Every weapon in Mega Bonk has an “Affected by” list on the wiki — the stats that actually change how that weapon behaves when you upgrade it. That list is the single most useful piece of information about a weapon, and it is almost never what players look at when they argue about which weapon is best.
This page uses it to answer the question properly. All 29 weapons below come from the Mega Bonk Wiki’s Weapons page, and the stat counts are counted from that table, not estimated.
How many of the 29 weapons each stat scales
| Stat | Weapons affected | Share of the 29 |
|---|---|---|
| Damage | 27 | 93% |
| Projectile Count | 24 | 83% |
| Size | 23 | 79% |
| Projectile Speed | 12 | 41% |
| Duration | 8 | 28% |
| Crit Chance | 7 | 24% |
| Knockback | 6 | 21% |
| Projectile Bounces | 4 | 14% |
| Crit Damage | 4 | 14% |
Damage, Projectile Count and Size are the only three stats that scale more than two thirds of the weapon pool. Everything else is situational. That is the whole argument for building into those three first: a Damage upgrade you pick up is useful on 27 of 29 weapons, while a Projectile Bounces upgrade is dead weight on 25 of them.
The flip side matters too. No weapon lists Attack Speed. The Cooldown Tome gives Attack Speed, but it is not a weapon stat — it changes your fire rate independently of what the weapon itself scales with. Treat it as a separate multiplier, not as a replacement for Damage or Projectile Count.
All 29 weapons, with unlock requirement and scaling stats
| Weapon | What it does | How to unlock | Affected by |
|---|---|---|---|
| Flamewalker | Leaves a trail of fire behind you | Default | Size, Projectile Count, Duration, Damage |
| Sword | Slashes through multiple enemies | Default | Size, Projectile Count, Damage, Knockback |
| Lightning Staff | Summons lightning to smite nearby enemies | Default | Damage, Projectile Bounces, Projectile Count, Size |
| Firestaff | Shoots fireballs that explode on impact | Default | Projectile Speed, Size, Damage, Projectile Count |
| Chunkers | Summons chunky rocks that orbit around you | Default | Size, Damage, Knockback, Projectile Speed, Projectile Count |
| Bone | Throws bones that bounce off enemies | Default | Damage, Projectile Bounces, Projectile Speed, Knockback, Projectile Count |
| Bow | Shoots arrows that pierce enemies | Default | Crit Chance, Crit Damage, Damage, Projectile Count, Projectile Speed, Size |
| Revolver | Fires multiple bullets at enemies | Kill 7,500 enemies | Crit Chance, Crit Damage, Damage, Projectile Bounces, Projectile Count, Projectile Speed |
| Aegis | Blocks incoming attacks and sends out shockwaves | Block 500 damage with armor as Sir Oofie | Projectile Count, Size, Damage, Knockback |
| Bananarang | Throws bananas that return to the owner | Find the hidden Banana | Damage, Projectile Count, Projectile Speed, Size |
| Aura | Damages enemies in an area around you | Take no damage for 2 minutes | Damage, Size |
| Axe | Throws spinning axes that deal area damage | Kill 2,000 enemies using the Sword | Projectile Count, Duration, Damage, Size |
| Space Noodle | Attaches to a nearby enemy, damaging enemies in between | Complete Desert Tier 2 as Tony McZoom | Damage, Size, Duration |
| Sniper Rifle | Fires piercing bullets, can be manually aimed | Get Precision Tome to level 10 | Damage, Projectile Count, Size |
| Slutty Rocket | Fires homing missiles | Kill 15,000 enemies as CL4NK | Projectile Speed, Projectile Count, Damage, Crit Chance |
| Shotgun | Fires a spread shot, stronger at close range, manually aimed | 5% chance from a Tumbleweed on Desert Stage 2 | Crit Chance, Damage, Knockback, Projectile Count, Size |
| Mines | Deploys mines that explode when enemies get close | Kill 7,500 enemies with Slutty Rocket | Duration, Damage, Size, Projectile Count |
| Wireless Dagger | Fires smart daggers at your enemies | Get the Lightning Staff to level 15 | Projectile Count, Projectile Speed, Damage, Projectile Bounces |
| Frostwalker | Freezes and damages enemies in an area around you | Freeze 1,000 enemies with the Ice Cube | Damage, Size, Duration |
| Tornado | Sends out tornadoes, knocking enemies back | Charge a Charge Shrine during a Sandstorm on Desert | Knockback, Damage, Size, Projectile Speed, Projectile Count |
| Dexecutioner | A piercing blade, small chance to instantly execute | Kill 12,500 enemies using the Sword | Crit Chance, Damage, Size, Projectile Count |
| Blood Magic | Summons blood magic; 5% chance to raise Max HP on kill | Get the Bloody Tome to level 12 | Damage, Projectile Count, Size |
| Black Hole | Shoots a black hole that pulls enemies in | Get Knockback Tome to level 10 | Duration, Damage, Size, Projectile Count |
| Poison Flask | Throws toxic flasks, area damage and poison | Kill Scorpionussy Miniboss on Desert 3 times | Damage, Duration, Projectile Count, Projectile Speed, Size |
| Katana | A sharp blade that targets the closest enemy | 5% chance from a Tumbleweed on Desert Stage 1 | Size, Duration, Projectile Count, Damage, Crit Chance, Crit Damage |
| Dice | Throws dice dealing 1-6 damage; rolling a 6 permanently raises Crit Chance | Get Luck Tome to level 12 | Size, Crit Chance, Damage, Crit Damage, Projectile Speed, Projectile Count |
| Hero Sword | Slashes through enemies and fires a slashing projectile | Defeat a Stage Boss with no items, powerups or shrines | Damage, Projectile Count, Projectile Speed, Size |
| Corrupted Sword | Slashes both directions, more damage at low HP | Get Cursed Tome to level 20 in under 10 minutes | Not listed on the wiki |
Corrupted Sword and Black Hole are the two the wiki leaves incomplete — Corrupted Sword has no stats listed at all, and Black Hole’s stat list is empty on the Weapons page. We are not going to invent numbers for them.
