Antewise

Warframe Amprex

Updated 25 Oct 2026 Source Base stats from the Warframe Community Developers warframe-items dataset (scripts/materials/warframe/); mechanics and acquisition per the WARFRAME Wiki (wiki.warframe.com); dataset snapshot October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

What the Amprex is

The Amprex is a Corpus beam rifle that fires a continuous high-voltage beam which arcs to nearby enemies. At 22 base Electricity damage per tick, 12 fire rate, and a 100-round magazine, it is built to sustain a stream of chained procs rather than deliver one big hit. The wiki’s own description calls it a crowd-control weapon, and that is the honest read: its value is the arc, not the per-tick number.

Base stats

StatValue
Total damage22 per tick (Electricity)
Damage typeElectricity 22
Critical chance32% at 2.2× multiplier
Status chance22%
Fire rate12 ticks/sec
Magazine100 (reload ~2.6s)
Multishot1
MasteryMR10
Riven disposition1.20x — dispositions are retired, so every weapon uses the same value
NoiseAlarming
TriggerHeld (beam)
IntroducedUpdate 13.1

The two numbers that define it are 12 fire rate and the 100-round magazine. A beam rifle that never stops firing is what lets the chain mechanic do its work — you are not reloading between bursts, you are holding the lane open.

The chain-arcing beam

This is the gun’s identity. The Amprex beam hits a primary target and then arcs to nearby enemies, carrying the Electricity damage and proc to each. Every arc is a fresh chance to apply a status, and at 12 ticks per second those arcs stack fast. The practical effect is crowd control: groups of fodder get chained, procced, and staggered while your damage keeps climbing. The base 22 damage is almost beside the point — the arc is the product.

How you acquire it

The Amprex is a Clan Dojo weapon. You research its blueprint in your Dojo’s Energy Lab, then build it in your Foundry. Because it is Dojo-gated, new players who have not joined a clan will need to do that first; everyone else just needs MR10 to wield it. For the broader weapon-unlock loop, the Kuva and Tenet weapons guide covers the other special-liches, but the Amprex is the simpler Dojo path.

Modding it: crowd control vs damage

There are two honest ways to build the Amprex, and they pull in different directions:

The crowd-control build leans into the arc. Maximize status chance (a 60/60 Electricity mod like High Voltage plus a second 60/60 element), keep fire rate and magazine high, and let the chained procs do the locking-down. Because every arc inherits the beam’s element, boosting Electricity directly strengthens each chained bolt.

The damage build treats it like any crit rifle: Serration for damage, Split Chamber for multishot, Point Strike + Vital Sense to exploit the 32% crit at 2.2×, and Shred for fire rate plus punch-through so the beam reaches through a line of enemies. This trades some CC uptime for harder hits.

For most players the CC build is the reason to own the gun. The mods guide explains how dual-stat (60/60) mods and crit tiers slot together if you want to theorycraft the exact loadout.

Where it shines

  • Swarm content (Infested, Corpus fodder): Defense, Interception, and Exterminate where you want one gun to pin a lane.
  • Lower-to-mid Steel Path: the status pressure keeps enemies off you even when the 22 base damage looks small on paper.
  • Affinity and resource farms: a gun that never stops firing is comfortable for long grind sessions.

It is less ideal as a boss-burst tool — single big hits out-class it there — but as a suppression weapon it stays relevant.

Comparisons with other beams

The Amprex is not the only continuous beam, and the comparison is worth making:

  • Synoid Gammacor: similar beam feel but a sidearm with a smaller magazine; the Amprex wins on sustained fire.
  • Quanta (and Quanta Vandal): beam that also has an alt-fire bubble; more niche than the Amprex’s pure chain.
  • Phage: a beam shotgun with spread rather than a single chain; different role entirely.

Pick the Amprex when your goal is “keep a stream of chained electricity on a crowd,” not “delete one priority target.”

Steel Path and high-level usage

At high Steel Path levels the flat 22 base damage does fall off against heavily scaled enemies. What keeps the Amprex useful is the status layer: Electricity chains plus a combined element still strip and stun, and a primed-status build lets it act as a primer for a Condition Overload melee or a squadmate’s damage. Two practical notes:

  • Slot an Archon Shard if you want to cover a weak spot (Amber for energy/cast economy is a common pick); the Archon Shards guide walks the socketing path.
  • Because damage falls off late, pair the Amprex with a strong secondary or melee rather than expecting it to solo level-cap content. For ranking among primaries, the best weapons list puts it in context.

A concrete crowd-control loadout

If you want to skip the theory, here is the CC build most players land on, using mods you can name and find:

  • Serration + Split Chamber — base damage and multishot; the multishot multiplies every chained bolt.
  • High Voltage (60/60 Electricity) — doubles down on the innate element so the arc stays Electricity-strong.
  • Hellfire (60/60 Heat) or Cryo Rounds (60/60 Cold) — adds the second element for a Corrosive or Viral combo.
  • Point Strike + Vital Sense — if you want to use the 32% crit at 2.2×.
  • Shred — fire rate plus punch-through so the beam reaches through a line of enemies.

That order of priority matters more than the last slot: damage and multishot first, the Electricity pair next, then crit if you bother. The mods guide explains how dual-stat (60/60) mods and crit tiers slot together.

Element combos by faction

  • Grineer (armor): Electricity + Heat/Toxin → Corrosive strips armor.
  • Corpus (shields): Electricity + Cold → Magnetic disables shields fast.
  • Infested: Electricity + Toxin → a Corrosive-style spread; the status pressure matters more than the exact element.

Common mistakes

  • Treating it as a damage rifle and ignoring the arc — the 22 base is low; the value is the chain.
  • Over-investing in crit when the arc already does the work; status builds are simpler and stronger here.
  • Forgetting the 100-round magazine is the point — a beam you reload constantly wastes the gun’s only real advantage.

Frequently asked questions

How do you get the Amprex?

It is a Clan Dojo weapon. Research its blueprint in your Dojo's Energy Lab, then build it in your Foundry. You need Mastery Rank 10 to equip it.

Is the Amprex good in 2026?

For sustained crowd control it still holds up: 12 fire rate, a 100-round magazine, and a beam that arcs to nearby enemies keep a lane locked down. It is not a top single-target DPS rifle, but as a status/CC platform it remains useful into mid Steel Path.

What element should I add to the Amprex?

It is innately Electricity, so the cleanest combo is a 60/60 Electricity mod plus a second element (Toxin for Corrosive, Cold for Viral) so the arc spreads a combined status. Which second element depends on the faction you are farming.

Why is the Amprex considered a crowd-control weapon?

Its beam does not stop at the first target — it arcs to nearby enemies, and those arcs carry Electricity procs. At 12 hits per second the chained procs keep groups stunned and stripped faster than the base 22 damage suggests.

Does the Amprex have an Incarnon adapter?

No. The Amprex is not on the Incarnon weapon list. Its identity is the chain beam and sustained status, not an Incarnon transform.

More Warframe guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.