Antewise

Hades II Boons — Every Boon, God and Scaling Value

Updated 31 Oct 2026 Source Hades 2 Wiki (hades2.wiki.fextralife.com) 'Boons and Blessings Comparison Table' and 'Boons of Chaos' tables, read through the wiki's edit view on 31 October 2026 so icon templates resolve to Magick / Life / Armor / Gold Crowns / Plasma rather than being stripped; names cross-checked against JustGameGuides (build 23661331, 15 October 2026) and the Fandom Hades II boon pages. Corrections applied and recorded: 'Light Smile' -> Light Smite, 'Chants to the Bewitched' -> Primal Psychic Connection (the wiki's individual boon pages document both renames), 'Full Service' dropped because it was removed from the game and replaced by Latest Model, and Chaos's Chant tagged Infusion and Defiance tagged Legendary per the Fandom Chaos table. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every boon in Hades II, from all 22 sources — the nine Olympians, Chaos, Hermes, Selene, the NPC gods who hand you boons mid-run, and the allies whose offerings are armour and supplies. 144 carry a per-rarity scale, 74 carry one fixed value, and the other 109 are effect-only.

327 boons · 37 Duo · 11 Legendary · 11 Infusion · 58 Chaos pairs · 22 sources. C / R / E / H are Common, Rare, Epic and Heroic.

Broken Resolve

Aphrodite

Your Weak effects are more potent.

Weak Damage Reduction: C +10% · R +12% · E +14% · H +16%

· Water

Flutter Flourish

Aphrodite

Your Specials deal more damage to nearby foes.

Close-up Damage: C +100% · R +150% · E +200% · H +250%

Special · Water

Flutter Strike

Aphrodite

Your Attacks deal more damage to nearby foes.

Close-up Damage: C +80% · R +100% · E +120% · H +140%

Attack · Water

Glamour Gain

Aphrodite

You automatically inflict Weak on nearby foes and gradually restore Magick near them.

Magick Restoration (Every 1 Sec.): C 6 · R 8 · E 10 · H 12

Magick · Air

Healthy Rebound

Aphrodite

Whenever you exit a Location, restore 100% Life if you have not lost too much.

Min Life for Full Recovery: C 80% · R 70% · E 60% · H 50%

· Air

Heart Breaker

Aphrodite

Whenever you use 40 Magick, create a Heartthrob.

Heartthrob Area Damage: C 80 · R 100 · E 120 · H 140

· Water

Nervous Wreck

Aphrodite · Legendary

Whenever you inflict Weak, also randomly inflict Curses from other Olympians.

Bonus Random Curses: 3

· Air

Passion Rush

Aphrodite

Rushing damages surrounding foes and inflicts Weak, and again once you stop.

Blast Damage: C 20 · R 30 · E 40 · H 50

Sprint · Air

Rapture Ring

Aphrodite

Your Casts inflict Weak, and damage foes while dragging them toward the center.

Cast Damage (every 0.85 seconds): C 10 · R 15 · E 20 · H 25

Cast · Air

Secret Crush

Aphrodite

Your Attacks gain Power, but you Prime 20 Magick.

Attack Power: C +5 · R +7 · E +9 · H +11

· Air

Shameless Attitude

Aphrodite

You deal more damage. While you have at least 80% Life, the bonus is doubled.

High-Life Bonus Damage: C +5% · R +7% · E +9% · H +11%

· Air

Spiritual Affirmation

Aphrodite

Gain Max Life and Max Magick now and for the rest of this night.

Bonus Life & Magick Gain: C +15% · R +20% · E +25% · H +30%

· Air

Sweet Surrender

Aphrodite

Weak-afflicted foes take more damage.

Damage Vs Weak: C +10% · R +15% · E +20% · H +25%

· Water

Wispy Wiles

Aphrodite · Infusion

Gain a chance to Dodge for each Air boon you have.

Dodge Chance per Air Boon: +2%

Back Burner

Apollo

Foes with Daze take more damage if struck from behind.

Backstab Damage: C +50% · R +75% · E +100% · H +125%

· Fire

Blinding Rush

Apollo

Your Sprint is faster and inflicts Daze on surrounding foes.

Sprint Speed: C +15% · R +20% · E +25% · H +30%

Sprint · Fire

Dazzling Display

Apollo

Your Attacks may inflict Daze.

Daze Chance: C +10% · R +15% · E +20% · H +25%

· Fire

Exceptional Talent

Apollo · Legendary

Your Ω Attack and Ω Special fire 2 times, but use more Magick.

Omega Move Cost: +30

· Fire

Extra Dose

Apollo

Your Attack has a chance to hit 2 times.

Double Strike Chance: C +5% · R +8% · E +10% · H +13%

· Air

Light Smite

Apollo

After you take damage, automatically damage and Daze all foes in the vicinity.

Revenge Damage: C 50 · R 75 · E 100 · H 125

· Fire

Lucid Gain

Apollo

If you stand in your Casts when they expire, immediately restore Magick.

Magick Restored: C 40 · R 60 · E 80 · H 100

Magick · Air

Nova Flourish

Apollo

Your Specials deal more damage in a larger area.

Special Damage: C +60% · R +80% · E +100% · H +120%

Special · Air

Nova Strike

Apollo

Your Attacks deal more damage in a larger area.

Attack Damage: C +40% · R +60% · E +80% · H +100%

Attack · Air

Perfect Image

Apollo

You deal more damage until you take damage. If you take no more for 15 seconds, regain this.

No-Hit Bonus Damage: C +10% · R +15% · E +20% · H +25%

· Air

Prominence Flare

Apollo

After your Ω Cast expires, rapidly deal damage in the area for 2 seconds.

Ω Cast Damage (every 0.13 sec): C 10 · R 12 · E 14 · H 16

· Fire

Self Healing

Apollo · Infusion

While you have at least 3 Fire Boons, whenever you take damage, restore some Life.

Damage Recovered (over 5 Sec.): 30%

Solar Ring

Apollo

Your Casts inflict Daze, and deal a burst of damage before they expire,

Cast Damage: C 80 · R 120 · E 160 · H 200

Cast · Fire

Super Nova

Apollo

Your Casts expand in size until they expire.

Max Cast Size: C 40% · R 50% · E 60% · H 70%

· Air

Azure Dress

Arachne · Allies

Don a +40 Armor Outfit that makes you restore 5 Magick every 1 Sec.

Outfit

Crimson Dress

Arachne · Allies

Don a +5 Armor Outfit that makes you deal more damage and +3% after each Encounter.

Outfit

Emerald Dress

Arachne · Allies

Don a +50 Armor Outfit that makes you restore 2 Life whenever you exit a Location.

Outfit

Fuchsia Dress

Arachne · Allies

Don a +20 Armor Outfit that makes your Casts deal +100% damage.

Outfit

Gilded Dress

Arachne · Allies

Don a +10 Armor Outfit that grants +5 Gold Crowns whenever you exit a Location.

Outfit

Lavender Dress

Arachne · Allies

Don a +30 Armor Outfit that makes your Channel 40% faster.

Outfit

Moonlight Dress

Arachne · Allies

Don a +55 Armor Outfit that makes you use 30% Magick less than before to recharge your Hex.

Outfit

Onyx Dress

Arachne · Allies

Don a +60 Armor that creates +1 Fate Fabric now.

Outfit

Blood Spree

Ares

While you have less than 40 Life, your Attacks and Specials restore Life.

Life Restore per Hit: C 1 · R 2 · E 3 · H 4

· Earth

Cut Above

Ares

Your Ω Moves also cause a falling blade to appear over each foe struck, but use +5 Magick.

Blade Damage: C 90 · R 120 · E 150 · H 180

Attack · Earth

Grievous Blow

Ares

Foes with Wounds may suffer 200% damage when struck.

