Items fall into clear roles: consumables that keep you going, charms that change a build, and realm cards that open travel.
Consumables
Food, healing and buff items. Carry a small stack of each, and replace them before every trip.
Charms and trinkets
Passive effects you equip. They are the easiest way to push a build in a specific direction.
Realm cards
Crafted items that open portals. Treat them as consumables and keep spares for a realm that paid well.
Quick reference
Real entries pulled from the Nightingale data set. Cross-check them against the Nightingale database when you plan a build.
- Luminous Spore (Plant Fibre (Luminous Spore)): Luminous Spore is a crafting resource wi
- Barberry (Raw Berries (Barberry)): Barberry is a crafting resource and Food
- Blueberry (Raw Berries (Blueberry)): Blueberry is a crafting Resource and Foo
- Chokecherry (Raw Berries (Chokecherry)): Chokecherry is a crafting resource and F
- Metal: Zinc
- Flower: Wildflower (Flower (Wildflower)): Wildflower is a crafting resource and Fo
- Carrot (Vegetable (Carrot)): Carrot is a crafting resource and Food i
- Flower: Chamomile (Flower (Chamomile)): Chamomile is a crafting resource and Foo
- Flower: Sunflower (Flower (Sunflower)): Sunflower is a crafting resource and Foo
- Flower: Marigold (Flower (Marigold)): Marigold is a crafting resource and Food
- Flower: Dahlia (Flower(Dahlia)): Dahlia is a crafting resource and Food i
- Flower: Tulip (Flower (Tulip)): Tulip is a crafting resource and Food it
- Flower: Cape Aloe (Flower (Cape Aloe)): Cape Aloe is a crafting resource and Foo
- Flower: Snapdragon (Flower (Snapdragon)): Snapdragon is a crafting resource and Fo
- Flower: Delphinium: Delphinium is a crafting resource and Fo
- Plant: Coffee Cherry: Coffee Cherry is a crafting resource and
- Dulcet Lapis: Dulcet Lapis is a crafting resource and
- Carnute Ichor: Carnute Ichor is a crafting resource and
- Bound Fibre: Bound Fibre is a crafting resource withi
- Metal: Titanium