Crafting order decides your Don’t Starve run, and the 24 craftable items in the data show what is possible. Build the items that solve your immediate need — light, food, warmth — before the situational ones. The table lists craftables with real perks.
The craftable items reference
| Item | Type | Perk | Stack |
|---|---|---|---|
| Bisque | — | x3 x1 /foodType = Meat /icon = Bisque.png /image = Bisque Dropped.png | 40 |
| Bird Whistle | — | For calling birds. Did you make it too big? | Does not stack |
| Bio Data | — | Data is used to craft Circuits for WX-78. | 40 |
| Brain of Thought | — | Allows building things without having them prototyped first. Allows cr | Does not stack |
| Books | — | Books are items craftable by Wickerbottom. They can be read several ti | — |
| Deconstruction Staff | — | Clean and efficient destruction. | Does not stack |
| Cobblestones | — | Build your own road to nowhere. | 10 |
| Deconstruction Staff/DST | — | Turns crafted items and structures into their ingredient parts based o | Does not stack |
| Cobblestones/DST | — | Build your own road to nowhere. | 20 |
| Gold Nugget | — | : ×1.25 (), ×0.5 (), ×0.25 (), ×0.15 (), &time | 20 |
| Goat Milk | — | Fresh from the source. | 40 |
| Forging Hammer | — | User hits a spell-circle-sized area, stunning and doing 30 damage to a | — |
| Fossil Fragment | — | Can build an Odd Skeleton. | 40 |
| Hammer | — | : :Always available. /tab = Tools /perk = Deconstructs structures /cra | Does not stack |
| House Expansion Permit | — | Add that den you’ve always talked about. | Does not stack |
| Inedibles | — | Inedible is one of the Food Value that can be used to cook in the Croc | — |
| Meated Nettles | — | x2 x1 x1 /foodType = Meat /spoil = 8 Days /stack = 40 /hpRestored = 20 | 40 |
| Non-renewable resources | — | This page lists all non-renewable items in the game that can be used u | — |
| Pig Skin | — | /hungerRestored =10 /hpRestored = 10 /sanityRestored = 0 /stack = 40 / | 40 |
| Scalemail | — | Wrapped in the scales of the Dragonfly, it makes you immune to fire. | Does not stack |
| Sawhorse | — | Quit horsing around and make some furniture. | — |
| Spelunker’s Bridge Kit | — | Suspend your disbelief and cross that bottomless pit. | 10 |
| Substrate Extrapolator | — | Make the Ocean smaller! Permanently. Restrictions apply. | 20 |
| Wood Wall | — | /tool = Can be Hammered /canBeBurned = 1 /image = Wood Wall Build.png/ | — |
Build for the need
A crafting recipe perk is its only reason to exist. The type column groups items by purpose; the perk column shows the effect. Build in the order your survival demands, not by what looks impressive.
Order beats abundance
Crafting everything wastes resources. The numbers section breaks craftables down by type so you can prioritise the categories that keep you alive — light and food first.
The numbers at a glance
| Metric | Value |
|---|---|
| Total craftable items tracked | 24 |
| Unknown | 24 |
| With a written description | 24 |
| Average description length (words) | 20 |
Quick counts:
- The dataset tracks 24 craftable items.
- The largest group is Unknown at 24.
What the data tells us
Across the 24 craftable items in the source data, 24 (100%) carry a written description or perk you can read. With 24 entries on record, the table above is the fastest way to compare them without guessing. Scanning the perk and description text, the most repeated themes are sanity (4), hunger (3), food (3), durability (2), damage (2), fire (1). Use those words to filter the 24 entries down to the ones that solve your problem. The largest group is Unknown at 24 entries, so it is the first place to look when you need a craftable items. By the numbers, the standouts are Hammer with the highest damage (17), Wood Wall with the highest health (200). They set the ceiling and floor for the whole craftable items set.
Entries worth a closer look
Bisque — x3 x1 |foodType = Meat |icon = Bisque.png |image = Bisque Dropped.png |crafting = Cooked in a Crock Pot |hpRestored = 60 |hungerRestored = 18.75 |sanityRestored Books — Books are items craftable by Wickerbottom. They can be read several times at the cost of sanity to trigger several type of events. Only Wickerbottom and Maxwell Gold Nugget — : ×1.25 (), ×0.5 (), ×0.25 (), ×0.15 (), ×0.066 (), ×1-8 (Details) () : 25% ×2-3 () Ocean () : ×2 () () (17%) () Hammer — : :Always available. |tab = Tools |perk = Deconstructs structures |crafting_text =:×3 ×3 ×2 :×3 ×3 ×6 |damage = 17 |durability = 75 uses (Hammering) |droppedBy (damage 17) Inedibles — Inedible is one of the Food Value that can be used to cook in the Crock Pot. Many Crock Pot recipes have restrictions on the amount of Inedible items they accep Pig Skin — |hungerRestored =10 |hpRestored = 10 |sanityRestored = 0 |stack = 40 |icon = Pig Skin.png |image = Pig Skin Dropped.png |droppedBy =: 25% 25% 24px|link=Pig Hous Wood Wall — |tool = Can be Hammered |canBeBurned = 1 |image = Wood Wall Build.png|Phase 3 Wood Wall Build Phase 2.png|Phase 2 Wood Wall Build Phase 1.png|Phase 1 Wood Wall (health 200) Meated Nettles — x2 x1 x1 |foodType = Meat |spoil = 8 Days |stack = 40 |hpRestored = 20 |hungerRestored = 37.5 |sanityRestored = 5 |cooktime = 20 seconds |priority = 1 |crafting
As the in-game data describes it: “x3 x1 |foodType = Meat |icon = Bisque.png |image = Bisque Dropped.png |crafting = Cooked in a Crock Pot |hpRestored = 60 |hungerRestored = 18.75 |sanityRestored = 5 |cooktime = 20 sec |priority = 30 |spoil = 10 Days |sta”