Double Damage Chance: C +10% · R +15% · E +20% · H +25%

· Earth

Grisly Gain

Ares

Striking foes with your Weapon may spill Plasma, which also restores 15 Magick.

Chance of Plasma: C 15 · R 20 · E 25 · H 30

Magick · Earth

Meat Grinder

Ares

Your Ω Cast also creates a Blade Rift in the binding circle.

Rift Damage (every 1 second): C 30 · R 40 · E 50 · H 60

· Earth

Mutual Destruction

Ares

Gain a chance to deal 200% damage that increases the less Life you have remaining.

Chance per Missing Life Point: C 0.1% · R 0.12% · E 0.14% · H 0.16%

· Earth

Profuse Bleeding

Ares

Whenever foes with Wounds take damage, they may spill Plasma.

Chance of Plasma: C 30 · R 50 · E 70 · H 90

· Earth

Rallying Cry

Ares · Infusion

While you have at least 8 Earth, any of your damaging effects from Olympians are stronger.

Olympian Bonus Damage: +50%

· Earth

Sanguinary Savor

Ares · Legendary

Any Plasma spilled has improved potency and is drawn to you automatically.

Bonus Move & Strike Speed: +100%

· Earth

Stabbing Rush

Ares

Your Dash creates a row of falling blades along your path.

Blades Damage: C 30 · R 45 · E 60 · H 75

Sprint · Earth

Sword Ring

Ares

Your Casts create a falling blade over each foe in the binding circle.

Blade Damage: C 120 · R 160 · E 200 · H 240

Cast · Earth

Vicious Flourish

Ares

Your Specials deal more damage and inflict Wounds.

Special Damage: C +30% · R +40% · E +50% · H +60%

Special · Earth

Vicious Strike

Ares

Your Attacks deal more damage and inflict Wounds.

Attack Damage: C +20% · R +30% · E +40% · H +50%

Attack · Earth

Visceral Impact

Ares

After you take damage or a foe is slain, spill Plasma, sometimes twice.

Plasma Bonus Chance: C 25% · R 35% · E 45% · H 55%

· Earth

Death Warrant

Artemis · NPC

A random foe occasionally becomes Marked. If it takes Critical damage, this repeats.

Time Between Marks: C 20 Sec. · R 18 Sec. · E 16 Sec. · H 14 Sec.

· Earth

Easy Shot

Artemis · NPC

A piercing arrow fires toward any foe damaged by your Ω Cast.

Arrow Damage: C 50 · R 62 · E 75 · H 87

· Air

Killing Stroke

Artemis · NPC

Your Specials may deal Critical damage, but you Prime 40 Magick.

Critical Specials Chance: C +10% · R +12% · E +14% · H +16%

· Air

Lethal Snare

Artemis · NPC

Foes in your Casts may take Critical damage from your Attacks.

Critical Chance: C +10% · R +13% · E +16% · H +19%

· Earth

Pressure Points

Artemis · NPC

Any damage you deal may be Critical.

Critical Chance: C +3% · R +4% · E +5% · H +6%

· Earth

Shadow Pounce

Artemis · NPC

After you Dash, your Ω Moves may deal Critical damage for 2 seconds.

Omega Critical Chance: C +8% · R +10% · E +12% · H +14%

· Air

Support Fire

Artemis · NPC

After you hit with your Attacks or Specials, fire a seeking arrow.

Arrow Damage: C 10 · R 15 · E 20 · H 25

· Air

Vital Signs

Artemis · NPC

Foes with at least 80% Life or 80% Armor may take Critical damage.

Critical Chance: C +15% · R +22% · E +30% · H +38%

· Earth

Whispered Prayer

Artemis · NPC

Your Hex may deal Critical damage.

Hex Critical Chance: C +30% · R +35% · E +40% · H +45%

· Air

Defensive Posture

Athena · NPC

After you take damage, become Impervious for 2 Sec.

Recharge Time Between Uses: C 13 Sec. · R 11 Sec. · E 9 Sec. · H 7 Sec.

· Fire

Divine Dash

Athena · NPC

Your Dash deals damage to foe in your path and can momentarily Deflect.

Dash Damage: C 10 · R 15 · E 20 · H 25

Sprint · Fire

Mental Block

Athena · NPC

Your Casts also deal a burst of damage and momentarily make you Deflect.

Cast Damage: C 40 · R 60 · E 80 · H 100

Cast · Fire

Phalanx Shot

Athena · NPC

Your Specials also launch a projectile ahead that can Deflect, rearming after 2 Sec.

Projectile Damage: C 10 · R 15 · E 20 · H 25

Special · Fire

Renewed Faith

Athena · NPC

Replenish all spent uses of Death Defiance now, and improved their potency.

Life Restoration When Used: C +10% · R +15% · E +20% · H +25%

· Fire

Righteous Pike

Athena · NPC

Whenever you use 90 Magick, up to 3 foes are struck by spears from heaven.

Spear Damage: C 150 · R 200 · E 250 · H 300

· Fire

Stalwart Stand

Athena · NPC

Gain +1 Death Defiance that replenishes in each Location, but you Prime Magick.

Magick Primed: C 150 · R 125 · E 100 · H 75

· Fire

Task Force

Athena · NPC

If your Hex is Godsent, that effect may activate multiple times in each Location.

Bonus Godsent Hex: C +1 · R +2 · E +3 · H +4

Addled Flourish

Chaos · Non-Standard

For the next 4 Encounter(s), you have less Max Life. Afterward, your Specials deal additional damage.

Special

Addled Mind

Chaos · Non-Standard

For the next X Encounter(s), each time you use Casts, get hit for -6 Life. Afterward, gain Max Magick.

Addled Talent

Chaos · Non-Standard

For the next X Encounter(s), each time you use Casts, get hit for -3 Life. Afterward, you use -X% Magick.

Addled Will

Chaos · Non-Standard

For the next X Encounter(s), each time you use Casts, get hit for -3 Life. Afterward, you restore X Magick every 1 Sec.

Atrophic Affluence

Chaos · Non-Standard

For the next X Encounter(s), you have -21 Max Life. Afterward, any Gold Crown you find is worth +X%.

Atrophic Discovery

Chaos · Non-Standard

For the next X Encounter(s), you have less Max Life. Afterward, you have a chance to find +100% resources with your Gathering Tools.

Atrophic Flourish

Chaos · Non-Standard

For the next X Encounter(s), you have less Max Life. Afterward, your Specials deal additional damage.

Special

Atrophic Revelation

Chaos · Non-Standard

For the next X Encounter(s), you have -27 Max Life. Afterward, you Channel your Ω Moves X% faster.

Atrophic Soul

Chaos · Non-Standard

For the next X Encounter(s), you have -22 Max Life. Afterward, gain +X Max Life.

Atrophic Talent

Chaos · Non-Standard

For the next 3 Encounter(s), you have less Max Life. Afterward, you use less Magick.

Caustic Celerity

Chaos · Non-Standard

For the next X Encounter(s), slain foes toss an Inferno-Bomb at you. Afterward, you move and Sprint +X% faster.

Caustic Creation

Chaos · Non-Standard

For the next X Encounter(s), slain foes toss an Inferno-Bomb at you. Afterward, you gain +X Earth, Water, Air, Fire, Aether.

Caustic Favor

Chaos · Non-Standard

For the next X Encounter(s), slain foes toss an Inferno-Bomb at you. Afterward, Boons have +X% chance to be Rare or better.

Caustic Will

Chaos · Non-Standard

For the next X Encounter(s), slain foes toss an Inferno-Bomb at you. Afterward, restore X Magick every 1 Sec.

