Antewise

Rust Launch Site Guide 2026

Updated 31 Oct 2026 Source Cross-checked against whenisforcewiperust.com Launch Site guide (puzzle route, Bradley HP and rocket costs, crate and barrel counts, scrap total, radiation 52, ~8 scientists), 4noobs.co/wiki/rust/how-to-launch-site (two-fuse chain, CCTV codes, layout zones), rustlite.com/wiki/monuments/launch-site (51 rads/s strongest zone, 50% protection cap, per-piece protection table, ~3 NPCs), frozen-rust.com rust-launch-site (9 scientists, 2 fuses, recyclers, workbenches). Note: sources disagree on scientist count (3–9) and recycler count (1–2) — reported as ranges, not resolved. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Launch Site is the single largest monument in Rust and one of its highest-tier loot locations. It is also the one that punishes showing up unprepared: heavy radiation inside the buildings, scientists patrolling the facility, and a Bradley APC that engages on sight and can end your run in seconds.

The payoff is the deepest loot pool of any monument — three elite crates behind the red door, a hackable crate, and the Bradley’s own drop.

Before you go

BringWhy
Hazmat suit (or full radiation protection)Interior zones hit ~51 rads/s
Anti-radiation pillsProtection caps at 50%, so 1 rad/s always lands
2 electric fusesTwo separate fuse boxes, each consumed on use
Green + red keycardBring your own red — the site does not reward one
Food, bandages, medsSustaining a long run in radiation
A Workbench 2 rifle and 200+ roundsNine-odd scientists plus counters

The puzzle, in order

  1. Flip the timed power switch by the rocket scaffolding, then complete the jumping puzzle across the gantry and press the button at the far end.
  2. First fuse — at the green door by the fuel silos, insert the fuse and flip its switch.
  3. Second fuse — at the box near the two blue containers, which powers the red door.
  4. Swipe the red card at the main building to open the loot rooms holding the three elite crates.

The puzzle rooms are not in a straight line — expect to cross open, high-risk ground between steps, and plan your route to avoid the Bradley’s patrol path.

Bring spares. Fuses are consumed on use, and dying mid-run costs you the ones you already placed.

Radiation, and what actually blocks it

ZoneRads/s
Launch Site (strongest)~51
Military Tunnels26
Airfield11
Missile Silo~81

The highest reported figure for the Launch Site interior is about 51 rads per second — comparable to the 52 reported elsewhere. The game caps radiation protection at 50%, so even a full hazmat suit leaves 1 rad per second getting through.

ProtectionRads through
Hazmat suit (50%)1
Common-clothes kit (~39%)12
Nothing51

Anti-radiation pills remove 75 accumulated radiation, at a cost of 5 hydration — use them for whatever still gets through.

The Bradley APC

The Bradley has 1,000 HP, takes damage from explosives only, and has no weak spot.

MethodCostNotes
7 HV rockets~1,400 sulfurCheapest reliable kill
3 C4—Fastest kill
Regular rocketsFar moreWorks, but costs much more

Every rocket after the first deploys a smoke screen and spawns heavy scientists, so burst it down fast to skip the later waves. Fight it from inside a building. When it dies it drops 3 APC crates of high-tier loot rather than dropping items directly.

If you are not geared to fight it, do not. Use the underground tunnels to avoid its patrol path entirely — they also offer lower visibility and a safer route across the site.

Loot and layout

AreaWhat is there
Outer perimeterBarrels and basic crates — radiation begins immediately, sightlines are long and exposed
Main yard and rocket areaBarrels and crates; Bradley patrols, cover is limited
Main buildingMilitary and elite crates, the primary puzzle chain, multiple floors
Red keycard room3 elite crates and 2 advanced blueprint fragments
Underground tunnelsCrates and barrels, alternate movement routes
Bradley crates3 crates on destruction

A full clear is worth roughly 568 scrap once you recycle what you do not want at the on-site recycler. (A lower figure of about 185 scrap reflects opening each container once on spawn, without the Bradley or the red room.)

The site also has a hackable locked crate — but that pings the whole map for 15 minutes, so only start it if you have the numbers to hold the site.

Source disagreement, flagged deliberately: reported scientist counts range from about 3 (at full population) to 9, and on-site recyclers are listed as one or two across sources. Treat both as ranges rather than fixed values.

CCTV codes

LAUNCHSITE1
LAUNCHSITE2
LAUNCHSITE3
LAUNCHSITE4
LAUNCHSITE5

Common mistakes

  • Forgetting a fuse. Two separate boxes, each consumed.
  • Not bringing your own red card. The Launch Site spends one; it does not give one. Earn it at the Airfield first.
  • Staying too long in the red room. It is the most camped room on the site.
  • Lingering after the Bradley dies. The loot drop attracts the whole server.
  • Crossing open ground while the Bradley is active. Use the tunnels.

Frequently asked questions

What keycards do you need for the Launch Site?

A green keycard and a red keycard, plus two electric fuses. Unlike the green-card monuments, the Launch Site spends a red card rather than rewarding one, so you must bring your own — normally earned at the Airfield. Neither card is consumed when you swipe it, so one red card opens the Launch Site repeatedly.

How do you do the Launch Site puzzle in Rust?

Flip the timed power switch by the rocket scaffolding and complete the jumping puzzle across the gantry, pressing the button at the far end. Insert your first fuse at the green door by the fuel silos and flip its switch. Insert the second fuse at the box near the two blue containers to power the red door. Finally swipe your red card at the main building to open the loot rooms with the three elite crates.

How many fuses does the Launch Site need?

Two. There are two separate fuse boxes, one behind the green door by the silos and one near the blue containers, and each needs its own fuse. Fuses are loot only, cannot be crafted, and are consumed on use — bring exactly two, plus spares if you plan more than one run.

How much radiation is at the Launch Site?

The strongest zone is about 51 rads per second, versus the Airfield at 11 and Military Tunnels at 26 (the Missile Silo is hotter, at about 81). Protection is capped at 50%, so 1 rad per second always gets through even in a hazmat suit — carry anti-radiation pills for the remainder. Anti-radiation pills take 75 off accumulated radiation and 5 off your hydration.

Do you need a hazmat suit for the Launch Site?

For the interior, yes. A hazmat suit gives the full 50% the game counts. A cheap mixed kit of common clothes reaches only about 39%, leaving 12 rads a second getting through. You can scout the outside in lighter gear, but do not enter the red card building without proper protection.

How do you kill the Bradley APC?

It has 1,000 HP, takes explosive damage only and has no weak spot. The cheapest reliable kill is 7 HV rockets (around 1,400 sulfur); the fastest is 3 C4. Each rocket after the first deploys a smoke screen and spawns heavy scientists, so burst it down quickly to skip later waves. Fight it from inside a building. It drops 3 APC crates when destroyed.

How much loot is at the Launch Site?

Behind the red card door are 3 elite crates and 2 advanced blueprint fragments. Across the site there are around 35 crates and 56 barrels, and killing the Bradley adds 3 APC crates. A full clear is worth roughly 568 scrap once you recycle components at the on-site recycler. (One source gives a lower on-spawn figure of about 185 scrap for opening each container once — the difference is Bradley crates and the red room.)

What CCTV codes work at the Launch Site?

LAUNCHSITE1, LAUNCHSITE2, LAUNCHSITE3, LAUNCHSITE4 and LAUNCHSITE5, entered into a Computer Station to scout activity before you commit.

Can you solo the Launch Site?

Theoretically yes, practically no. The combination of scientists, mandatory radiation protection and the Bradley APC makes it one of the hardest solo activities in Rust. A duo or trio is recommended.

More Rust guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.