What the Tenet Arca Plasmor is
The Tenet Arca Plasmor is a Sister of Parvos shotgun — a Corpus-class variant whose wiki description says the staggering blasts now ricochet and have greater range, at the cost of slower fire and reload, and that surviving enemies are consumed with Radiation. Its base stats (below, from the warframe-items dataset) are heavy: 760 Radiation damage, 34% status, and a 22% crit at 2×. The ricochet is the identity — one trigger pull becomes area denial as the blast bounces to enemies the primary hit missed.
Base stats
| Stat | Value |
|---|---|
| Total damage | 760 per blast (Radiation) |
| Damage type | Radiation 760 |
| Critical chance | 22% at 2× multiplier |
| Status chance | 34% |
| Fire rate | 1 shot/sec |
| Magazine | 10 (reload ~3s) |
| Multishot | 1 |
| Mastery | MR16 |
| Riven disposition | 1.20x — dispositions are retired, so every weapon uses the same value |
| Noise | Alarming |
| Trigger | Semi-auto |
| Introduced | Update 30.5 (Sisters of Parvos) |
The numbers that matter are the 760 base and the ricochet range. A slow, 10-round shotgun is only good if each shot does a lot of work — and the ricochet is what makes each shot do a lot of work.
How you acquire it
You do not buy the Tenet Arca Plasmor. A Sister of Parvos spawns after you vanquish a Sister candidate with the Arca Plasmor emblem; once that Sister is converted or vanquished, the weapon appears in your Foundry to claim. The progenitor-like bonus element on the Sister is baked into the weapon. For the full Sister loop, see the Kuva and Tenet weapons guide. Note this is a Sister weapon, distinct from the Kuva Lich path that drops the Kuva Sobek or Kuva Nukor.
Picking a progenitor element
Because the gun is already Radiation, the bonus element decides your combined status:
- Heat — the safe universal pick; folds into Viral (vs health) or Corrosive (vs armor) and never wastes.
- Toxin — strong vs Corpus/flesh; pairs with Radiation for a mixed spread.
- Cold — makes a Viral-style health strip on top of the Radiation.
The 22% crit at 2× is usable, but the gun’s real output is the ricochet AoE, so element choice matters more than squeezing crit.
Building it for crowd clear
The goal is to make every ricochet hit hard and spread status:
- Point Blank + Primed Point Blank — raw shotgun damage; the biggest per-shot bump.
- Hell’s Chamber — multishot, which multiplies the blast and its ricochets.
- Blunderbuss / Ravage — crit chance and crit damage to use the 2×.
- A 60/60 element matching your progenitor combo (Heat’s Scattering Inferno, Toxin’s Malignant Force, Cold’s Frigid Blast) so the 34% status spreads a combined proc.
- A fire-rate or reload mod to soften the slow 1.0 fire / 3.0 reload.
The signature Acid Shells mod does not apply here — that is a Kuva Sobek/Sobek-family mod — so build the Tenet Arca Plasmor on pure blast and ricochet instead. The mods guide covers how the shotgun mod tiers slot together.
Where it shines
- Crowd clearing: the ricochet means one shot scratches an entire room; perfect for Defense, Interception, and Exterminate.
- Sisters of Parvos content and Corpus: innate Radiation plus the bonus element handles the faction mix.
- Steel Path: the 760 base and ricochet AoE scale, and the 10-round magazine is manageable with reload planning.
It is less ideal as a precise single-target boss tool — other shotguns may out-point it there — but as an AoE platform it stays top-tier.
Comparisons with other shotguns
- Base Arca Plasmor: the Tenet version adds ricochet and range at the cost of fire/reload speed; strictly more area control.
- Kuva Sobek: the Sobek is the status/armor-strip support pick; the Tenet Arca Plasmor is the raw AoE damage pick. They fill different slots.
- Other Tenet/Kuva shotguns: the ricochet is unique to this family and is the reason to grind the Sister version.
Pick the Tenet Arca Plasmor when your goal is “one shot, whole room,” not “strip one target’s armor.”
Valence Fusion and high-level usage
Like other Sister/Kuva weapons, it reaches level 40 via its Tenet valence, and Valence Fusion lets you fuse a second Tenet Arca Plasmor to raise the bonus or switch the element to the donor’s. For an AoE gun the bonus percentage is usually more valuable than a specific element, so prefer fusing for the higher number unless you need a precise combo. At high Steel Path the ricochet AoE stays relevant because area status does not fall off the way flat damage does; pair it with an Archon Shard (per the Archon Shards guide) for a weak spot. For ranking among primaries, the best weapons list puts it in context, and Steel Path covers where the AoE earns its slot.
A concrete AoE loadout
If you want to skip the theory, here is the build most players land on, using mods you can name and find:
- Point Blank + Primed Point Blank — raw shotgun damage; the biggest per-shot bump.
- Hell’s Chamber — multishot, which multiplies the blast and its ricochets.
- Blunderbuss + Ravage — crit chance and crit damage for the 2×.
- Scattering Inferno (60/60 Heat), Malignant Force (60/60 Toxin), or Frigid Blast (60/60 Cold) — adds the second element for a combined status on the 34% base.
- A fire-rate or reload mod to soften the slow 1.0 / 3.0 cadence.
Note that the signature Acid Shells mod does not apply here — it is a Sobek-family mod. The mods guide covers how the shotgun mod tiers slot together.
Element combos by faction
- Grineer: Heat + innate Radiation → Corrosive-leaning.
- Corpus: Cold + Radiation → Magnetic-leaning.
- Infested: Toxin + Heat → a Corrosive/Viral spread.
Common mistakes
- Trying to use Acid Shells — that is a Sobek-family mod and does nothing on the Tenet Arca Plasmor.
- Treating it like a rapid shotgun — it is a slow, deliberate AoE; plan your reloads around the 3.0s.
- Ignoring the ricochet — the extra range is the whole point; aim to bounce the blast off walls and terrain into grouped enemies.
Reload discipline
With a 10-round magazine and a 3.0s reload, the Tenet Arca Plasmor punishes careless firing. A simple habit: after every two or three shots, reposition to cover and reload rather than emptying the magazine mid-fight. Pair it with a fast secondary — a primer-style sidearm or a damage pistol — so you are never caught empty in a crowd. The ricochet does the area work; your reload timing keeps you alive. Because the blast already hits groups, you rarely need to dump the whole magazine on one target anyway.