Enshrouded Chant

Chaos · Non-Standard · Infusion

For the next X Location(s), Location Reward previews are hidden. Afterward, your Ω Moves deal additional damage for each Aether you have.

Enshrouded Soul

Chaos · Non-Standard

For the next X Location(s), Location Reward previews are hidden. Afterward, gain Max Life.

Enshrouded Will

Chaos · Non-Standard

For the next X Location(s), Location Reward previews are hidden. Afterward, restore X Magick every 1 Sec.

Excruciating Affluence

Chaos · Non-Standard

For the next X Encounter(s), you take +39% damage. Afterward, any Gold Crown you find is worth +X%.

Excruciating Celerity

Chaos · Non-Standard

For the next X Encounter(s), you take +36% damage. Afterward, you move and Sprint faster.

Excruciating Creation

Chaos · Non-Standard

For the next X Encounter(s), you take +39% damage. Afterward, gain Earth, Water, Air, Fire, Aether.

Excruciating Revelation

Chaos · Non-Standard

For the next X Encounter(s), you take +39% damage. Afterward, you Channel your Ω Moves faster.

Excruciating Will

Chaos · Non-Standard

For the next X Encounter(s), you take +33% damage. Afterward, restore X Magick every 1 Sec.

Expiring Affluence

Chaos · Non-Standard

You have 120 Sec. to clear X Encounter(s), or you get hit for -500 Life. Afterward, any Gold Crown you find is worth +X%.

Expiring Chasm

Chaos · Non-Standard

You have a set time to clear 2 Encounter(s), or get hit for an amount of Life. Afterward, your casts deal additional damage.

Expiring Favor

Chaos · Non-Standard

You have 120 Sec. to clear X Encounter(s), or you get hit for -500 Life. Afterward, Boons have +X% chance to be Rare or better.

Expiring Mind

Chaos · Non-Standard

You have 120 Sec. to clear X Encounter(s), of you get hit for -500 Life. Afterward, gain +X Max Magick.

Fixated Chasm

Chaos · Non-Standard

For the next X Encounter(s), whenever you use Magick, Prime it. Afterward, your Cast deals +X% damage.

Fixated Discovery

Chaos · Non-Standard

For the next X Encounter(s), whenever you use Magick, Prime it. Afterward, you have X% chance to find +100% resources with your tools.

Fixated Revival

Chaos · Non-Standard

For the next X Encounter(s), whenever you use Magick, Prime it. Afterward, whenever you exit a Location, restore Life.

Fixated Soul

Chaos · Non-Standard

For the next X Encounter(s), whenever you use Magick, Prime it. Afterward, gain Max Life.

Flayed Discovery

Chaos · Non-Standard

For the next X Encounter(s), each time you use Specials, get hit for -5 Life. Afterward, you have X% chance to find +100% resources with your Gathering Tool/s.

Flayed Mind

Chaos · Non-Standard

For the next X Encounter(s), each time you use Specials, get hit for -5 Life. Afterward, gain +X Max Magick.

Gagged Revelation

Chaos · Non-Standard

For the next X Encounter(s), each time you use Ω Moves, get hit for -8 Life. Afterward, you Channel your Ω Moves X% faster.

Gagged Talent

Chaos · Non-Standard

For the next X Encounter(s), each time you use Ω Moves, get hit for -6 Life. Afterward, you use -X% Magick.

Maimed Chasm

Chaos · Non-Standard

For the next X Encounter(s), each time you use Attacks, get hit for -4 Life. Afterward, your Casts deal +X% damage.

Maimed Creation

Chaos · Non-Standard

For the next X Encounter(s), each time you use Attacks, get hit for -4 Life. Afterward, gain Earth, Water, Air, Fire, Aether.

Maimed Revelation

Chaos · Non-Standard

For the next X Encounter(s), each time you use Attacks, get hit for -6 Life. Afterward, you Channel your Ω Moves X% faster.

Maimed Revival

Chaos · Non-Standard

For the next X Encounter(s), each time you use Attacks, get hit for -4 Life. Afterward, whenever you exit a Location, restore Life.

Maimed Soul

Chaos · Non-Standard

For the next X Encounter(s), each time you use Attacks, get hit for -5 Life. Afterward, gain +X Max Life.

Maimed Will

Chaos · Non-Standard

For the next X Encounter(s), each time you use Attacks, get hit for -5 Life. Afterward, restore X Magcick every 1 Sec.

Ordinary Chasm

Chaos · Non-Standard

The next 2 Boon(s) you find are limited to Common blessings. Afterward, your Casts deal +X% damage.

Ordinary Defiance

Chaos · Non-Standard · Legendary

The next 3 Boon(s) you find are limited to Common blessings. Afterward, you gain +1 use of Death Defiance this night.

Ordinary Discovery

Chaos · Non-Standard

The next 3 Boon(s) you find are limited to Common blessings. Afterward, you have X% chance to find +X% resources with Gathering Tools.

Ordinary Strike

Chaos · Non-Standard

The next 2 Boon(s) you find are limited to Common blessings. Afterward, your Attacks deal +X% damage.

Attack

Ordinary Will

Chaos · Non-Standard

The next 2 Boon(s) you find are limited to Common blessings. Afterward, restore X Magick every 1 Sec.

Paralyzing Chasm

Chaos · Non-Standard

For the next X Encounter(s), whenever you take damage, you are stunned for 1.1 Sec. Afterward, your Casts deal +X% damage.

Paralyzing Revival

Chaos · Non-Standard

For the next X Encounter(s), whenever you take damage, you are stunned for 0.9 Sec. Afterward, whenever you exit a Location, restore X Life.

Paralyzing Talent

Chaos · Non-Standard

For the next X Encounter(s), whenever you take damage, you are stunned for 1.1 Sec. Afterward, you use -X% Magick.

Pauper's Chasm

Chaos · Non-Standard

For the next X Encounter(s), you cannot earn Gold Crowns. Afterward, your Casts deal +X% damage.

Pauper's Revelation

Chaos · Non-Standard

For the next X Encounter(s), you cannot earn Gold Crowns. Afterward, you Channel your Ω Moves X% faster.

Rejected Chasm

Chaos · Non-Standard

The next 4 Boon(s) you find have 1 fewer blessing to choose from. Afterward, your Casts deal +X% damage.

Rejected Creation

Chaos · Non-Standard

The next 3 Boon(s) you find have 1 fewer blessing to choose from. Afterward, gain +X Earth, Water, Air, Fire, Aether.

Rejected Mind

Chaos · Non-Standard

The next 3 Boon(s) you find have 1 fewer blessing to choose from. Afterward, gain +X Magick.

Rejected Strike

Chaos · Non-Standard

The next 2 Boon(s) you find have 1 fewer blessing to choose from. Afterward, your Attacks deal +X% damage.

Attack

Rejected Will

Chaos · Non-Standard

The next 3 Boon(s) you find have 1 fewer blessing to choose from. Afterward, restore X Magick every 1 Sec.

Slothful Celerity

Chaos · Non-Standard

For the next X Encounter(s), you move and Sprint 59% slower. Afterward, you move and Sprint faster.

Slothful Favor

Chaos · Non-Standard

For the next X Encounter(s), you move and Sprint 59% slower. Afterward, Boons have a chance to be Rare or better. Life.

Slothful Strike

Chaos · Non-Standard

For the next X Encounter(s), you move and Sprint 59% slower. Afterward, your Attacks deal additional damage.

Attack

Black Night Banishment

Circe · Allies

Randomly draw 1 of your active Vows, and remove its effect this night.

Hymn to the Eye of Night

Circe · Allies

Your Hex deals +30% damage.

Lapis Lazuli Insight

Circe · Allies

Randomly draw 1 of your active Arcana, and upgrade it this night.

Old Herbal Remedy

Circe · Allies

Restore 50% of your Life now. Any Life effects are 25% stronger this night.

