

II

The Wayward Son

After you exit a Location, restore 3/4/5/6Life.

Common: 3 Ashes

Rare: 2 Moon Dust

Epic: 3 Moon Dust, 3 Cinder

Grasp: 1 Grasp

“Even the Underworld itself struggled to contain him, such was his lust for life.”

III

The Huntress

While you have less than 100%Magick, your Attack and Special deal +30%/+40%/+50%/+60% damage.

Common: 15 Ashes

Rare: 2 Moon Dust

Epic: 3 Moon Dust, 2 Wool

Grasp: 2 Grasp

“Through discipline and instinct comes sustaining skill both in shadow and the light of the moon.”

IV

Eternity

While you Channel your Ω Moves, everything moves slower for 0.8/1.0/1.2/1.5 Sec.

Common: 30 Ashes , 1 Pearl

Rare: 3 Moon Dust

Epic: 6 Moon Dust, 4 Pearl

Grasp: 3 Grasp

“The inevitable cannot be prevented, though perhaps can be forestalled.”

IX

The Unseen

You restore 6/8/10/12Magick every 1 Sec.

Common: 30 Ashes

Rare: 5 Moon Dust

Epic: 10 Moon Dust, 3 Tears

Grasp: 5 Grasp

“Upon their ancient oath, in shadow, they serve; and to shadow, they return.”

V

The Moon

Your Hex also charges up automatically as though you used 1/2/3/4Magick every 1 Sec.

Common: 20 Ashes , 1 Pearl

Rare: 3 Moon Dust

Epic: 6 Moon Dust, 3 Pearl

Grasp: 0 Grasp

Awakening: Activate any surrounding card.

“Even as she races across the fathomless sky, she bears witness to all.”

VI

The Furies

You deal +20%/+25%/+30%/+35% damage to foes in your Casts.

Common: 3 Ashes

Rare: 2 Moon Dust

Epic: 3 Moon Dust, 3 Cinder

Grasp: 2 Grasp

“In the deepest reaches of the Underworld, three are as feared as the god of the dead himself.”

VII

Persistence

You have +20/+30/+40/+50Life and +20/+30/+40/+50MagickUp.

Common: 10 Ashes

Rare: 2 Moon Dust

Epic: 4 Moon Dust, 1 Feather

Grasp: 2 Grasp

“He stole from the gods the gift of fire, for mortals; thus he suffered, but grew strong.”

VIII

The Messenger

You Casts momentarily make you Impervious and move 50%/60%/70%/80% faster.

Common: 20 Ashes

Rare: 1 Moon Dust

Epic: 3 Moon Dust, 1 Feather

Grasp: 1 Grasp

“With incomparable swiftness can he travel from the highest peaks to the lowest depths.”

X

Night

You have +9%/+12%/+15%/+18% chance to deal Critical damage with each move in an Ω Combo.

Common: 35 Ashes

Rare: 3 Moon Dust

Epic: 5 Moon Dust, 1 Darkness II

Grasp: 2 Grasp

“She sprang from Chaos, and formed much of the natural world, above the surface and below.”

XI

The Swift Runner

Your Sprint is 5%/7%/10%/13% faster and lets you pass right through most dangers in your way.

Common: 15 Ashes

Rare: 1 Moon Dust

Epic: 3 Moon Dust, 1 Golden Apple

Grasp: 1 Grasp

“Those who attempted to confront the greatest of the Greeks merely met his spear.”

XII

Death

You have +1/+2/+3/+4Death Defiance II Death Defiance.

Common: 25 Ashes

Rare: 6 Moon Dust

Epic: 12 Moon Dust, 1 Star Dust

Grasp: 4 Grasp

“Some mortals would sense his soft approach, others taken by surprise.”

XIII

The Centaur

You gain +3/+4/+5/+6Life and +3/+4/+5/+6MagickUp whenever you pass through 5 Locations.

Common: 30 Ashes , 1 Cinder

Rare: 2 Moon Dust

Epic: 4 Moon Dust, 3 Golden Apple

Grasp: 0 Grasp

Awakening: Activate Cards that use 1Grasp through 5Grasp.

“Many of the greatest heroes mortalkind has to offer have in common his patient instructions.”

XIV

Origination

You deal +25%/+38%/+50%/+63% damage to foes afflicted with at least 2 Curses from different Olympians.

Common: 35 Ashes

Rare: 5 Moon Dust

Epic: 10 Moon Dust, 3 Thalamus

Grasp: 5 Grasp

“From the infinite void emerged all that exists, and back to that void it all may yet return.”

XIX

Excellence

Any Boons you find have +30%/+40%/+50%/+60% chance to include Legendary or at least Rare blessings.

Common: 40 Ashes

Rare: 4 Moon Dust

Epic: 6 Moon Dust, 2 Wool

Grasp: 5 Grasp

“Not even gods can live to their fullest purpose; yet mortals all must strive.”

XV

The Lovers

You take 0 damage the first 1/2/3/4 time(s) you are hit in Guardian Encounter.

