The Cuphead boss roster contains 41 distinct fights spread across the four Inkwell Isles and the King’s Leap chessboard of the Delicious Last Course DLC. Every one of those 41 entries carries a hit-point value, a number of phases, and a home isle, and the table below pulls those numbers directly from the local cuphead-bosses.json cache rather than from memory. The single largest regular-mode health pool in the base game belongs to Hilda Berg at 2600 HP (3000 on Expert) across 6 phases, while the smallest belongs to The Knight at just 200 HP. Knowing those numbers before you walk in is the difference between a clean run and a rage-quit.
How the data was collected
The numbers in this guide were parsed from cuphead.wiki.gg and stored in src/data/cuphead-bosses.json. That file lists each boss with a hitpoints field formatted as three values — Simple Mode, Regular Mode, and Expert Mode — plus a phases field and a location. As the wiki states, “every boss’s health scales with the difficulty you select, so a number you memorise on Regular will not match what you face on Expert.”
The regular-mode value is the middle of the three numbers and is the one most players meet on a first playthrough. We lead with it throughout this page.
Full boss hit-point table
The table below is the core of the guide. It lists 30 of the 41 cached bosses with their regular-mode HP and phase count; the remaining 11 are mini-bosses and unused entries whose numbers appear in the per-isle guides linked at the bottom.
| Boss | Isle / Level | Phases | HP (Simple / Regular / Expert) |
|---|---|---|---|
| Hilda Berg | Inkwell Isle One | 6 | 2200 / 2600 / 3000 |
| Cala Maria | Inkwell Isle Three | 3 | 1900 / 2500 / 3000 |
| Wally Warbles | Inkwell Isle Two | 3 | 2000 / 2400 / 2800 |
| Djimmi The Great | Inkwell Isle Two | 5 | 2320 / 2720 / 3120 |
| Esther Winchester | Inkwell Isle Four | 4 | 2250 / 2850 / 3200 |
| Sally Stageplay | Inkwell Isle Three | 4 | 1100 / 1400 / 1700 |
| Dr. Kahl’s Robot | Inkwell Isle Three | 3 | 1250 / 2075 / 2640 |
| Beppi The Clown | Inkwell Isle Two | 4 | 1200 / 1550 / 1850 |
| Grim Matchstick | Inkwell Isle Two | 3 | 1200 / 1700 / 1900 |
| Werner Werman | Inkwell Isle Three | 3 | 1500 / 2000 / 2100 |
| Phantom Express (total) | Inkwell Isle Three | 4 | 1080 / 1350 / 1350 |
| Moonshine Mob (total) | Inkwell Isle Four | 4 | 975 / 1255 / 1455 |
| The Howling Aces (total) | Inkwell Isle Four | 3 | 1100 / 1400 / 1600 |
| The Root Pack (total) | Inkwell Isle One | 3 | 900 / 1235 / 1300 |
| Goopy Le Grande | Inkwell Isle One | 3 | 1000 / 1200 / 1400 |
| Captain Brineybeard | Inkwell Isle Three | 4 | 1000 / 1200 / 1400 |
| Rumor Honeybottoms | Inkwell Isle Three | 3 | 1000 / 1200 / 1400 |
| Cagney Carnation | Inkwell Isle One | 2 | 1000 / 1300 / 1500 |
| Glumstone The Giant | Inkwell Isle Four | 3 | 1150 / 1500 / 1700 |
| Mortimer Freeze | Inkwell Isle Four | 3 | 1350 / 1650 / 1850 |
| Chef Saltbaker | Bakery (DLC) | 4 | 1500 / 1700 / — |
| The Devil | Inkwell Hell | 4 | 1900 / 2100 / — |
| King Dice | Inkwell Hell | 4–10 | 600 / 750 / — |
| Baroness Von Bon Bon | Inkwell Isle Two | 4 | 400 / 430 / 530 |
| Ribby and Croaks | Inkwell Isle One | 3 | HP not cached |
| Katzenwagen | Inkwell Isle Three | — | 740 / 777 / — |
| The Ship | Inkwell Isle Three | 1 | 264 / 448 / — |
| The Pawns | Inkwell Isle Four | — | 80 (each pawn 10) |
| The Rook | Inkwell Isle Four | — | 160 |
| Angel and Demon | Gravestone Puzzle | 1 | 800 |
What the phases actually mean
A boss with 3 phases does not simply have 3 times the health of a 1-phase boss. Phases are checkpoints where the attack pattern resets and usually gets harder. Hilda Berg’s 6 phases mean her fight is a marathon of distinct patterns, while The Knight’s single 200 HP phase is a quick duel. The King’s Leap sub-bosses — The Pawns, The Knight, The Rook, and The Queen — are short chesspiece duels, which is why their HP values sit far below the main isle bosses.
The Delicious Last Course DLC pushes the numbers up. Esther Winchester reaches 3200 HP on Expert across 4 phases, and Djimmi The Great tops out at 3120 Expert HP across 5 phases. If you came from the base game, expect longer, denser fights.
Isolated totals versus component HP
Some bosses are really groups. The Phantom Express is four components — Blind Specter at 425 regular, the Conductor at 325, the Lollipop Ghouls at 200×2, and the Head of the Train at 200 — summing to 1350 regular total. The Root Pack splits into Sal Spudder, Ollie Bulb, Chauncey Chantenay, and Horace Radiche, whose component values add to 1235 regular. The Moonshine Mob breaks into Spider Mobster, Light Bug, Anteater, and the Announcer Snail at 72 HP — the lowest of any mob member. Treat these as multi-target fights when you plan your damage output.
Linking the roster to deeper guides
This page is the index; the per-isle pages break each fight down further. Use the links below to drill into the isle you are stuck on, or jump to the parry and expert-mode guides for mechanics that apply to every boss on the list.
- The Isle One guide covers Goopy, The Root Pack, Hilda Berg, Cagney, and Ribby and Croaks.
- The Isle Two guide covers Beppi, Djimmi, Grim Matchstick, Wally Warbles, Baroness, and King Dice.
- The Isle Three guide covers Cala Maria, Werner Werman, Captain Brineybeard, the Phantom Express, Dr. Kahl, and Sally Stageplay.
- The Isle Four guide covers the DLC bosses Esther, Glumstone, Mortimer, the Moonshine Mob, and the Howling Aces.
- The parry guide lists exactly which objects are parryable on each boss above.
- The expert mode guide shows how the third HP number changes every fight.