Primal Psychic Connection

Circe · Allies

The spiritual benefit your Animal Familiar provides is stronger this night.

Red Citrine Divination

Circe · Allies

Randomly draw 1 of your inactive Arcana, and activate it this night.

Turning to a Simple Form

Circe · Allies

Your Ω Moves have 15% chance to inflict Morph on a susceptible foe, 10 Sec. apart.

Word of Greater Girth

Circe · Allies

Grow in size so that you have +15% Life and deal +15% with your Weapon.

Word of Smaller Stature

Circe · Allies

Shrink in size, so that you move 10% faster and have +10% chance to Dodge.

Arctic Gale

Demeter

Your Casts also create a Gust at the binding circle.

Gust Area Damage (every 0.25 seconds): C 4 · R 8 · E 12 · H 16

· Water

Arctic Ring

Demeter

Your Casts inflict Freeze and repeatedly deal damage to foes in the binding circle.

Cast Damage (every 0.5 Sec.): C 10 · R 15 · E 20 · H 25

Cast · Water

Cold Storage

Demeter

Your Freeze effects last longer.

Freeze Duration: C +2 Sec. · R +3 Sec. · E +4 Sec. · H +5 Sec.

· Water

Frigid Rush

Demeter

Your Sprint forms a Gust around you that lingers after you stop.

Gust Area Damage (every 0.25 Sec.): C 4 · R 6 · E 8 · H 10

Sprint · Water

Frosty Veneer

Demeter · Infusion

While you have at least 6 Water Boons, whenever you would take at least 20 damage, take less.

Heavy Damage Reduction: -10

· Water

Ice Flourish

Demeter

Your Specials deal more damage and inflict Freeze.

Special Damage: C +40% · R +60% · E +80% · H +100%

Special · Water

Ice Strike

Demeter

Your Attacks deal more damage and inflict Freeze.

Attack Damage: C +30% · R +45% · E +60% · H +75%

Attack · Water

Local Climate

Demeter

Your Ω Cast deals more damage. If you are in the binding circle, the bonus is doubled.

Bonus Cast Damage: C +20% · R +30% · E +40% · H +50%

Cast · Earth

Plentiful Forage

Demeter

Whenever you gather resources from a Location, restore Life. Receive 1 Mystery Seed now.

Life Restored from Gathering: C 10% · R 12% · E 14% · H 16%

· Earth

Snow Queen

Demeter

Gain a barrier that stops 1 instance of damage in each Location, but you Prime Magick.

Magick Primed: C 25 · R 20 · E 15 · H 10

· Earth

Steady Growth

Demeter

Whenever you clear enough Encounters, a random Boon you have gains Rarity.

Encounters per Rarity Upgrade: C 6 · R 5 · E 4 · H 3

· Earth

Tranquil Gain

Demeter

After remaining inactive for 1 Sec., rapidly restore Magick until you act.

Magick Restored Per Second: C 50% · R 75% · E 100% · H 125%

Magick · Earth

Weed Killer

Demeter

Your Ω Attack deals more damage, but uses +10 Magick.

Omega Attack Damage: C +50% · R +75% · E +100% · H +125%

Attack · Earth

Winter Harvest

Demeter · Legendary

Freeze-afflicted foes shatter at 10% Life, dealing damage in the area.

Shatter Area Damage: 100

· Earth

Bottomless Drink

Dionysus · NPC

In each Encounter, Grape Juice appears in the area and grants Power when used.

Reappearance Time: C 10 Sec. · R 9 Sec. · E 8 Sec. · H 7 Sec.

· Water

Bounce Back

Dionysus · NPC

After each Encounter, restore some Life if you took any damage in that Encounter.

Lost Life Restored: C 50% · R 60% · E 70% · H 80%

· Water

Drunken Stupor

Dionysus · NPC

Your Ω Moves inflict Hangover the first time they strike foes.

Hangover Damage (every 0.5 Sec.): C 50 · R 75 · E 100 · H 125

Omega · Water

Happy Haze

Dionysus · NPC

Every 8 Sec. in each Encounter, Festive Fog appears, making you stronger while in it.

In-Fog Bonus Damage: C +30% · R +40% · E +50% · H +60%

· Water

Personal Loan

Dionysus · NPC

Give up all your Gold Crowns now. After vanquishing the next Guardian, gain that much and more.

Bonus Gold Earned, Soon: C +300 · R +400 · E +500 · H +600

· Water

Reckless Abandon

Dionysus · NPC

Your Attacks randomly deal exactly 5, 55, or 555 damage whenever they hit.

Bonus Chance for Max Damage: C 5% · R 7% · E 9% · H 11%

Attack · Water

Tipsy Shot

Dionysus · NPC

Hold Cast to lob a large explosion. The binding circle forms there.

Blast Damage: C 300 · R 450 · E 600 · H 750

Cast · Water

Worry Free

Dionysus · NPC

Gain a random amount of Max Life, but how much you have becomes a mystery.

Max Life: C +50 ~ 80 · R +70 ~ 100 · E +90 ~ 120 · H +110 ~ 140

· Water

Arterial Spray

Duo · Duo

Your splash effects from Poseidon may hit 2 times (and take the color of the River Styx).

Double Splash Chance: 25%

· Aether

Beach Ball

Duo · Duo

Your Sprint creates a watery sphere behind you, which surges ahead once you stop.

Max Blast Damage (after 2 seconds): 300

Sprint · Aether

Brave Face

Duo · Duo

Automatically use Magick to resist up to 30% of any damage.

Magick Cost per Damage Point: 10 Magick.

· Aether

Burning Desire

Duo · Duo

While foes are Weak, any Scorch they have does not diminish as it deals damage.

Scorch Duration on Weak Foes: ∞

· Aether

Carnal Pleasure

Duo · Duo

Whenever you collect a Plasma, create a Heartthrob.

Chance of Heartthrob: 25%

· Aether

Chain Reaction

Duo · Duo

If you use your blast effects from Hephaestus just after they recharge, they fire 2 times.

Double Blast Timing: 1 Sec.

· Aether

Cherished Heirloom

Duo · Duo

Your Keepsakes are stronger this night (if possible).

Bonus Keepsake Ranks: +1

· Aether

Coffin Nail

Duo · Duo

Your falling blades from Ares fall immediately and deal more damage.

Blade Bonus Damage: +25

· Aether

Cryo Pounder

Duo · Duo

Your blast effects from Hephaestus deal more damage to Freeze-afflicted foes.

Bonus Blast Damage: +50%

· Aether

Cutting Edge

Duo · Duo

Your falling blades from Ares drop +1 time in succession and deal damage in a larger area.

Blade Area of Effect: +50%

· Aether

Ecstatic Obsession

Duo · Duo

As long as multiple foes are in an Encounter, automatically inflict Charm on 1 of them.

Min Foes for Auto-Charm: Number of Foes Required: 2

· Aether

Fourth Degree

Duo · Duo

Your fireball effects from Hestia inflict Wounds with even greater Power.

Fireball Wounds Bonus Power: +250

· Aether

Freezer Burn

Duo · Duo

Whenever you inflict Freeze on a foe with Scorch, deal damage and remove Scorch.

Damage from Scorch: 200%

· Aether

Glorious Disaster

Duo · Duo

You can Channel +30 Magick into your Ω Cast to repeatedly strike foes with lightning bolts.

Bolt Damage (every 0.13 seconds): 20

· Aether

Hail Storm

Duo · Duo

Your Freeze effects also cause lightning bolts to repeatedly strike afflicted foes.

Lightning Damage (every 0.5 seconds): 30

· Aether

Hearty Appetite

Duo · Duo

You deal more damage with your Weapon the more Max Life you have.

