Raiding is an economy
Every raid is a sulfur bill. You are trading farmed sulfur for a chance at someone else’s loot, so count the cost first.
Raiding tools
Each tool fits a target size. Pick the cheapest one that opens the wall you face.
- Explosive ammo — cheap, opens wooden doors and weak walls
- Satchel charges — mid cost, good on wood and sheet metal
- Rockets — the standard raid cost, works on stone and metal
- C4 — the heaviest cost, for armored cores
Scout before you spend
Walk the base before you commit explosives. Count doors, check for honeycomb, and look for a soft side.
Find the weak path
Bases have layers, but most have a cheapest path. A wooden door behind a stone shell can beat six rockets through walls.
Sulfur is the real cost
Sulfur decides how big a raid you can fund. Farm it before you plan the raid, not after you run dry.
Raid at the right hour
Offline bases do not shoot back, but online raids let you take active loot. Pick the risk you can handle.
Bring a counter-raid kit
Other players will come to the noise. Bring guns and a way out, so the raid does not end with you losing your own kit.
Seal and loot fast
Once the core opens, take loot and go. Every minute inside is a minute for defenders to arrive.
Expect to lose some
Raids fail. Budget sulfur so a bad raid does not wipe the stock you need for the next base.