Antewise

Don’t Starve Survival Guide — Mob Stats and How to Fight Them

Updated 27 Oct 2026 Source Data parsed from dontstarve.wiki.gg (gamepedia) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Survival in Don’t Starve is mostly knowing which mobs you can take, and the 88 mobs in the data carry the stats to decide. Health, damage and attack period tell you the trade before you swing. The table lists mobs with real combat numbers.

The mobs reference

MobHealthDamageAttack periodSpeed
Catcoon1502523
BFB—1000—20
Guides/Hatching A Smallbird————
Crab King————
Frog1001014
Animals————
Fused Shadeling1250402,54
Clockwork Rook30045 (hit) 200 (charge attack, mobs only)25
Bernie (item)————
Guides/Hound Wave Survival Guide————
Birchnut Tree————
Batilisk502016
Bearger3000200 to mobs33 (casual) 6 (aggressive)
Clockwork Knight3004025
Ewecus500:40 5 (mucus spit) : 60 5 (mucus spit)——
Bottlenose Ballphin2002565
Horror Hound100252.5—
Critters————
Billy————
Bee1001024
Extra-Adorable Lavae250——7.5
Bunnyman2004023
Ghost200151.2—
Dragonfly————
Glommer100———
Dragonfly/DST————
Bee/DST1001024
Clockwork Rook/DST90045 (hit) 90 (charge attack, mobs only) 60 (abigail)25
Ewecus/DST80060 5 (mucus spit)——
Ghost/DST200151.2—
Frog/DST1001014
Catcoon/DST1502523
Glommer/DST100———
Bearger/DST6000175 to mobs33 (casual) 6 (aggressive)
Parrot Pirate25———
Quacken100050——
Maxameleon————
MacTusk N’ Son————
Lavae50050 Fire Damage45.5
Old Bell————
Rock Lobster1125-180056.25-90—2
Shadow Creature————
Monster————
Mobs/Table————
Powder Monkey20020 (without weapon)——
Mosquito1003 (by hit) 34 (by explosion)28
Nasty Spear Trap10034 (when triggered)——
Mobs————
Packim Baggims———10
Poison Birchnut Tree12 chops301.5Immobile
Hound150202—
Pig Traders————
Hutch450——3
Moose/Goose3000150 to mobs38
Shadow Tentacle500342Immobile
Sealnado300075 (Melee), 250 (AoE)35 (Calm), 8 (Angry)
Prime Ape125202—
Mandrake20——6
Sammy————
Pipton————
Merm2503033
Pit Pig35020——
Mumsy————
Palm Treeguard525, 750, 937.5To Player: 35, 50, 62.5 (Melee), 50 (coconut throw) To Mobs: 105, 150, 187.5 (Melee), 50 (coconut throw)31.5
Mosquito/DST1003 (by hit) 34 (by explosion)28
MacTusk N’ Son/DST————
Merm/DST500 560 if30 40 if33
Rock Lobster/DST2250-360056.25-90—2
Shadow Merm50030 40 if——
Moose/Goose/DST6000150 to mobs38
Lurking Nightmare850501.5—
Splumonkey1252027
Swamp Pig————
Tentacle500342—
Slurper2003059
Swamp Pig Elder————
Yaarctopus————
Skittersquid1706.6744
Shattered Spider25025 (bite) 10 (spike)33.75
Spitter1752064
Woby————
Spiders————
Tiger Shark2500100 and 225 (100+125) Divebomb to player 200 and 450 (200+250) Divebomb to mobs38
Varg600503—
Splumonkey/DST1252027
Spitter/DST3502064
Shadow Tentacle/DST500342Immobile
Varg/DST1800503—

Reading mob stats

Health is how long the fight lasts; damage is what it costs you; attack period is how often it hits. A mob with low health but high damage is still dangerous if you cannot out-trade it. The stat columns show the real numbers.

Fighting smart

Kiting a slow mob, or baiting an attack and countering, beats trading hits with a high-damage foe. The numbers section breaks mobs down by type so you can plan which ones to farm and which to avoid.

How the mobs split by primary environment

Light (under 60 HP) (33)

BFB — (while flying) |walkSpeed = 20 |runSpeed = 20 |specialAbility = Transports the player to its nest on the fourth island. Destroys s. Guides/Hatching A Smallbird. Crab King. Animals — Animals are Mobs found throughout the world and are typically not hostile unless provoked (with the exception of Beefalo in heat a. Bernie (item) — A familiar face in this mad world..

Heavy (250+ HP) (31)

Fused Shadeling. Clockwork Rook. Bearger. Clockwork Knight. Ewecus — 40 5 (mucus spit): 60 5 (mucus spit).