Bonus Damage Per 100 Life: +10%

· Aether

Heinous Affront

Duo · Duo

Inflicting Wounds also can inflict all your after you take damage effects.

Recharge Time per Foe: 6 seconds

· Aether

Hostile Environment

Duo · Duo

Your Ω Cast is stronger and follows you, even as you start to Channel it.

Omega Cast Damage: +100%

· Aether

Incandescent Aura

Duo · Duo

Whenever you restore Magick during Encounters, damage all Hitch-afflicted foes.

Damage from Magick Restored: 500% (every 0.2 Sec.)

· Aether

Island Getaway

Duo · Duo

You take less damage from nearby foes. Boons of Aphrodite treats all foes as nearby.

Damage Resistance: +15%

· Aether

Killer Current

Duo · Duo

Your lightning deals more damage to Froth-afflicted foes.

Bonus Lightning Damage: +30%

· Aether

King's Ransom

Duo · Duo

Give up all your Boons of Hera. For each, raise the level of all your Boons of Zeus.

Bonus Level Per Hera Boon: +4

· Aether

Love Handles

Duo · Duo

Your blast effects from Hephaestus also create a Heartthrob.

Heartthrob Area Damage: 120

· Aether

Master Conductor

Duo · Duo

Your chain-lightning can bounce off of you and deals increasing damage to foes.

Damage per Bounce: +15%

Special · Aether

Natural Selection

Duo · Duo

Your Boon(s) in the leftmost column gain level increase spread across however many you got.

Total Bonus Lv. for Main Boon(s): +8

· Aether

Queen's Ransom

Duo · Duo

Give up all your Boons of Zeus. For each, raise the level of all your Boons of Hera.

Bonus Level Per Zeus Boon: +4

· Aether

Ripple Effect

Duo · Duo

Your effects from Fine Line and Ocean Swell have a chance to fire 2 times.

Bonus Fire Chance: +35%

· Aether

Romantic Spark

Duo · Duo

Rushing into foes with Blitz immediately activates the effect and makes it stronger.

Bonus Blitz Damage: +80%

· Aether

Rude Awakening

Duo · Duo

Your blast effects from Hephaestus clear Daze and deal more damage if they do.

Bonus Blast Damage: 300

· Aether

Scalding Vapor

Duo · Duo

If foes with Froth are struck by your fire effects from Hestia, they are engulfed in Steam.

Steam Damage (every 0.2 Seconds): 20

· Aether

Seismic Servo

Duo · Duo

Any Boon effects that recharge overtime recharge faster.

Recharge Speed: +35%

· Aether

Sun Worshiper

Duo · Duo

In each Encounter, the first foe you slay returns to fight for you.

Servant Damage: +200%

· Aether

Sunny Disposition

Duo · Duo

Whenever you create Heartthrobs, create more.

Bonus Heartthrobs: +2

· Aether

Thermal Dynamics

Duo · Duo

Your Blitz effects also inflict Scorch whenever they deal damage.

Scorch Damage: 160

· Aether

Tropical Cyclone

Duo · Duo

While standing in a Gust, you randomly fire gales every 0.3 seconds.

Gale Damage (every 0.6 seconds): 70

· Aether

Universal Donor

Duo · Duo

Whenever you exit a Location, keep some of your Plasma bonuses.

Max Plasma Bonus Retained: 20

· Aether

Warm Breeze

Duo · Duo

Whenever you Dodge or Daze causes a foe to miss, restore some Life.

Life Restored per Evasion: 10

· Aether

Boon Boon Boon

Echo · Allies

Choose 1 out of 3 random Boons from the previous night.

Evade Evade Evade

Echo · Allies

Gain +50% Dodge chance, but lose 2% of this each time you Dodge.

Fight Fight Fight

Echo · Allies

Gain +50% Max Life and Max Magick based on their limits, but lose 5% of this after each Location.

Gift Gift Gift

Echo · Allies

After you switch Keepsakes, also gain the basic effect of: Keepsake Name

Gold Gold Gold

Echo · Allies

After your next purchase from Charon, gain another at no extra charge (in most cases).

Pom Pom Pom

Echo · Allies

Double the Lv. of a random one of your Boons whose Lv. is higher than the rest.

Reward Reward Reward

Echo · Allies

Manifest a copy of your most recently claimed Reward.

Survive Survive Survive

Echo · Allies

Replace all spent uses of Death Defiance with ones that restore 50% Life and Magick, then less and less.

Cinerary Circle

Hades · NPC

Whenever you use 60 Magick, summon 3 Soul Urns around you.

Soul Run Damage: 200

Deep Dissent

Hades · NPC

In your confrontation, Chronos summons fewer reinforcements.

Chronos Foes Summoned: -50%

Gigaros Dash

Hades · NPC

Your Dash strikes surrounding foes with a punishing sweep that inflicts Scorn.

Sweep Damage: 50

Howling Soul

Hades · NPC

Your Casts launch a projectile that seeks foes. The binding circle forms where it hits.

Direct-Hit Damage: 200

Cast

Last Gasp

Hades · NPC

Deal more damage based on how many times you used Death Defiance this night.

Damage per Death Defiance used: +8%

Life Tax

Hades · NPC

Restore Life for 1% of damage you deal, until you reach the limit.

Max Total Life Restored: 100

Old Grudge

Hades · NPC

In your confrontation, Chronos takes a burst of damage after the first 3 seconds.

Chronos Life Reduced: -20% Life

Unseen Ire

Hades · NPC

After you take damage, go Dark and deal more damage for the duration.

Damage While Dark: +100%

Anvil Ring

Hephaestus

Your Casts deal damage 3 times in succession to foes in the binding circle.

Cast Damage (every 1 Sec.): C 60 · R 70 · E 80 · H 90

Cast · Fire

Furnace Blast

Hephaestus

Your blast effects from Hephaestus also inflict Glow on foes.

Glow Bonus Damage: C +15% · R +19% · E +25% · H +26%

· Fire

Grand Caldera

Hephaestus

Your blast effects from Hephaestus deal more damage and are 50% larger.

Bonus Blast Damage: C +75 · R +100 · E +125 · H +150

· Fire

Heavy Metal

Hephaestus

Your Weapon deals more damage based on 20% of your Armor, and you gain some now.

Armor Gained: C +50 · R +75 · E +100 · H +125

· Earth

Martial Art

Hephaestus · Infusion

Your Attack and Special deal more damage for each Earth Boon you have.

Damage Per Earth Boon: +5%

Attack

Molten Touch

Hephaestus

Your Attacks and Specials deal bonus damage to Armor.

Damage vs. Armor: C +40% · R +60% · E +80% · H +100%

Attack · Fire

Premium Service

Hephaestus · Legendary

Your Aspect of the Nocturnal Arms is even stronger.

Aspect Bonus Ranks: +1

· Earth

Security System

Hephaestus

At the start of each Encounter, you gain Armor that lasts for 7 seconds.

Temporary Starting Armor: C 75 · R 100 · E 125 · H 150

· Earth

Smithy Rush

Hephaestus

If a foe is near after you Dash, you can cause a blast that deals 200 damage in the area.

Blast Recharge Time: C 10 Sec. · R 9 Sec. · E 8 Sec. · H 7 Sec.

Sprint · Fire

Tough Gain

Hephaestus

Whenever you take damage, shrug some of it off and restore 150 Magick.

Damage per Hit: C -1 · R -2 · E -3 · H -4

Magick · Earth

Trusty Shield

Hephaestus

Whenever you enter a Location, gain Armor for that Location, but you Prime 30 Magick.

Starting Armor: C +10 · R +15 · E +20 · H +25

· Earth

Uncanny Fortitude

Hephaestus

Gain bonus Max Life based on your Magick Limit.