How the 29 weapons are actually unlocked
| Unlock route | Weapons | What that means for you |
|---|---|---|
| Default | 7 | Your first runs draw from these seven only |
| Special challenge | 8 | No-damage runs, sandstorm shrines, boss races |
| Kill quota | 6 | Sword 2,000 -> Axe; 7,500 -> Revolver; 12,500 -> Dexecutioner |
| Tome level | 5 | Precision 10 -> Sniper Rifle; Knockback 10 -> Black Hole; Bloody 12 -> Blood Magic; Luck 12 -> Dice; Cursed 20 in 10 min -> Corrupted Sword |
| Rare drop | 2 | Shotgun and Katana, both 5% from a Desert Tumbleweed |
Only 7 of 29 weapons are available on a fresh account, and the majority of the rest are gated behind playing something else first. That is why “best weapon” advice for a new player and for a player with 50 hours is a completely different answer.
The best weapon combos, by shared scaling
The logic is simple and checkable: two weapons that share a stat both benefit from the same upgrade. So pair weapons with the largest overlap.
| Combo | Shared stats | Count |
|---|---|---|
| Bow + Dice | Crit Chance, Crit Damage, Damage, Projectile Count, Projectile Speed, Size | 6 |
| Bow + Revolver | Crit Chance, Crit Damage, Damage, Projectile Count, Projectile Speed | 5 |
| Bow + Katana | Crit Chance, Crit Damage, Damage, Projectile Count, Size | 5 |
| Revolver + Dice | Crit Chance, Crit Damage, Damage, Projectile Count, Projectile Speed | 5 |
| Katana + Dice | Crit Chance, Crit Damage, Damage, Projectile Count, Size | 5 |
| Chunkers + Tornado | Damage, Knockback, Projectile Count, Projectile Speed, Size | 5 |
| Firestaff + Chunkers | Damage, Projectile Count, Projectile Speed, Size | 4 |
| Sword + Chunkers | Damage, Knockback, Projectile Count, Size | 4 |
Bow + Dice is the strongest pairing in the game — both weapons are scaled by all six stats they share, so literally any offensive upgrade you take feeds both. The catch is the cost: Dice requires the Luck Tome at level 12, and the Luck Tome itself has a 0.01% drop chance from killing an enemy. Bow, on the other hand, is unlocked by default, so the realistic early version of this combo is Bow + Chunkers or Bow + Firestaff, which share four stats and need no unlocks at all.
Among the seven default weapons the ceiling is lower but the cost is zero: Sword + Chunkers and Chunkers + Bow share Damage, Knockback, Projectile Count and Size.
Picking a weapon for your character
Each of the 20 characters has a fixed starting weapon, so “best weapon for Fox” has a literal answer — and then a build answer on top of it.
| Character | Starting weapon | Stats to feed it |
|---|---|---|
| Fox | Firestaff | Damage, Projectile Count, Projectile Speed, Size |
| Calcium | Bone | Damage, Knockback, Projectile Bounces, Projectile Count, Projectile Speed |
| CL4NK | Revolver | Crit Chance, Crit Damage, Damage, Projectile Bounces, Projectile Count, Projectile Speed |
| Sir Oofie | Sword | Damage, Knockback, Projectile Count, Size |
| Megachad | Aura | Damage, Size only |
| Ogre | Axe | Damage, Duration, Projectile Count, Size |
| Ninja | Katana | Crit Chance, Crit Damage, Damage, Duration, Projectile Count, Size |
| Birdo | Tornado | Damage, Knockback, Projectile Count, Projectile Speed, Size |
| Noelle | Frostwalker | Damage, Duration, Size |
Megachad is the cheapest character to build: Aura scales with only Damage and Size, so every other stat you invest in is wasted on his weapon. He is also the character whose unlock asks you to take the Damage Tome to level 7, which tells you exactly what the designers expect you to build.
CL4NK and Ninja are the most stat-hungry: both starting weapons take six stats, including Crit Damage, which only four weapons in the game use at all. If you are playing either, Precision Tome is not optional.
For the full character passives see the best character page, for the Tomes that feed these stats see best Tomes, and for how the pieces combine see the synergy guide. If you are still deciding what to play at all, start with the unit tier list and the progression guide.