Survival in Don’t Starve is mostly knowing which mobs you can take, and the 88 mobs in the data carry the stats to decide. Health, damage and attack period tell you the trade before you swing. The table lists mobs with real combat numbers.
The mobs reference
| Mob | Health | Damage | Attack period | Speed |
|---|---|---|---|---|
| Catcoon | 150 | 25 | 2 | 3 |
| BFB | — | 1000 | — | 20 |
| Guides/Hatching A Smallbird | — | — | — | — |
| Crab King | — | — | — | — |
| Frog | 100 | 10 | 1 | 4 |
| Animals | — | — | — | — |
| Fused Shadeling | 1250 | 40 | 2,5 | 4 |
| Clockwork Rook | 300 | 45 (hit) 200 (charge attack, mobs only) | 2 | 5 |
| Bernie (item) | — | — | — | — |
| Guides/Hound Wave Survival Guide | — | — | — | — |
| Birchnut Tree | — | — | — | — |
| Batilisk | 50 | 20 | 1 | 6 |
| Bearger | 3000 | 200 to mobs | 3 | 3 (casual) 6 (aggressive) |
| Clockwork Knight | 300 | 40 | 2 | 5 |
| Ewecus | 500 | :40 5 (mucus spit) : 60 5 (mucus spit) | — | — |
| Bottlenose Ballphin | 200 | 25 | 6 | 5 |
| Horror Hound | 100 | 25 | 2.5 | — |
| Critters | — | — | — | — |
| Billy | — | — | — | — |
| Bee | 100 | 10 | 2 | 4 |
| Extra-Adorable Lavae | 250 | — | — | 7.5 |
| Bunnyman | 200 | 40 | 2 | 3 |
| Ghost | 200 | 15 | 1.2 | — |
| Dragonfly | — | — | — | — |
| Glommer | 100 | — | — | — |
| Dragonfly/DST | — | — | — | — |
| Bee/DST | 100 | 10 | 2 | 4 |
| Clockwork Rook/DST | 900 | 45 (hit) 90 (charge attack, mobs only) 60 (abigail) | 2 | 5 |
| Ewecus/DST | 800 | 60 5 (mucus spit) | — | — |
| Ghost/DST | 200 | 15 | 1.2 | — |
| Frog/DST | 100 | 10 | 1 | 4 |
| Catcoon/DST | 150 | 25 | 2 | 3 |
| Glommer/DST | 100 | — | — | — |
| Bearger/DST | 6000 | 175 to mobs | 3 | 3 (casual) 6 (aggressive) |
| Parrot Pirate | 25 | — | — | — |
| Quacken | 1000 | 50 | — | — |
| Maxameleon | — | — | — | — |
| MacTusk N’ Son | — | — | — | — |
| Lavae | 500 | 50 Fire Damage | 4 | 5.5 |
| Old Bell | — | — | — | — |
| Rock Lobster | 1125-1800 | 56.25-90 | — | 2 |
| Shadow Creature | — | — | — | — |
| Monster | — | — | — | — |
| Mobs/Table | — | — | — | — |
| Powder Monkey | 200 | 20 (without weapon) | — | — |
| Mosquito | 100 | 3 (by hit) 34 (by explosion) | 2 | 8 |
| Nasty Spear Trap | 100 | 34 (when triggered) | — | — |
| Mobs | — | — | — | — |
| Packim Baggims | — | — | — | 10 |
| Poison Birchnut Tree | 12 chops | 30 | 1.5 | Immobile |
| Hound | 150 | 20 | 2 | — |
| Pig Traders | — | — | — | — |
| Hutch | 450 | — | — | 3 |
| Moose/Goose | 3000 | 150 to mobs | 3 | 8 |
| Shadow Tentacle | 500 | 34 | 2 | Immobile |
| Sealnado | 3000 | 75 (Melee), 250 (AoE) | 3 | 5 (Calm), 8 (Angry) |
| Prime Ape | 125 | 20 | 2 | — |
| Mandrake | 20 | — | — | 6 |
| Sammy | — | — | — | — |
| Pipton | — | — | — | — |
| Merm | 250 | 30 | 3 | 3 |
| Pit Pig | 350 | 20 | — | — |
| Mumsy | — | — | — | — |
| Palm Treeguard | 525, 750, 937.5 | To Player: 35, 50, 62.5 (Melee), 50 (coconut throw) To Mobs: 105, 150, 187.5 (Melee), 50 (coconut throw) | 3 | 1.5 |
| Mosquito/DST | 100 | 3 (by hit) 34 (by explosion) | 2 | 8 |
| MacTusk N’ Son/DST | — | — | — | — |
| Merm/DST | 500 560 if | 30 40 if | 3 | 3 |
| Rock Lobster/DST | 2250-3600 | 56.25-90 | — | 2 |
| Shadow Merm | 500 | 30 40 if | — | — |
| Moose/Goose/DST | 6000 | 150 to mobs | 3 | 8 |
| Lurking Nightmare | 850 | 50 | 1.5 | — |
| Splumonkey | 125 | 20 | 2 | 7 |
| Swamp Pig | — | — | — | — |
| Tentacle | 500 | 34 | 2 | — |
| Slurper | 200 | 30 | 5 | 9 |
| Swamp Pig Elder | — | — | — | — |
| Yaarctopus | — | — | — | — |
| Skittersquid | 170 | 6.67 | 4 | 4 |
| Shattered Spider | 250 | 25 (bite) 10 (spike) | 3 | 3.75 |
| Spitter | 175 | 20 | 6 | 4 |
| Woby | — | — | — | — |
| Spiders | — | — | — | — |
| Tiger Shark | 2500 | 100 and 225 (100+125) Divebomb to player 200 and 450 (200+250) Divebomb to mobs | 3 | 8 |
| Varg | 600 | 50 | 3 | — |
| Splumonkey/DST | 125 | 20 | 2 | 7 |
| Spitter/DST | 350 | 20 | 6 | 4 |
| Shadow Tentacle/DST | 500 | 34 | 2 | Immobile |
| Varg/DST | 1800 | 50 | 3 | — |
Reading mob stats
Health is how long the fight lasts; damage is what it costs you; attack period is how often it hits. A mob with low health but high damage is still dangerous if you cannot out-trade it. The stat columns show the real numbers.