Max Life from Magick: C +20% · R +30% · E +40% · H +50%

· Earth

Volcanic Flourish

Hephaestus

Your Specials can cause a blast that deals 500 damage in the area.

Blast Recharge Time: C 15 Sec. · R 13 Sec. · E 11 Sec. · H 9 Sec.

Special · Fire

Volcanic Strike

Hephaestus

Your Attacks can cause a blast that deals 400 damage in the area.

Blast Recharge Time: C 12 Sec. · R 10 Sec. · E 8 Sec. · H 6 Sec.

Attack · Fire

All Together

Hera · Legendary

Gain Earth Boon, Water Boon, Air Boon, Fire Boon Elements, and 1 Infusion Boon for each.

Essence Gained per Element: +1

· Aether

Born Gain

Hera

Whenever you run out of Magick, Prime until the next Location to restore all Magick.

Magick Primed: C 20 · R 18 · E 16 · H 14

Magick · Water

Bridal Glow

Hera

Make 1 random Boon become Heroic and give it Lv.

Bonus Lv.: C +1 · R +2 · E +3 · H +4

· Water

Dying Wish

Hera

Whenever Hitch-afflicted foes are slain, damage all other Hitch-afflicted foes.

Hitch Death Damage: C 40 · R 60 · E 80 · H 100

· Air

Engagement Ring

Hera

Your Casts inflict Hitch and immediately deal damage based on foes in the binding circle.

Damage per Foe: C 20 · R 30 · E 40 · H 50

Cast · Air

Extended Family

Hera

Your damaging effects from Olympians are stronger for each Boon-giver you have.

Bonus Effect Damage per God(ess): C +3% · R +4% · E +5% · H +6%

· Fire

Fine Line

Hera

Your Ω Moves create a fissure that deals damage in a long line, but use +15 Magick.

Rift Damage: C 120 · R 150 · E 180 · H 210

· Earth

Hereditary Bane

Hera

Your Hitch effects deal more damage and last +5 Sec.

Hitch Damage: C +10% · R +15% · E +20% · H +25%

· Water

Nexus Rush

Hera

Your Sprint inflicts Hitch on contact with foes, and deals damage when it does.

Damage with Hitch: C 60 · R 90 · E 120 · H 150

Sprint · Fire

Proper Upbringing

Hera · Infusion

While you have at least 2 Earth Boons, Water Boons, Air Boons, or Fire Boons, all your Common Boons gain Rarity.

Rarity Gained: Rare

· Earth

Rousing Reception

Hera

Your Casts damage any foes as they join the Encounter, wherever they appear.

On-Spawn Damage: C 60 · R 80 · E 100 · H 120

· Air

Sworn Flourish

Hera

Your Specials deal more damage and inflict Hitch.

Special Damage: C +60% · R +70% · E +80% · H +90%

Special · Earth

Sworn Strike

Hera

Your Attacks deal more damage and inflict Hitch.

Attack Damage: C +50% · R +60% · E +70% · H +80%

Attack · Earth

Uncommon Grace

Hera

While none of your other Boons are Common, deal more damage.

Common-Less Bonus Damage: C +10% · R +15% · E +20% · H +25%

· Fire

Hard Target

Hermes · Non-Standard

Most foes' ranged shots are slower.

Enemy Projectile Speed: C -30% · R -40% · E -50% · H -60%

· Air

Hasty Retreat

Hermes · Non-Standard

Gain Dodge chance and move speed that increase the more Boons you have.

Bonus per Boon: C +0.5% · R +0.75% · E +1% · H +1.25%

· Air

Mean Streak

Hermes · Non-Standard

Whenever you slay a foe, deal more damage with your Weapon for the next 45 Sec.

Bonus Damage per Slain Enemy: C +1% · R +1.5% · E +2% · H +2.5%

· Air

Nimble Limbs

Hermes · Non-Standard

Your Attack, Special, and Cast are faster.

Strike Speed: C +10% · R +15% · E +20% · H +25%

· Earth

Nitro Boost

Hermes · Non-Standard

Your Sprint is 15% faster and gives you a barrier that ignores instances of damage.

Hits Blocked per Encounter: C 1 · R 2 · E 3 · H 4

Sprint · Fire

Paid Dues

Hermes · Non-Standard · Legendary

Whenever you take damage, you lose Gold Crowns before you lose Life.

Cost per Damage Point: -3

· Air

Quick Buck

Hermes · Non-Standard

Any Gold Crowns you gain is worth more. Receive +100 Gold Crowns now, plus the bonus!

Bonus Gold: C +20% · R +30% · E +40% · H +50%

· Air

Racing Thoughts

Hermes · Non-Standard

Your Ω Moves are faster.

Omega Move Speed: C +15% · R +20% · E +25% · H +30%

· Earth

Stutter Step

Hermes · Non-Standard

You can Dash more frequently.

Dash Recovery Speed: C +25% · R +30% · E +35% · H +40%

Sprint · Earth

Success Rate

Hermes · Non-Standard

Your chance-based effects are most likely to occur, except for Dodge or Daze.

Greater Chances: C 30% · R 40% · E 50% · H 60%

· Water

Tall Order

Hermes · Non-Standard · Infusion

While you have at least 8 of each Earth, Water, Air, Fire Boons, you deal more damage.

Infused Damage: +25%

Travel Deal

Hermes · Non-Standard

Your first purchase in each Location cost less Gold Crowns, and another item appears afterwards.

First-Purchase Discount: C -5% · R -10% · E -15% · H -20%

· Fire

Winner's Circle

Hermes · Non-Standard

You Channel your Ω Cast faster and your Casts expire faster.

Omega Cast Speed: C +100% · R +125% · E +150% · H +175%

Cast · Earth

Cardio Gain

Hestia

Whenever your Attack or Special deal damage, restore Magick.

Magick Restored per Strike: C 4 · R 6 · E 8 · H 10

Magick · Fire

Controlled Burn

Hestia

Your Ω Special also launches a fireball, but uses +10 Magick.

Blast Damage: C 100 · R 150 · E 200 · H 250

Special · Fire

Fire Away

Hestia · Legendary

Your Casts destroy many foes' ranged shots, and inflict Scorch on the attacking foes.

Scorch Damage (every 3 seconds): 400

· Fire

Flame Flourish

Hestia

Your Specials inflict Scorch.

Scorch Damage: C 35 · R 53 · E 70 · H 88

Special · Fire

Flame Strike

Hestia

Your Attacks inflict Scorch.

Scorch Damage: C 30 · R 45 · E 60 · H 75

Attack · Fire

Flash Fry

Hestia

Your foes perish in a blast that damages any surrounding foes.

Blast Damage When Slain: C 60 · R 90 · E 120 · H 150

· Fire

Glowing Coal

Hestia

Hold Cast to aim a fireball that explodes on impact. The binding circle forms there.

Blast Damage: C 60 · R 90 · E 120 · H 150

Cast · Fire

Heat Rush

Hestia

Your Sprint leaves a cinder trail, and any damage you take from burning is reduced to 1.

Trail Damage: (every 0.25 seconds): C 10 · R 15 · E 20 · H 25

Sprint · Fire

Highly Flammable

Hestia

Whenever you inflict Scorch on a foe for the first time, inflict more.

First-Time Scorch Damage: C +80 · R +120 · E +160 · H +200

· Fire

Hot Pot

Hestia

Gain a chance to Dodge, which is doubled against Scorch-afflicted foes.

Bonus Dodge Chance: C +4% · R +5% · E +6% · H +7%

· Fire

Pyro Technique

Hestia

Your Scorch effects deal damage faster.

Scorch Damage Rate: C +50% · R +75% · E +100% · H +125%

· Fire

Slow Cooker

Hestia · Infusion

Your Attacks and Specials gain Power the more Fire Boon you have.

