Antewise

Megabonk Wave Guide — Reading the Spike

Updated 18 Oct 2026 Source Megabonk game mechanics; written from play, not from a numeric dataset By
Data status: This page explains mechanics and decision rules. Where a precise number matters we say so and mark it, rather than guessing.

Waves are not a steady climb. They spike, then ease, then spike harder.

The shape

Flat waves sit between spikes. Use the flat ones to bank gold and build coverage. The spike is where a thin board breaks, so build before it, not during.

Read the wave

Each wave throws a mix: more enemies, tougher ones, or a new lane. The wave database lists what each sends, so you can see the spike and cover it first.

The spike

Pressure spikes before bosses and at set marks. A board that clears flat waves can still break on a spike if one lane is thin. Deepen the weak lane before the mark.

The gap

Most wave deaths are a lane you missed for the enemy type that wave sent. Cover the type, not just the count. A gap ends the run regardless of your best unit.

The placement guide covers where to put units so they actually meet the wave.

Frequently asked questions

Do waves get harder evenly?

No. Pressure spikes at set waves, often before a boss. The flat waves between are where you bank and build, not where you relax.

How do I read a wave?

Check what it throws: more enemies, tougher enemies, or a new lane. The wave database lists each one, so you can see the spike before it lands.

What ends a run on a wave?

A lane you did not cover for the enemy type that wave sends. Most losses are a gap the wave exposed, not the wave's raw size.

More Megabonk guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.