Fighting smart
Kiting a slow mob, or baiting an attack and countering, beats trading hits with a high-damage foe. The numbers section breaks mobs down by type so you can plan which ones to farm and which to avoid.
How the mobs split by primary environment
Light (under 60 HP) (33)
BFB — (while flying) |walkSpeed = 20 |runSpeed = 20 |specialAbility = Transports the player to its nest on the fourth island. Destroys s. Guides/Hatching A Smallbird. Crab King. Animals — Animals are Mobs found throughout the world and are typically not hostile unless provoked (with the exception of Beefalo in heat a. Bernie (item) — A familiar face in this mad world..
Heavy (250+ HP) (31)
Fused Shadeling. Clockwork Rook. Bearger. Clockwork Knight. Ewecus — 40 5 (mucus spit): 60 5 (mucus spit).
Medium (60-249 HP) (24)
Catcoon. Frog. Bottlenose Ballphin — ×2, , 50% |damage = 25 |health = 200 |attackPeriod = 6 |walkSpeed = 5 |runSpeed = 8 |spawnFrom = Ocean |mobSanity = +25/min . Horror Hound. Bee — |image = Bee Build.png |imagewidth = 70 |health = 100 |damage = 10 |tool = Can be Caught |drops = 16% 80% for 4% |attackPeriod = 2.
The numbers at a glance
| Metric | Value |
|---|---|
| Total mobs tracked | 88 |
| Light (under 60 HP) | 33 |
| Heavy (250+ HP) | 31 |
| Medium (60-249 HP) | 24 |
| With a written description | 41 |
| Average description length (words) | 9 |
Quick counts:
- The dataset tracks 88 mobs.
- The largest group is Light (under 60 HP) at 33.
What the data tells us
Across the 88 mobs in the source data, 41 (47%) carry a written description or perk you can read. With 88 entries on record, the table above is the fastest way to compare them without guessing. Scanning the perk and description text, the most repeated themes are speed (14), damage (9), health (7), heal (7), sanity (3), burn (1). Use those words to filter the 88 entries down to the ones that solve your problem. The largest group is Light (under 60 HP) at 33 entries, so it is the first place to look when you need a mobs. By the numbers, the standouts are Bearger/DST with the highest health (6000), BFB with the highest damage (1000), BFB with the highest walkSpeed (20). They set the ceiling and floor for the whole mobs set.
Entries worth a closer look
BFB — (while flying) |walkSpeed = 20 |runSpeed = 20 |specialAbility = Transports the player to its nest on the fourth island. Destroys structures and mobs. |spawnFrom (damage 1000, walkSpeed 20) Animals — Animals are Mobs found throughout the world and are typically not hostile unless provoked (with the exception of Beefalo in heat and hungry Smallish Tallbirds). Birchnut Tree — Can be Dug (when Sapling or Stump ) |canBeBurned = 1 |resources = ×3 (Tall) ×2 (Medium) (Short) (Age and Season Dependent) |spawns = |renew = Yes |b Bottlenose Ballphin — ×2, , 50% |damage = 25 |health = 200 |attackPeriod = 6 |walkSpeed = 5 |runSpeed = 8 |spawnFrom = Ocean |mobSanity = +25/min (when allied) |specialAbility (health 200, damage 25, walkSpeed 5) Bee — |image = Bee Build.png |imagewidth = 70 |health = 100 |damage = 10 |tool = Can be Caught |drops = 16% 80% for 4% |attackPeriod = 2 |attackRange = 0.6 |walkSpeed (health 100, damage 10, walkSpeed 4) Bunnyman — |runSpeed = 6 |mobSanity = 25 |sanityauranote=(when allied) |specialAbility = Eats Fruits and Vegetables left on the ground. Can be befriended with ca (health 200, damage 40, walkSpeed 3) Bee/DST — |health = 100 |damage = 10 |tool = Can be Caught |drops = 16.7% 83.3% |attackPeriod = 2 |attackRange = 0.6 |walkSpeed = 4 |runSpeed = 6 |iceStaff = 1 |sleepDart (health 100, damage 10, walkSpeed 4) Monster — Monsters are Mobs that will attack the player on sight (with a few exceptions), with no warning. They tend to drop useful Items, which means that despite their
As the in-game data describes it: “(while flying) |walkSpeed = 20 |runSpeed = 20 |specialAbility = Transports the player to its nest on the fourth island. Destroys structures and mobs. |spawnFrom = Every 10-24 days |spawnCode = ‘roc’ |name = BFB |mobSanit”