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All 24 Hades 2 Weapon Aspects Ranked 2026: Forge Costs

Updated 31 Oct 2026 Source Cross-checked against switchbladegaming.com Hades 2 weapon aspect guide (all 24 aspects, forge costs, per-aspect tiers, unlock priority, Mobalytics 1.0 consensus basis), hades2.wiki.fextralife.com Weapon Aspects table (exact per-rank effect values and material costs, revision 10 Sep 2026), comicbookco.com best weapon aspects ranked (S/A tiers, Thanatos 1.0 buff), gametruth.com weapons and aspects ranked (alternative S/A/B/C spread), medium.com/@choost-games 24 aspects ranked (consensus picks, community disputes). Note: sources disagree substantially on several aspects — notably Sister Blades default (A vs C) and which aspects are S — flagged throughout. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

There are 24 weapon aspects in Hades II — four on each of the six Nocturnal Arms: a default Melinoë aspect, two forgeable aspects, and one hidden aspect.

The community agrees on the shape of the tier list far more than the details. This guide gives you the real forge costs and effects, then tells you exactly where the sources conflict, because that disagreement is itself the most useful information.

The shape of the roster

TierWhat it means
SRun-defining, works with whatever boon pool the run gives you
AMatches S-tier performance with the right build
B / CFunctional, but needs specific boons or hammers
DBroadly agrees it needs buffs

The S versus A distinction that matters: S-tier aspects work with whatever the run gives you. A-tier aspects need the run to cooperate.

The three that ended the argument

Aspect of Medea — Argent Skull. The community calls the playstyle “grenade surfing”: you dash through enemies while skull explosions chain behind you, covering the room in overlapping detonation zones. Your Attack stays within reach and explodes after you land your Specials or after 3 seconds, at +30/45/60/75/90/135% attack and special damage. Forge cost: 4 Iron, 1 Nightshade.

Aspect of Circe — Witch’s Staff. Whenever you use Casts, so does your animal familiar, forming a Psychic Leash that deals 10/15/20/25/30/45 damage every 0.2 seconds. It effectively doubles your damage output without changing your rotation. Forge cost: 5 Lotus, 5 Marble.

Aspect of Melinoë — Witch’s Staff. The starting aspect on the starting weapon, and Supergiant’s quiet flex: no gimmick, no mechanic to master, just a fast flexible ranged weapon that handles every boon. It grants +0/10/20/30/40/50 Max Magick and Special Power. Rank I is free.

Later ranks on all three cost Nightmare, with the final rank gated behind the Premium Service legendary.

Every aspect by weapon

Witch’s Staff — the best first investment

AspectTypeForge costMax-rank effect
MelinoëDefaultFree (rank I)+50 Max Magick & Special Power
CirceForgeable5 Lotus, 5 MarblePsychic Leash 45 damage / 0.2s
MomusForgeable1 Pearl, 2 LimestoneOmega moves fire up to 3x before reset
AnubisHidden5 Tears, 2 FangsAnkh Scepter raises Lone Shades on kills; +45% Omega speed & damage

The Staff is the only weapon holding two aspects that appear in S-tier across multiple lists. Circe is the priority — it is forgiving enough to learn on, and its familiar scales with your boons into an autonomous damage engine.

Argent Skull

AspectTypeForge costMax-rank effect
MelinoëDefault—+21 Power per Spent Shell
MedeaForgeable4 Iron, 1 NightshadeAttack & Special +135%
PersephoneForgeable—Stacks Olympian effects
Hel——Omega-attack weak, omega-special strong but slow

Medea is the highest-ceiling weapon in the game once you learn its explosion-chaining pattern, and it survived the v1.0 fix that removed its Cast damage interaction — still holding the speedrun record.

Umbral Flames

AspectTypeForge costMax-rank effect
MelinoëDefault—+8% Critical Chance
MorosForgeable2 Bronze, 2 TearsAttacks linger 6s; +105% blast damage when hit by Specials
EosForgeable2 Driftwood, 2 Golden ApplesDaybreaker pulses 175 AoE damage every 2 seconds
SupayHidden15 Marble, 1 ShadowDevil Sparks; +45% Rush boon damage

Moros is the best value forge in the entire game — 2 Bronze and 2 Tears, available in your first few Erebus runs, for an aspect whose lingering-attack mechanic works with any on-hit boon and needs no specific build. Forge Moros first, Eos second.

Moonstone Axe

AspectTypeForge costMax-rank effect
MelinoëDefault—+50 Attack Power & Max Life
CharonForgeable5 Pearl, 1 ObolYour Cast erupts as an Omega Cast when your Omega Special hits; +45% Cleave-Cast size & damage
ThanatosForgeable4 Glassrock, 4 Nightshade+45% Attack Speed; Mortality stacks give brief invulnerability on crits
NergalHidden15 Iron, 5 Serpent ScalesBerserk after 4 strikes; 4% lifesteal per hit

The Axe is the slowest weapon in the game, and Charon is what fixes it — the double-detonation loop turns cast-focused boon pools into consistent room clearers. The default aspect is C-tier because the slow base moveset constrains build diversity.

