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Nightingale sends you through portals into a chain of realms. Each one is a fresh map with its own resources and rules, and your gear decides whether a realm is a payday or a loss.
All Nightingale guides
Your first hours, what to build, and what to ignore.
Start Best Starting LoadoutNo classes exist. Maul 80 damage vs Sword 38 for the same Ingot, and why the bow is ineffective against Automatons.
Mechanics How Realms and Cards WorkRealm cards, difficulty and how travel is unlocked.
Mechanics Crafting and Stations GuideStation order, refinement chains and upgrade paths.
World Resource GuideWhich resources to farm and what each becomes.
World Item GuideItem categories and what each one is for.
Gear Gear and Weapons GuideWeapon types, tiers and how upgrades actually work.
Gear Charms GuideHow charms work and which ones suit a build.
Survival Building and Shelter GuideBases, respite and what shelter protects against.
Survival Hunger, Fatigue and InjuryKeeping stats stable while you travel.
Enemies Enemy GuideFae, hostile creatures and how to answer each.
Enemies Boss and Vault GuideSet-piece encounters and what they reward.
Progression Essence and UpgradesHow essence is earned and where to spend it.
Multiplayer Co-op and Solo PlayHow the game changes with a group.
Practice Tips and Common MistakesThe habits that waste a whole realm run.
Reference tables
Two tables pulled from the wiki: every resource with what it refines into, and every item group with its role. Read them before you plan a crafting line.
Data notes
The tables above are built from the game wiki's own pages. Where a figure matters, we mark it and check it before publishing it as fact. Pages with incomplete source data are marked rather than filled with guesses.
Found something wrong? Tell us. Corrections are the fastest way this hub improves.