Antewise

Megabonk Progression Guide — What Carries Between Runs

Updated 18 Oct 2026 Source Megabonk game mechanics; written from play, not from a numeric dataset By
Data status: This page explains mechanics and decision rules. Where a precise number matters we say so and mark it, rather than guessing.

Progression is what makes the next run start ahead. Spend unlocks where they compound.

What carries

Unlocks and upgrades persist between runs. Each run opens with more than the last, so progression is the long game under the waves.

Unlock the gap

Unlock the role your board lacks, not the flashy one. An unlock that fixes the first-wave gap compounds through every later wave more than a late toy.

Deepen the pair

After the gap, unlock the merge that deepens your core pair. A run that opens covered and scaled clears further than one that opens strong but thin.

The path

Start with the first-wave need, then the pair, then the spike. Progression spent in that order makes every run start stronger than the one before.

The best builds guide shows the board the unlocks should serve. Unlock toward that.

Spend meta currency on the board you play

Progression unlocks (new bonkers, starting gold, perks) carry between runs. Unlock the bonkers the best builds guide uses first, then the economy perks that fund merges. Scattered unlocks that do not fit your board waste progression currency you cannot get back quickly. Starting gold upgrades let you merge one wave earlier, which compounds across the run.

What carries into endless

Everything meta carries, so a focused progression tree makes the next endless start stronger. The endless guide covers the board shape that benefits most; unlock toward that shape, not toward a unit you never field.

Frequently asked questions

Does anything carry between runs?

Yes. Unlocks and upgrades you earn persist, so each run starts with more than the last. Spend early unlocks on what the first waves need.

What should I unlock first?

The unit or boost that fixes your first-wave gap. An unlock that helps the start compounds through every later wave more than a late-game toy.

How do I start stronger?

Unlock the role your board lacks, then the merge that deepens it. A run that opens covered clears further than one that opens with a hole.

More Megabonk guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.