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All 41 Cuphead Bosses — Full Reference, Real Numbers

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There are 41 Bosses in Cuphead. The real question is never “what exists” but “which one fits the situation you are in” — so this page lays the full set out with the numbers that actually decide a pick, grouped so you can jump straight to the cluster that matches your run.

The full Bosses list

NameTypeHitpointsNotes
The RookDLC & Special160The Rook is the fourth boss fought in the King’s Leap within the Delicious Last Course. He is encountered in the Dungeons. The Rook overall takes on the appearance of a medieval executioner, with his overall design giving him an intimidating appearance, a stereotype of executioners.
The PawnsIsle Four80The Pawns are a group of the King of Games’ champions in the DLC. They are the first boss in The King’s Leap. Their battle takes place in a hallway with a rafter on top for them to attack from, and the Knight can be faced after their defeat. The pawns each have a round and pink head, a round nose and a wide mouth. They have a body shape similar to a chess pawn piece, with round bottoms and noodle-y blue limbs. Their armor sports a golden protector which goes around the waist. It is red on the plate with a golden diamond pattern around it. Each pawn also wears yellow shoes on their feet.
Sally StageplayIsle Three1100Sally Stageplay is a boss in Inkwell Isle Three. Her fight takes place in the level Dramatic Fanatic, which takes place in a theatre that she was working in. She was seen in the E3 2017 trailer for a couple of frames. Cuphead and his friends have to go through four scenes in Sally Stageplay’s act during their fight against her.
The Root PackIsle One450The Root Pack is a group of four root vegetables residing on Inkwell Isle One, and the boss of the Botanic Panic! level. Sal Spudder is a potato, Ollie Bulb is an onion with a big purple nose, and Chauncey Chantenay is a carrot with forehead creases that hide his third eye. All of these root vegetables are rather large compared to Cuphead and Mugman. The last member is Horace Radiche, a radish with tall leaves, purple nose and eyebrows, green sclera, sharp teeth, and brown arms.
Dr. Kahl’s RobotIsle Three1250Dr. Kahl’s Robot is a boss in Cuphead comprised of the titular mad scientist along his giant robot, itself known as the Automaton. It appears in Inkwell Isle Three, in Junkyard Jive!. The Automaton is a grayish, giant humanoid robot. It has a hatch on its head which leads to a cockpit from where Dr. Kahl controls it. An antenna springs out of its forehead, which can fire substantially large lasers. There are two slots in its torso, at the height of the abdomen and the heart, from where the majority of the explosives within the robot is shot. It has glimmering yellow eyes and bears many automatic lights of the same color through its body, such as in its shoulders and knuckles, around its forehead and torso sides, and even in its antenna. Although not shown in-game, the Automaton’s lower half is comprised of squarish, boxlike hips and rubbery legs similar to its arms. It also has nostrils.
Rumor HoneybottomsDLC & Special1000Rumor Honeybottoms is a boss in Cuphead, making her lair in Honeycomb Herald. She resides in Inkwell Isle Three. Cuphead fights her in a vertical autoscroll level that is constantly filling with boiling honey and resembles a cross between a workplace and a beehive. Rumor is a very large queen bee. She has red lipstick, a round yellow nose and a yellow and peach colored muzzle.
Baroness Von Bon BonIsle Two400Baroness Von Bon Bon is a character of Cuphead residing in Inkwell Isle Two, and the main boss of the Sugarland Shimmy level with her candy-based, anthropomorphic castle fortress Whippet Creampup. Baroness Von Bon Bon has a very feminine appearance and color palette, mainly composed of pinks.
Demon BatDLC & Special800The Demon Bat is an unused boss in Cuphead. The Demon Bat was a horned bat who would’ve been fought in a hell-like environment. The bat would rest in a coffin, and would open and free his bats, which you would need to dodge in order to succeed, he would also chase the player(s) around by flapping his wings. The Demon Bat was a large black bat, with red wings, and small horns attop his head. The bat didn’t have any legs, only a stubby tail, he would also have pink lips, accompanied with a large pink nose. He also had gray rings around his eyes.
