A good VRising base is boring on purpose: everything you need is three steps away. Layout and the items worth stockpiling come first.
Overview
Put your most-used items by the door. The time you save not running across the map adds up to hours across a week.
How Items shape your runs
Think in layers. A wall is not a wall unless something behind it matters enough to protect.
Notable Items
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Bone (Items): Versatile material used to craft a wide variety of objects.
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Blood Essence (Items): An energy source distilled from blood.
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Bone Sword (Items): An all-round weapon that deals slash damage and has a greater effect on vegetation and thickets.
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Clay (Items): Common ceramic material.
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Cloth (Items): Tailoring components are used for crafting clothes, armour and cloaks.
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Clay Mold (Items): A mold of malleable clay used to construct decorative vases.
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Bone Castle Key (Items): By accessing a Level 1 Enemy you can spend 1 Bone Castle key to disable castle defenses, destroy the castle or spend 3 Bone Castle keys to seize.
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Carpet Roll (Items): Tailoring components are used for crafting clothes, armour and cloaks.
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Coarse Thread (Items): Tailoring components are used for crafting clothes, armour and cloaks.
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Blood Rose (Items): Reagent used to craft alchemical potions and magical objects.
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Bone Spear (Items): A spear with a long-ranged attack and deals thrust damage that has a greater effect on creatures.
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Blood Snapper (Items): An uncommon fish that can be pressed into Oil using a Blood Press.
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Blood Rose Seed (Items): Sow this seed in a Growing Plot to make it grow.
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Blood Rose Brew (Items): is a crafted consumable item.
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Blood Rose Potion (Items): is a crafted consumable item.
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Brew of Ferocity (Items): is a crafted consumable item.
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Bone Mace (Items): A heavy weapon that deals blunt damage that has a greater effect on minerals & rocks.
Where to focus
Leave room to grow. The base that fits today becomes the bottleneck tomorrow, so plan the expansion before you need it.
Enemies worth knowing
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Giant Rat (Enemies): Giant Rats are hostile Enemies that can be spawned by the structure and by the , as well as found in Gloomrot South.
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Mosquito (Enemies): es are hostile Enemies found in the Cursed Forest, and are especially common in Mosquito Nests.
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Banshee (Enemies): Banshees are hostile Enemies that can be spawned by the structure, as well as found in the Ancient Village and the Cursed Village in the Cursed Forest.
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Ghoul (Enemies): Ghouls also known as Undying Ghouls in-game are hostile Enemies that can be spawned by the structure, as well as found in the Desecrated Graveyard, Infested Graveyard and.
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Blood Treant (Enemies): s are hostile Enemies that can be spawned by the structure.
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Blood Harpy (Enemies): Blood Harpies are hostile Enemies spawned by the structure.
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Mantrap (Enemies): The is a level 20 or 30 enemy that hides underground, springing up when prey approaches.
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Blood Corpse Pile (Enemies): s are hostile Enemies that can be spawned by the structure.
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Blood Elemental (Enemies): s are hostile Enemies that can be spawned by the structure.
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Forest Dweller (Enemies): s are hostile Enemies.
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Bear (Enemies): s are hostile Enemies.
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Cursed Bear (Enemies): s are hostile Enemies.