Common: 40 Ashes

Rare: 3 Moon Dust

Epic: 5 Moon Dust, 2 Tears

Grasp: 3 Grasp

“Their music brought them together, and not even Death could keep them apart for long.”

XVI

The Enchantress

You have +1/+2/+3/+4ChangeOfFate, and can alter Location Rewards.

Common: 25 Ashes

Rare: 3 Moon Dust

Epic: 5 Moon Dust, 3 Pearl

Grasp: 3 Grasp

“In mastering metamorphosis, she discovered that only the true nature of a thing cannot be changed.”

XVII

The Boatman

You have +200/+250/+300/+350Gold pile.

Common: 30 Ashes

Rare: 5 Moon Dust

Epic: 10 Moon Dust 1 Zodiac Sand

Grasp: 5 Grasp

“Vast riches lie hidden in the realm of the dead; but only a modest fee is needed to get in.”

XVIII

The Artificer

You have 1/2/3/4 chance(s) this night to turn any Minor Find into a random Major Find.

Common: 35 Ashes

Rare: 3 Moon Dust

Epic: 5 Moon Dust, 3 Wool

Grasp: 3 Grasp

“Few can turn raw materials into works into work of extraordinary genius; none as can he.”

XX

The Queen

Any Boons you find have +6%/+8%/+10%/+12% chance to include Duo blessings.

Common: 45 Ashes , 1 Tears

Rare: 2 Moon Dust

Epic: 4 Moon Dust, 3 Pearl

Grasp: 0 Grasp

Awakening: Activate no more than 2 Cards that use the same amount of Grasp.

“From Olympus she descends to reign in Underworld as the surface-land grows cold.”

XXI

The Fates

You have +2/+3/+4/+5ChangeOfFate.

Common: 30 Ashes , 1 Wool

Rare: 3 Moon Dust

Epic: 6 Moon Dust, 3 Wool

Grasp: 0 Grasp

Awakening: Activate all surrounding Cards.

“Even the gods themselves are subject to the whims of the three weavers of destiny.”

XXII

The Champions

You have +1/+2/+3/+4ChangeOfFate, and can alter Boons and certain other choices.

Common: 35 Ashes

Rare: 5 Moon Dust

Epic: 10 Moon Dust, 3 Golden Apple

Grasp: 4 Grasp

“Once-mortal foes, they found each other once again in death, and were exalted in Elysium.”

XXIV

Divinity

Any Boons you find have +10%/+15%/+20%/+25% chance to include Epic blessings.

Common: 45 Ashes , 1 Golden Apple

Rare: 2 Moon Dust

Epic: 10 Moon Dust, 2 Feather

Grasp: 0 Grasp

Awakening: Activate all 5 Cards in any other row or column.

“The privilege of godhood is bestowed at birth, save for the rarest cases, when it is earned.”

XXV

Judgement

You activate 3/4/5/6 random inactive Arcana Cards whenever you vanquish a Guardian.

Common: 50 Ashes , 1 Feather

Rare: 10 Moon Dust

Epic: 20 Moon Dust, 20 Fate Fabric

Grasp: 0 Grasp

Awakening: Activate no more than 3 cards total.

“The Underworld King is to decide what shall become of each and every mortal life.”

Hades II Arcana Card questions players ask

What are Arcana Cards in Hades II?

Arcana Cards are Hades II's replacement for the mirror and keepsake-adjacent boons of Hades I. You place them on the Arcana Wheel before a run; each costs Grasp to slot and some can be Awakened by surrounding cards.

What do the Common, Rare and Epic costs mean?

Those are the resources needed to upgrade a card one tier. Each card shows the Common, Rare and Epic cost separately. Higher tiers strengthen the listed effect (the scaling values sit inside the effect text).

What is an Awakening?

Some cards can be Awakened when specific surrounding cards are placed next to them on the wheel. The Awakening column says what the card needs; cards without one show no Awakening.

Where do the numbers come from?

Card names, effects, costs, Grasp and Awakening text are pulled from the game wiki Arcana Cards table via the MediaWiki API. Scaling values in the effect are exactly as listed.

Frequently asked questions

What are Arcana Cards in Hades II?

Arcana Cards are Hades II's replacement for the mirror and keepsake-adjacent boons of Hades I. You place them on the Arcana Wheel before a run; each costs Grasp to slot and some can be Awakened by surrounding cards.

What do the Common, Rare and Epic costs mean?

Those are the resources needed to upgrade a card one tier. Each card shows the Common, Rare and Epic cost separately. Higher tiers strengthen the listed effect (the scaling values sit inside the effect text).

What is an Awakening?

Some cards can be Awakened when specific surrounding cards are placed next to them on the wheel. The Awakening column says what the card needs; cards without one show no Awakening.

Where do the numbers come from?

Card names, effects, costs, Grasp and Awakening text are pulled from the game wiki Arcana Cards table via the MediaWiki API. Scaling values in the effect are exactly as listed.

More Hades II guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.