Bonus Power per Fire Boon: +2

Special · Fire

Smolder Ring

Hestia

Your Casts repeatedly inflict Scorch on foes in the binding circle.

Scorch Damage Per Second: C 40 · R 60 · E 80 · H 100

Cast · Fire

Snuffed Candle

Hestia

You deal more damage to foes that are nowhere near other foes.

Damage to Isolated Foes: C +15% · R +18% · E +21% · H +24%

· Fire

Explosive Intent

Icarus · Allies

Your Ω Moves also deal 50 damage in an area around foes they hit, but use +10 Magick.

Hazard Boom

Icarus · Allies

Your Casts also blast the area after 4 Sec., dealing 500 damage to foes, but 20 to you.

Ingenious Flourish

Icarus · Allies

Your Special Boon gains +3 Lv., but you Prime 35 Magick.

Special

Ingenious Strike

Icarus · Allies

Your Attack Boon gains +3 Lv., but you Prime 35 Magick.

Attack

Latest Model

Icarus · Allies

Icarus chooses 1 Daedalus Hammer of yours to upgrade to Rank II this night, improving its effects.

Protective Coating

Icarus · Allies

Gain +100 Armor. The next time you lose all your Armor, deal 4000 damage to surrounding foes.

Supply Chain

Icarus · Allies

Each time you clear 7 Encounters, receive +10 Life and 2 Pom Slice.

Volatile Coating

Icarus · Allies

Gain +50 Armor. The next time you lose all your Armor, deal 4000 damage to surrounding foes.

Corrosion on Sight

Medea · Allies

After a foe joins the Encounter, it loses 50% of any Armor it has.

Enfeeblement of Cowards

Medea · Allies

Foes' ranged shots have -40% travel speed.

Harm for the Afflicted

Medea · Allies

Inflicting a Curse deals 50 damage if the foe is not afflicted by it, up to 1 Sec.

Life from the Dead

Medea · Allies

After a foe is slain, it has 5% chance to drop +10 Life, limit to 1 per Encounter.

Malice in Kind

Medea · Allies

Whenever a foe makes you use Death Defiance, it loses 15% Life.

Suffering on Sight

Medea · Allies

After a foe joins the Encounter, it randomly takes 1 to 999 damage.

Traces of Spirit

Medea · Allies

After each Encounter, gain +5 Magick.

Wealth from the Dead

Medea · Allies

After a foe is slain, it has 10% chance to drop +10 Gold Crowns, limit 2 per Encounter.

Ancestral Offering

Narcissus · Allies

Receive a gift of +25 Max Life and +50 Bones.

Fates' Trimmings

Narcissus · Allies

Receive a gift of +2 Fate Fabric and +2 Change of Fate.

Heartfelt Condolences

Narcissus · Allies

Receive a gift of +50 Healing and +10 Ashes.

Heavenly Splendor

Narcissus · Allies

Receive a gift of +1 Star Dust and +2 Earth Boon, Water Boon, Air Boon, and Fire Boon.

Life Savings

Narcissus · Allies

Receive a gift of +1 Death Defiance and +1 Lotus.

Mixed Blessings

Narcissus · Allies

Receive a gift of +1 Mystery Boon and +1 Mystery Seed.

Mystic Secrets

Narcissus · Allies

Receive a gift of +30 Max Magick and +20 Psyche.

Precious Metals

Narcissus · Allies

Receive a gift of +6 Silver and +100 Gold Crowns.

Verdure Sampler

Narcissus · Allies

Receive a gift of +1 Pom Slice, +2 Moly, and +3 Nightshade.

Shared Wealth

Olympians

Gain +90 Gold Crowns with which to later pick something you like.

Special

Breaker Rush

Poseidon

Whenever you Sprint, hit the first foe you run into with a blast that knocks foes away.

Impact Blast Damage: C 80 · R 100 · E 120 · H 140

Sprint · Water

Buried Treasure

Poseidon

Any Minor Finds and Gold Crowns are worth more, and you receive Gold Crowns, Life, and Bones now.

Reward Value: C +50% · R +75% · E +100% · H +125%

· Water

Flood Gain

Poseidon

Your Ω Moves make you briefly restore any Magick you use, repeatable after 8 seconds.

Magick Flood Duration: C 4 Sec. · R 5 Sec. · E 6 Sec. · H 7 Sec.

Magick · Water

Geyser Spout

Poseidon

Your Ω Cast gains Power and knocks foes away.

Omega Cast Power: C +150 · R +200 · E +250 · H +300

Cast · Water

High Surf

Poseidon

Hit surrounding foes with a powerful splash as they start to strike, but you Prime 30 Magick.

Splash Damage: C 40 · R 60 · E 80 · H 100

· Water

Hydraulic Might

Poseidon

At the start of each Encounter, your Attacks and Specials are stronger for 10 Sec.

Initial Damage Bonus: C +100% · R +133% · E +166% · H +200%

Special · Water

King Tide

Poseidon · Legendary

Your splash effects from Poseidon are larger and deal bonus damage to Guardians.

Splash Damage vs. Guardians: +200%

· Water

Ocean Swell

Poseidon

Your Ω Moves also launch a wide wave ahead that knocks foes away, but use +5 Magick.

Wave Damage: C 40 · R 60 · E 80 · H 100

· Water

Sea Star

Poseidon

Whenever you claim rewards other than Boons, Daedalus Hammer, or rare resources, a copy may appear.

Double Reward Chance: C 25% · R 30% · E 35% · H 40%

· Water

Slippery Slope

Poseidon

Your splash effects from Poseidon also inflict Froth, and Froth deals more damage.

Froth Bonus Damage: C +20% · R +50% · E +80% · H +110%

· Water

Tidal Ring

Poseidon

Your Casts also immediately hit foes with a powerful splash that inflicts Froth.

Splash Damage: C 60 · R 90 · E 120 · H 150

Cast · Water

Water Fitness

Poseidon · Infusion

Gain Max Life for each Water Boon you have.

Max Life per Water Boon: +15

· Water

Wave Flourish

Poseidon

Your Specials hit foes with a splash that knocks other foes away.

Splash Damage: C 25 · R 30 · E 35 · H 40

Special · Water

Wave Strike

Poseidon

Your Attacks hit foes with a splash that knocks other foes away.

Splash Damage: C 20 · R 25 · E 30 · H 35

Attack · Water

Dark Side

Selene · Non-Standard

Your Hex turns you into an Impervious living nightmare with her own abilities for 5 Sec.

Ready After: 110 Magick

Hex · Moon

Lunar Ray

Selene · Non-Standard

Your Hex fires a beam that deals up to 800 damage over 2 Sec.

Ready After: 30 Magick

Hex · Moon

Moon Water

Selene · Non-Standard

Your Hex restores 15 Life up to 3 times, which reset whenever you use Fountains.

Ready After: 70 Magick

Hex · Moon

Night Bloom

Selene · Non-Standard

Your Hex raises the last susceptible foe slain this Encounter to fight for you for 12 Sec.

Ready After: 60 Magick

Hex · Moon

Phase Shift

Selene · Non-Standard

Your Hex makes everything else move 50% slower for 4 Sec.

Ready After: 130 Magick

Hex · Moon

Sky Fall

Selene · Non-Standard

Your Hex inflicts Shine and deals 50 damage to a random surrounding foe, 8 times.

Ready After: 60 Magick

Hex · Moon

Total Eclipse

Selene · Non-Standard

Your Hex blasts a target area for 1000 damage after 4 Sec.

Ready After: 90 Magick

Hex · Moon

Twilight Curse

Selene · Non-Standard

Your Hex launches a seeking projectile that inflicts Morph on up to 5 susceptible foes.

