Antewise

Which Valheim Weapon Against Which Enemy: Damage Type Chart

Updated 1 Nov 2026 Source valheim.fandom.com creature infoboxes fetched 1 November 2026 for 56 creatures (veryweak / weak / resistant / veryresistant / immune fields) cross-referenced with weapon infobox listed damage; multipliers are 2x very weak, 1.5x weak, 1x neutral, 0.5x resistant, 0.25x very resistant, 0x immune By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Valheim does not have a best weapon — it has a resistance table with seven damage types and six multipliers, and the weapon that wins is the one whose type the target does not resist. This page is that table read backwards: enemy first, weapon second.

Every entry below comes from that creature’s own wiki infobox rather than a summary chart, because the summary charts hide empty cells that shift columns and quietly put a number in the wrong place.

The multiplier scale

TierDamage takenIn practice
Very weak2.0xStone Golem against pickaxe, Greydwarf against fire
Weak1.5xSkeletons against blunt
Neutral1.0xMost matchups
Resistant0.5xLox against slash
Very resistant0.25xYagluth against pierce
Immune0xDrakes against frost

Each damage type is multiplied separately, then summed. A 50 blunt / 45 pierce Porcupine against a target that resists pierce by 0.25x and takes blunt neutrally scores 50 + 11.25 = 61.25, not 95. This is the whole mechanic, and it explains nearly every “why is this weapon bad here” moment in the game.

The Black Forest: the first wall

EnemyWeak (1.5x)ResistsBring
SkeletonBlunt, firePierce 0.5x, frost 0.5x, poison immuneBronze mace
Rancid remainsBlunt, firePierce 0.5x, frost 0.5x, poison immuneBronze mace
TrollPierceBlunt 0.5x, spirit immuneAtgeir or spear
GhostSpiritBlunt, slash and pierce all 0.5x, poison immuneAnything but a spear
GreydwarfFire (2x)Poison 0.5x, spirit immuneAxe, or fire arrows

Skeletons are the reason every Black Forest loadout needs a mace: 52.5 for a bronze mace, 40 for an axe, 22.5 for an atgeir and 17.5 for a spear. Trolls are the mirror image — they take 1.5x pierce and only 0.5x blunt, so the mace you just built is the wrong tool for the forest’s biggest enemy.

The Swamp: two opposite jobs

EnemyWeak (1.5x)ResistsBring
Blob / OozerBlunt, frost, lightningSlash 0.5x, pierce 0.5x, fire 0.5x, poison immuneIron mace
AbominationFireBlunt 0.5x, pierce 0.25x, frost/poison/spirit immuneAxe or sword plus fire
Draugr—Fire 0.5x, poison immuneSlash
WraithFire, spiritBlunt, slash and pierce all 0.5x, frost and poison immuneSilver sword, or a torch
BonemassBlunt, frostSlash 0.5x, fire and pierce 0.25x, poison immuneIron mace

The swamp is where a single loadout stops working. Blobs want the mace; Abominations punish the mace harder than almost anything else in the game. Against an Abomination, Frostner — the best blunt weapon of its tier — lands 17.5 while a black metal axe lands 100.

Wraiths are worth a note: they are weak to both fire and spirit at 1.5x while resisting all three physical types, which makes them one of the few enemies a torch meaningfully hurts.

The Mountains: frost is mostly useless

EnemyWeak (1.5x)ResistsBring
DrakeFireFrost, spirit immuneBow with fire arrows
FenringFirePoison 0.5x, fire 0.25xSlash
UlvPoisonFire 0.25xSlash
Stone GolemPickaxe (2x)Slash 0.5x, pierce 0.5x, fire/frost/poison/spirit immunePickaxe
ModerFireFrost and spirit immune, everything else neutralFire arrows, then melee

This is the biome that breaks Frostner’s reputation. Drakes and Stone Golems are frost immune, Moder is too, and Wraiths elsewhere in the game resist it. A silver sword lands 105 on a Drake where Frostner lands 55.

The Stone Golem’s infobox lists exactly one very-weak entry: pickaxe at 2x. It resists slash and pierce, and is immune to fire, frost, poison and spirit. Blunt is neutral, so a mace functions, but the pickaxe is the only weapon the golem is actually weak to.

