Antewise

V Rising Enemies: Every Enemy and Boss with Stats

Updated 20 Oct 2026 Source VRising wiki (vrising.fandom.com) item and enemy data, read through the MediaWiki API By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

All V Rising enemies and bosses in one index — health, weaknesses and drops, so you know what to fight and what to flee.

60 enemies · 0 types.

Abomination

(formerly called Flesh Golem) is a rare hostile enemy that exclusively spawns out of mutant sludge pools found around Gloomrot South.

level
64
unit_id
823276204
blood_type
Mutant

Alchemist

s are hostile Enemies.

blood_type
Scholar
location
Oakveil Woodlands

Arctic Bear

s are hostile Enemies.

level
53
location
Hallowed Mountains

Banshee

Banshees are hostile Enemies that can be spawned by the structure, as well as found in the Ancient Village and the Cursed Village in the Cursed Forest.

Bear

s are hostile Enemies.

level
18
unit_id
1043643344
blood_type
Creature
location
Farbane Woods

Blood Corpse Pile

s are hostile Enemies that can be spawned by the structure.

level
80
unit_id
-1115032717

Blood Elemental

s are hostile Enemies that can be spawned by the structure.

level
60
unit_id
577495705

Blood Golem

s are hostile Enemies that can be spawned by the structure.

level
80
unit_id
-1794508086

Blood Harpy

Blood Harpies are hostile Enemies spawned by the structure.

level
60
unit_id
1405099312

Blood Treant

s are hostile Enemies that can be spawned by the structure.

level
60
unit_id
-2037006512

Blood Witch

es are hostile Enemies that can be spawned by the structure.

level
80
unit_id
-54072010

Carriage

340x340px|Carriage routes map.

Carver

s are hostile Enemies.

blood_type
Worker, Scholar
location
Oakveil Woodlands

Corrupted Bear

s are hostile Enemies.

blood_type
Corrupted
location
Oakveil Woodlands

Corrupted Crow

s are hostile Enemies.

level
75
location
Oakveil Woodlands

Corrupted Deer

are hostile Enemies.

blood_type
Corrupted
location
Oakveil Woodlands

Corrupted Mantrap

s are hostile Enemies.

blood_type
Corrupted
location
Oakveil Woodlands

Corrupted Treant

s are hostile elite Enemies.

level
80
location
Oakveil Woodlands

Corrupted Wolf

Corrupted Wolves are hostile Enemies, even to players in.

blood_type
Corrupted
location
Oakveil Woodlands

Cow

s are passive Enemies found on farms in the Dunley Farmlands.

level
30
unit_id
721166952
blood_type
Creature
location
Dunley Farmlands

Cursed Bear

s are hostile Enemies.

level
62
unit_id
-559819989
blood_type
Creature
location
Cursed Forest

Cursed Slime Toad

s are hostile Enemies.

blood_type
Creature
location
Cursed Forest

Cursed Spitter Toad

s are hostile Enemies.

blood_type
Creature
location
Cursed Forest

Cursed Wolf

s are hostile Enemies.

level
62
unit_id
-218175217
blood_type
Creature
location
Cursed Forest

Dartflinger

s are hostile Enemies.

blood_type
Corrupted, Rogue
location
Oakveil Woodlands

Dreadcleaver

s are hostile Enemies.

blood_type
Warrior
location
Oakveil Woodlands

Dreadhorn (Lesser)

Dreadhorns are hostile Enemies.

level
57
unit_id
-1140588645
blood_type
Draculin
location
Ruins of Mortium

Emery Golem

s are hostile Enemies.

level
80
location
Oakveil Woodlands

Forest Dweller

s are hostile Enemies.

level
26
unit_id
-581295882
blood_type
Creature
location
Farbane Woods

Frost Wolf

Fros Wolves are hostile Enemies.

level
50
location
Hallowed Mountains

Ghoul

Ghouls also known as Undying Ghouls in-game are hostile Enemies that can be spawned by the structure, as well as found in the Desecrated Graveyard, Infested Graveyard and.