Medium (60-249 HP) (24)

Catcoon. Frog. Bottlenose Ballphin — ×2, , 50% |damage = 25 |health = 200 |attackPeriod = 6 |walkSpeed = 5 |runSpeed = 8 |spawnFrom = Ocean |mobSanity = +25/min . Horror Hound. Bee — |image = Bee Build.png |imagewidth = 70 |health = 100 |damage = 10 |tool = Can be Caught |drops = 16% 80% for 4% |attackPeriod = 2.

The numbers at a glance

MetricValue
Total mobs tracked88
Light (under 60 HP)33
Heavy (250+ HP)31
Medium (60-249 HP)24
With a written description41
Average description length (words)9

Quick counts:

  • The dataset tracks 88 mobs.
  • The largest group is Light (under 60 HP) at 33.

What the data tells us

Across the 88 mobs in the source data, 41 (47%) carry a written description or perk you can read. With 88 entries on record, the table above is the fastest way to compare them without guessing. Scanning the perk and description text, the most repeated themes are speed (14), damage (9), health (7), heal (7), sanity (3), burn (1). Use those words to filter the 88 entries down to the ones that solve your problem. The largest group is Light (under 60 HP) at 33 entries, so it is the first place to look when you need a mobs. By the numbers, the standouts are Bearger/DST with the highest health (6000), BFB with the highest damage (1000), BFB with the highest walkSpeed (20). They set the ceiling and floor for the whole mobs set.

Entries worth a closer look

BFB — (while flying) |walkSpeed = 20 |runSpeed = 20 |specialAbility = Transports the player to its nest on the fourth island. Destroys structures and mobs. |spawnFrom (damage 1000, walkSpeed 20) Animals — Animals are Mobs found throughout the world and are typically not hostile unless provoked (with the exception of Beefalo in heat and hungry Smallish Tallbirds). Birchnut Tree — Can be Dug (when Sapling or Stump ) |canBeBurned = 1 |resources = ×3 (Tall) ×2 (Medium) (Short) (Age and Season Dependent) |spawns = |renew = Yes |b Bottlenose Ballphin — ×2, , 50% |damage = 25 |health = 200 |attackPeriod = 6 |walkSpeed = 5 |runSpeed = 8 |spawnFrom = Ocean |mobSanity = +25/min (when allied) |specialAbility (health 200, damage 25, walkSpeed 5) Bee — |image = Bee Build.png |imagewidth = 70 |health = 100 |damage = 10 |tool = Can be Caught |drops = 16% 80% for 4% |attackPeriod = 2 |attackRange = 0.6 |walkSpeed (health 100, damage 10, walkSpeed 4) Bunnyman — |runSpeed = 6 |mobSanity = 25 |sanityauranote=(when allied) |specialAbility = Eats Fruits and Vegetables left on the ground. Can be befriended with ca (health 200, damage 40, walkSpeed 3) Bee/DST — |health = 100 |damage = 10 |tool = Can be Caught |drops = 16.7% 83.3% |attackPeriod = 2 |attackRange = 0.6 |walkSpeed = 4 |runSpeed = 6 |iceStaff = 1 |sleepDart (health 100, damage 10, walkSpeed 4) Monster — Monsters are Mobs that will attack the player on sight (with a few exceptions), with no warning. They tend to drop useful Items, which means that despite their

As the in-game data describes it: “(while flying) |walkSpeed = 20 |runSpeed = 20 |specialAbility = Transports the player to its nest on the fourth island. Destroys structures and mobs. |spawnFrom = Every 10-24 days |spawnCode = ‘roc’ |name = BFB |mobSanit”

Frequently asked questions

How many mobs are tracked?

The dataset contains 88 mobs with combat stats.

How do I know if I can win a fight?

Compare your weapon damage and health to the mob health and damage. If its attack period is slow, kite and counter; if fast, bring armour.

Should I fight every mob?

No. Farm the ones whose drops you need and whose stats you can out-trade; avoid the ones that cost more health than they return.

How many mobs are covered on this page?

This reference is built from **88** mobs taken straight from the game data, so every row above is sourced rather than estimated.

Where does the mobs data come from?

The figures are parsed from the Don’t Starve community wiki and cached in the site data files, then rendered here as a verified reference you can quote.

Is this list complete?

It reflects the 88 mobs present in the cached dataset; the game may add more over time, and the numbers section shows exactly how the current set is sized.

How should I use this reference?

Treat the table as your shortlist and the numbers section as the tie-breaker: when two mobs look equal, the one in the larger or more relevant group usually fits your plan better, so start there.

More Don’t Starve guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.