The Plains: Lox and Yagluth want opposite things

EnemyWeak (1.5x)ResistsBring
LoxFireBlunt 0.5x, slash 0.5x, frost 0.5xAtgeir or spear
GrowthBlunt, fireSlash and pierce 0.5x, frost 0.5x, poison immuneMace or fire
FulingNothingNothing, spirit immune onlyAny — pure damage race
YagluthNothingPierce 0.25x, fire 0.5x, poison immuneSword
DeathsquitoNothingNothing, spirit immune onlyAny fast weapon

Two enemies, one biome, opposite answers. The Lox you farm hide from resists slash and blunt at 0.5x but takes full pierce, so a black metal atgeir lands 105 where an axe lands 50. Yagluth is very resistant to pierce at 0.25x and also halves fire, so the same atgeir lands 26 where a black metal sword lands 95. Carrying both is not redundancy here — it is the biome’s actual requirement.

The Mistlands: physical damage is halved

EnemyWeak (1.5x)ResistsBring
Seeker—Blunt, slash, pierce all 0.5x, spirit immuneHimminafl or Mistwalker
Seeker SoldierFrost on the abdomenBlunt/slash/pierce 0.5x on the bodyHit the abdomen, or use element damage
Seeker Brood—Blunt/slash/pierce 0.5xAny non-physical source
TickPierce—Any
Gjall—Fire 0.5x, spirit immunePierce the egg sacs
The Queen—Pierce 0.5x, spirit immuneSlash or blunt
MorgenLightningBlunt/slash/pierce 0.5x, fire 0.5xHimminafl or Dundr

Every physical type is halved here, which is the largest damage wall in the game and the reason the Mistlands pushes players into element damage. Himminafl’s 40 lightning is untouched by that resistance, so it lands 82.5 against a Seeker where a Krom — whose slash half lists 65 higher — lands 75. Against a Morgen, which takes 1.5x lightning, Himminafl reaches 102.5.

The Ashlands: spears and bows fall off

EnemyWeak (1.5x)ResistsBring
Charred WarriorSpiritPierce 0.5x, fire 0.25x, poison immuneSlayer, Dyrnwyn, Flametal mace
Charred MarksmanSpiritSame as aboveSame
Fallen ValkyrieSpiritFire 0.5x, poison immuneSlash
Lava BlobBlunt, frost, lightningPierce and poison 0.5x, fire immuneFlametal mace
BonemawFrostPoison 0.5x, fire and spirit immuneFrostner or Staff of Frost
MorgenLightningPhysical 0.5x, fire 0.5xHimminafl
Fader—Pierce 0.5x, fire and spirit immuneSlayer or Flametal mace

A Splitnir’s 135 pierce lands 67.5 on a Charred Warrior; a Slayer’s 170 slash lands the full 170. An Ash Fang bow lands 41 — worse than a Plains-tier sword. This is the one biome where a plain Flametal mace at 135 beats a spear with a higher listed number.

Four habits that cost the most

  1. Carrying one weapon. The Plains alone needs two opposite picks, and the swamp needs three. A weapon rack is not vanity — it is the resistance table made physical.
  2. Trusting the tooltip. Frostner lists 95 total and lands 17.5 against an Abomination. Read the target before the number.
  3. Upgrading the wrong entry. Frostner gains +6 frost per level and nothing to blunt or spirit; Porcupine gains +6 pierce and nothing to blunt. Upgrade the type you actually use it for.
  4. Ignoring the odd weakness. Stone Golems take 2x from a pickaxe and Greydwarves take 2x from fire. The single very-weak entry on an infobox is usually the cheapest answer in the game.

Frequently asked questions

What weapon should I use against Bonemass?

Blunt or frost. Bonemass is weak to both at 1.5x, resistant to slash at 0.5x, very resistant to fire and pierce at 0.25x, and immune to poison. An iron mace lands 82.5, a Frostner 112.5, and a bronze spear only 8.8.

Why is my mace useless against an Abomination?

An Abomination is resistant to blunt at 0.5x and very resistant to pierce at 0.25x, immune to frost, poison and spirit, and weak to fire at 1.5x. Frostner, the best blunt weapon of its tier, lands 17.5 against it while a black metal axe lands the full 100.

What kills a Stone Golem?

A pickaxe. Stone Golems take 2x pickaxe damage — their only very-weak entry — while resisting both slash and pierce at 0.5x and being immune to fire, frost and poison. Blunt stays neutral at 1.0x, so a mace works but a pickaxe works twice as well.

Do Seekers resist all physical damage?

Yes. Seekers, Seeker Soldiers and Seeker Broods are resistant to blunt, slash and pierce — all three physical types at 0.5x — and immune to spirit. Their abdomen is a separate weak zone, and non-physical damage such as lightning or frost is not reduced.

What is the Ashlands' damage weakness?

Spirit, at 1.5x, on every Charred enemy plus Fallen Valkyries. Charred enemies also resist pierce at 0.5x, take 0.25x from fire and are immune to poison, so slash and blunt keep full value while spears and bows lose half.

More Valheim guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.