Antewise

VRising Enemies strategy

Updated 20 Oct 2026 Source Synthesized from published V Rising guides; rewritten in original wording on 20 October 2026 By

The enemies reference becomes a working loadout from here, matched to the threats you meet most.

Overview

Pick enemies by the fight, not the fantasy. The right tool for the room beats the flashy one in your stash.

How Enemies shape your runs

Keep a light and a heavy option. One for the swarm, one for the brute; swapping is faster than dying.

Notable Enemies

  • Giant Rat (Enemies): Giant Rats are hostile Enemies that can be spawned by the structure and by the , as well as found in Gloomrot South.

  • Mosquito (Enemies): es are hostile Enemies found in the Cursed Forest, and are especially common in Mosquito Nests.

  • Banshee (Enemies): Banshees are hostile Enemies that can be spawned by the structure, as well as found in the Ancient Village and the Cursed Village in the Cursed Forest.

  • Ghoul (Enemies): Ghouls also known as Undying Ghouls in-game are hostile Enemies that can be spawned by the structure, as well as found in the Desecrated Graveyard, Infested Graveyard and.

  • Blood Treant (Enemies): s are hostile Enemies that can be spawned by the structure.

  • Blood Harpy (Enemies): Blood Harpies are hostile Enemies spawned by the structure.

  • Mantrap (Enemies): The is a level 20 or 30 enemy that hides underground, springing up when prey approaches.

  • Blood Corpse Pile (Enemies): s are hostile Enemies that can be spawned by the structure.

  • Blood Elemental (Enemies): s are hostile Enemies that can be spawned by the structure.

  • Forest Dweller (Enemies): s are hostile Enemies.

  • Bear (Enemies): s are hostile Enemies.

  • Cursed Bear (Enemies): s are hostile Enemies.

  • Blood Golem (Enemies): s are hostile Enemies that can be spawned by the structure.

  • Blood Witch (Enemies): es are hostile Enemies that can be spawned by the structure.

  • Cursed Wolf (Enemies): s are hostile Enemies.

  • Moose (Enemies): are initially passive Enemies that flee on sight but will defend themselves from pursuing attackers.

  • Iron Golem (Enemies): s are hostile Enemies that bury themselves partially underground until enemies approach.

  • Abomination (Enemies): (formerly called Flesh Golem) is a rare hostile enemy that exclusively spawns out of mutant sludge pools found around Gloomrot South.

Where to focus

Test your enemies against calm targets often. Comfort with the swing matters more than the stat line.

Frequently asked questions

How do I choose a enemies loadout?

Match it to the fights you take most, with a light and a heavy option ready.

Why test on calm targets?

Comfort with the swing beats a better stat you cannot use under pressure.

How often should I rethink it?

After every new zone. Old loadouts stall against new threats.

More VRising guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.