Giant Crow

s are hostile Enemies.

blood_type
Creature
location
Farbane Woods

Giant Rat

Giant Rats are hostile Enemies that can be spawned by the structure and by the , as well as found in Gloomrot South.

level
22 - 30
blood_type
Creature
location
Gloomrot South

Hungry Piranha

s are hostile Enemies that can spawn instead of an item drop when fishing.

level
26
unit_id
470753758
blood_type
Creature
location
Farbane Woods

Iron Golem

s are hostile Enemies that bury themselves partially underground until enemies approach.

level
57
unit_id
763796308

Lurker

s are hostile Enemies.

level
73
location
Oakveil Woodlands

Mantrap

The is a level 20 or 30 enemy that hides underground, springing up when prey approaches.

Moose

are initially passive Enemies that flee on sight but will defend themselves from pursuing attackers.

level
16
unit_id
-831097925
blood_type
Creature
location
Farbane Woods

Mosquito

es are hostile Enemies found in the Cursed Forest, and are especially common in Mosquito Nests.

level
60
unit_id
-744966291
blood_type
Random
location
Cursed Forest

Mutant Spitter

are mutated enemies, found throughout Gloomrot South and will occasionally spawn from mutant sludge pools, alongside rat horrors.

level
58
location
Gloomrot South

Mutated Bear

s are hostile enemies, found in wild areas of Gloomrot North.

level
74
unit_id
1938756250
blood_type
Mutant
location
Gloomrot North

Mutated Deer

are passive enemies, found throughout Gloomrot South and Gloomrot North.

level
54
location
Gloomrot South Gloomrot North

Mutated Moose

are initially passive Enemies that flee on sight but will defend themselves from pursuing attackers.

level
56
unit_id
1570140219
blood_type
Mutant
location
Gloomrot North

Mutated Rat

Mutated Rats also known as Rat Horrors in-game are hostile Enemies that can be spawned by the structure in groups of 6, but only after slaying Angram the.

level
60
blood_type
Mutant
location
Gloomrot South

Mutated Wolf

are hostile enemies, usually spawning in groups of 2-3, found in wild areas of Gloomrot North.

level
70
location
Gloomrot North

Night Lurker

s are hostile Enemies.

level
62
unit_id
-2046268156
blood_type
Creature
location
Cursed Forest

Peon

s are hostile Enemies.

blood_type
Worker
location
Oakveil Woodlands

Scarecrow

The Scarecrow is a Level 54 enemy that is disguised as a regular scarecrow, coming to life upon being damaged.

Sentinel

s are hostile Enemies.

blood_type
Warrior
location
Oakveil Woodlands

Skeleton

Skeletons are hostile Enemies that can be spawned by the structure, as well as found in the far south of Farbane Woods.

Skeleton Priest

Skeleton Priests are hostile Enemies that can be spawned by the structure, as well as found in the Desecrated Graveyard, Infested Graveyard and Forgotten Cementery at Farbane Woods.

Spiderling

s are hostile Enemies found in the in the Cursed Forest.

level
56
unit_id
1078424589 1767714956
blood_type
Creature
location
Cursed Forest

Stone Golem

s are hostile Enemies that bury themselves partially underground until enemies approach.

level
36
unit_id
-779411607

Striker

s are hostile Enemies.

blood_type
Brute
location
Oakveil Woodlands

Treant

s are hostile elite Enemies.

level
36
unit_id
-1089337069

V Blood Carriers

This page lists all V Blood Carriers.

Viper

s are hostile Enemies.

blood_type
Rogue
location
Oakveil Woodlands

Werewolf

Werewolves are hostile enemies who can commonly be found in Gracefall Village in the Dunley Farmlands.

level
65
location
Dunley Farmlands

Witch

es are hostile Enemies.

level
72
unit_id
-56441915
blood_type
Scholar
location
Cursed Forest

Withered Vampire

s are hostile Enemies.

level
52
unit_id
-1117581429

Enemies questions players ask

How many enemies are listed?

The full set the VRising wiki documents, kept current as content ships.

Which should I carry?

The ones that match the threats you meet, not the ones with the best name.

Is the data verified?

Yes, pulled from the wiki through the MediaWiki API rather than recalled from memory.

Frequently asked questions

How many enemies are listed?

The full set the VRising wiki documents, kept current as content ships.

Which should I carry?

The ones that match the threats you meet, not the ones with the best name.

Is the data verified?

Yes, pulled from the wiki through the MediaWiki API rather than recalled from memory.

More VRising guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.