Thanatos is a 1.0 success story: the patch raised its Mortality crit chance and rescaled the attack-speed bonus, moving it from a “meme” pick to a legitimate contender.

Sister Blades

AspectTypeForge costMax-rank effect
MelinoëDefault—+200% Backstab Damage
PanForgeable2 Shaderot, 2 WoolSpecials home onto foes; +8 Omega Special shots
ArtemisForgeable15 Silver, 1 Glassrock+90% Omega Attack Speed; Parry on channel, Riposte after
MorriganHidden8 Iron, 2 FeathersCrow Cutters enable Blood Triad; 999 damage cap

This is where the community fights. GameSpot called the Blades “might be the best weapon in the game”; Mobalytics ranks the default aspect B-tier. One source puts the default at A (the +200% backstab works naturally with the blades’ speed), another at C. Both are sort of right: the base moveset is excellent, the problem is scaling — fast attacks matter less once enemies survive your combos.

Do not rush Silver into Pan or Artemis. Grind toward Morrigan if you use this weapon often.

Black Coat

AspectTypeForge costMax-rank effect
SeleneHidden—Hex scaling with heavy investment
NyxForgeable—On-hit builds; stacks every percentage-based damage increase
ShivaForgeable—High % attack path, good with Apollo legendary

The Coat has the weakest base weapon identity. Nyx fixes it; Selene does not — Selene is the one aspect the community broadly agrees needs buffs, alone in D-tier.

The unlock order that works

  1. Witch’s Staff — for Circe, and because the default is genuinely good. The single best early investment.
  2. Argent Skull — for Medea, the highest ceiling in the game.
  3. Umbral Flames — forge Moros the moment you can, because 2 Bronze and 2 Tears is nothing.
  4. Moonstone Axe — Charon, but only once you have reliable hammer access.
  5. Sister Blades — skip the forgeables, save Iron for Morrigan.
  6. Black Coat — Nyx, if you want it.

Materials are scarce, particularly when you are forging your first two or three aspects, so the cheap high-value forges matter more than the expensive ones.

Where the sources genuinely disagree

AspectOne sourceAnother
Sister Blades (default)A-tier — backstab fits the kitC-tier — dull bonuses
Moros (Flames)A-tierS-tier
Morrigan (Blades)B-tierS-tier
Melinoë (Staff)B-tierS-tier
Anubis (Staff)A-tierS-tier, “most busted hidden aspect”

Treat the top three (Medea, Circe, and Moros for its cost) as reliable. Everything above that on the list is contested, which usually means it needs the right build rather than that it is bad.

The thing the roster actually teaches

A skilled player with a C-tier aspect will outperform a novice with Medea Skull every single time. The tier list reflects optimal play, not required play — and the margins only start to matter around Fear 40+.

Frequently asked questions

How many weapon aspects are in Hades 2?

24 — four on each of the six Nocturnal Arms. Every weapon has a default Melinoë aspect, two forgeable aspects, and one hidden aspect.

What is the best weapon aspect in Hades 2?

The closest thing to a consensus is Aspect of Medea on the Argent Skull, which holds speedrun records, and Aspect of Circe on the Witch's Staff, whose familiar passively doubles your damage. Sources split on the rest: some rank Moros (Flames), Morrigan (Blades) and Anubis (Staff) as S-tier, others put them at A or B.

Which weapon should I unlock first?

The Witch's Staff. It is the only weapon holding two aspects that appear in S-tier on multiple lists (Circe and Anubis), and Circe in particular is forgiving enough to learn on. The Argent Skull is next, for Medea.

What is the cheapest good aspect to forge?

Aspect of Moros on the Umbral Flames — 2 Bronze and 2 Tears, materials available in your first few Erebus runs. It is the best value forge in the game, because the lingering-attack mechanic works with any on-hit boon and requires no specific build.

Is the default Melinoë aspect good on any weapon?

It depends heavily on the weapon. On the Witch's Staff, the default is rated S-tier by several sources — a fast, flexible ranged weapon that works with every boon. On the Moonstone Axe it is C-tier, because the slow base moveset constrains build diversity. On the Sister Blades, sources split between A and C.

How do you unlock hidden aspects in Hades 2?

Each hidden aspect needs a relationship with its associated god plus a specific in-run condition. Aspect of Anubis, for example, needs two other Staff aspects upgraded first and a secret phrase learned from Circe.

Was Aspect of Thanatos always strong?

No. Hades II's 1.0 update increased the crit chance of its Mortality effect and rescaled its attack-speed bonus across ranks, which moved it from what one source called a 'meme' pick to a legitimate contender.

Does tier ranking matter if I am not pushing high Fear?

Less than you would think. The tier list reflects optimal play: a skilled player with a C-tier aspect will beat a novice on Medea Skull every time. The margins start to matter around Fear 40+, so until then, play what feels good.

More Hades II guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.