Ready After: 40 Magick

Hex · Moon

Wolf Howl

Selene · Non-Standard

Your Hex makes you rise up then crash down in the target area for 200 damage.

Ready After: 50 Magick

Hex · Moon

Air Quality

Zeus · Infusion

While you have at least 5 Air Boons, you can never deal less damage than the limit.

Min Damage per Hit: 50

Arc Flash

Zeus

Damage from Ω Moves immediately activates Blitz effects and makes them stronger.

Omega-Blitz Bonus Damage: C +30% · R +40% · E +50% · H +60%

· Air

Divine Vengeance

Zeus

After you take damage, your foe is struck by lightning, and again 50% of the time.

Bolt Damage: 100 (up to: C 2 · R 3 · E 4 · H 5

· Air

Double Strike

Zeus

Your lightning bolt effects may strike 2 times.

Bonus Bolt Chance: C +10% · R 15% · E 20% · H 25%

Attack · Air

Electric Overload

Zeus

Your chain-lightning deals more damage and bounces up to +3 times.

Chain-Lightning Damage: C +20% · R +30% · E +40% · H +50%

· Air

Heaven Flourish

Zeus

Your Specials inflict Blitz.

Blitz Damage: C 100 · R 130 · E 160 · H 190

Special · Air

Heaven Strike

Zeus

Your Attacks inflict Blitz.

Blitz Damage: C 80 · R 120 · E 160 · H 200

Attack · Air

Ionic Gain

Zeus

In each Encounter, an Aether Font appears in the area and restores all Magick when used.

Reappearance Time: C 10 · R 9 · E 8 · H 7

Magick · Air

Lightning Lance

Zeus

Hold Cast to aim where the binding circle appears. Foes within are struck by lightning.

Bolt Damage: C 50 · R 70 · E 90 · H 110

Cast · Air

Power Surge

Zeus

Whenever you use Magick, a random surrounding foe is struck by lightning.

Bolt Damage: C 30 · R 40 · E 50 · H 60

· Air

Shocking Loss

Zeus · Legendary

Whenever you first deal damage to susceptible foes, you may destroy them outright.

Instant Destruction Chance: 25%

· Air

Static Shock

Zeus

Your strikes emit chain-lightning that bounces up to 4 times, but you Prime 50 Magick.

Chain-Lightning Damage: C 10 · R 15 · E 20 · H 25

· Air

Storm Ring

Zeus

Your Casts cause lightning bolts to repeatedly strike 1 foe at a time in the binding circle.

Bolt Damage (every 0.35 seconds): C 25 · R 30 · E 35 · H 40

Cast · Air

Thunder Rush

Zeus

Rushing causes surrounding foes to be struck by lightning bolts.

Bolt Damage (every 0.35 seconds): C 20 · R 25 · E 30 · H 35

Sprint · Air

Hades II boon questions players ask

Where do these boon numbers come from?

Every row was re-extracted on 31 October 2026 from the Hades II wiki's 22 individual god pages (hades2.wiki.fextralife.com), god by god, read through the wiki's own edit view so the icon templates survive — that is what keeps words like Magick, Life, Armor and Gold Crowns in the effect text instead of vanishing. The per-god pages are used rather than the wiki's aggregate comparison table because the aggregate table lags behind them: it still carried older values for Sword Ring, Lucid Gain, Wave Flourish, Power Surge and several others, which were corrected against the individual pages. Names were cross-checked against the JustGameGuides boon database (build 23661331, 15 October 2026) and the Fandom boon pages. Values appear in Common / Rare / Epic / Heroic order, exactly as the wiki colours them, and were machine-compared back against the source across all 572 per-rarity values.

Why does a boon say "C 80 · R 120 · E 160 · H 200"?

Those are the four standard rarities: Common, Rare, Epic and Heroic. The number after each letter is the value that boon takes at that rarity. A boon with a single figure instead of four has one fixed value that does not roll rarity. A boon with no figure at all is effect-only — its numbers are written into the effect text, which is how most of the Chaos curses and the ally outfits work.

What is the difference between Core, Non-Standard, NPC and Allies?

Core is the nine Olympian gods — Aphrodite, Apollo, Ares, Demeter, Hephaestus, Hera, Hestia, Poseidon and Zeus. Non-Standard covers Chaos, Hermes and Selene, who do not sit in the normal god pool. NPC covers Artemis, Athena, Dionysus and Hades, who appear in person and hand you boons mid-run. Allies covers Arachne, Narcissus, Echo, Medea, Circe and Icarus, whose offerings are armour, supplies or inventions rather than god boons.

How many Chaos boons are there really?

This table lists 58 Chaos boons, because each one you are offered is a specific curse-blessing pair with its own name and icon — Addled Flourish is a different offer from Atrophic Flourish. Some sites instead list 16 curses and 17 blessings separately and call that 33; both descriptions are true, they just count different things.

What are Infusion and Legendary boons?

Infusion boons pay out based on how many boons of a given element you hold, so they are dead weight if taken early. Legendary boons are the capstone boon of a single god, gated behind three of that god's other boons. Both are tagged so you can filter them out of the list.

Are Hades II boons the same as Hades I?

No. Hades II adds Apollo, Hestia, Hera and Selene, reworks many returning boons, and replaces Calls with Selene's Hexes. This table covers the Hades II roster only.

Frequently asked questions

Where do these boon numbers come from?

Every row was re-extracted on 31 October 2026 from the Hades II wiki's 22 individual god pages (hades2.wiki.fextralife.com), god by god, read through the wiki's own edit view so the icon templates survive — that is what keeps words like Magick, Life, Armor and Gold Crowns in the effect text instead of vanishing. The per-god pages are used rather than the wiki's aggregate comparison table because the aggregate table lags behind them: it still carried older values for Sword Ring, Lucid Gain, Wave Flourish, Power Surge and several others, which were corrected against the individual pages. Names were cross-checked against the JustGameGuides boon database (build 23661331, 15 October 2026) and the Fandom boon pages. Values appear in Common / Rare / Epic / Heroic order, exactly as the wiki colours them, and were machine-compared back against the source across all 572 per-rarity values.

Why does a boon say "C 80 · R 120 · E 160 · H 200"?

Those are the four standard rarities: Common, Rare, Epic and Heroic. The number after each letter is the value that boon takes at that rarity. A boon with a single figure instead of four has one fixed value that does not roll rarity. A boon with no figure at all is effect-only — its numbers are written into the effect text, which is how most of the Chaos curses and the ally outfits work.

What is the difference between Core, Non-Standard, NPC and Allies?

Core is the nine Olympian gods — Aphrodite, Apollo, Ares, Demeter, Hephaestus, Hera, Hestia, Poseidon and Zeus. Non-Standard covers Chaos, Hermes and Selene, who do not sit in the normal god pool. NPC covers Artemis, Athena, Dionysus and Hades, who appear in person and hand you boons mid-run. Allies covers Arachne, Narcissus, Echo, Medea, Circe and Icarus, whose offerings are armour, supplies or inventions rather than god boons.

How many Chaos boons are there really?

This table lists 58 Chaos boons, because each one you are offered is a specific curse-blessing pair with its own name and icon — Addled Flourish is a different offer from Atrophic Flourish. Some sites instead list 16 curses and 17 blessings separately and call that 33; both descriptions are true, they just count different things.

What are Infusion and Legendary boons?

Infusion boons pay out based on how many boons of a given element you hold, so they are dead weight if taken early. Legendary boons are the capstone boon of a single god, gated behind three of that god's other boons. Both are tagged so you can filter them out of the list.

Are Hades II boons the same as Hades I?

No. Hades II adds Apollo, Hestia, Hera and Selene, reworks many returning boons, and replaces Calls with Selene's Hexes. This table covers the Hades II roster only.

More Hades II guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.