Sir Waffington IIIIsle Two250Sir Waffington III is one of the multiple minor bosses fought in the Sugarland Shimmy boss level of Inkwell Isle Two. She is a subject randomly summoned by Baroness Von Bon Bon, the level’s primary boss. Sir Waffington III is a large, brown-colored, slightly cube-shaped, flying waffle with squarish eyes and nutcracker-like teeth. Her “hat” and a pair of wings appears to be made out of butter.
Phantom ExpressIsle Three400The Phantom Express is a boss in Cuphead that appears in Inkwell Isle Three. It resides in the level Railroad Wrath and consists of Blind Specter, the Conductor, the Lollipop Ghouls, and the Head of the Train.
Djimmi The GreatIsle Two2320Djimmi The Great is one of the two flying bosses fought in Inkwell Isle Two, the other being Wally Warbles. He is encountered in the level Pyramid Peril. His battle takes place in the air, so Cuphead and his companions have to fight him with airplanes in their attempts to get his contract. Djimmi The Great is a muscular red genie wearing a turquoise vest with a yellow inside, and a turban the same color as his vest that has a red gem and a large white feather on it. Djimmi is almost always seen with his cob pipe clenched between his teeth. He also wears black and cream arm bands and light blue pants. In official art for the Switch version of Cuphead, he has a tail that matches his body. His shoes appear to be magic genie lamps.
Esther WinchesterIsle Four2250Sheriff Esther Winchester is one of the new bosses from the DLC, fought during High-Noon Hoopla. Her level takes place in a desert plain. She was first revealed in the Game Awards trailer, and is the first and only shoot-‘em-up boss in the DLC (although the gang fights her on the ground, or rather, near the ground). She is also the guardian of the Western Plains of DLC Island and the keeper of the Desert Limes. Esther has the usual western apparel for cowboys and cowgirls, while also being a cow in her entirety. She has a puff of curly hair, white horns, and a big snout with two gaping buck teeth. She wears a light blue hat with a pink flower for decoration. She wears a red bandana around her neck, a yellow shirt, pale yellow gloves with tassels, a red belt with a golden buckle, light blue trousers with white woolly chaps, and a pair of yellow boots with spurs.
Beppi The ClownIsle Two1200Beppi The Clown is a boss in Cuphead that is fought in the Carnival Kerfuffle level of Inkwell Isle Two. Beppi is a tall clown with a red and blue clown suit with a blue and a red diamond drawn on each side, as well as a collar that has blue and red triangles on the sides with the top and bottom of the collar being white. He also seems to have a red and white face as well as a small black top hat. He also has yellow eyes with black pupils, red and blue eyebrows, a long red nose, and short eyelashes.
Moonshine MobIsle Four439The Moonshine Mob is a crime syndicate fought during the level Bootlegger Boogie in The Delicious Last Course. They are the keepers of the Distillery Dough. The entire mob is composed of a spider, caterpillar, light bug, anteater, snail and many flies (alongside living barrels of moonshine).
Ribby and CroaksIsle One—Ribby and Croaks are a boss duo in Cuphead. They are fought and encountered in the level Clip Joint Calamity on Inkwell Isle One. Although they are separate during the first two phases of the fight, they still share the same health pool. The duo seem to be wood frogs, but Croaks is a brown frog with a light salmon underside and he wears a maroon belt, brown boxing gloves and red pants/leggings. Ribby is a green frog who is shorter than Croaks, and has a yellowish white underside. He wears red boxing gloves, a red belt and white pants/leggings.
Glumstone The GiantIsle Four1150Glumstone The Giant is one of the new bosses in the DLC, fought in the level Gnome Way Out. He is the keeper of the Gnome Berries. Glumstone is a giant that wears roughly-tailored clothes. His head has a few bruises with bald spots similar to the peaks of a mountain and his beard lays across the battlefield where the player(s) actually have to walk on. He has a big red nose and a few missing teeth, with pink puffy cheeks and thick eyebrows. Though not shown in-game, he wears open-toe sandals and a blue belt.
The QueenIsle Four—The Queen is a boss making her appearance in the DLC. She is fought in The King’s Leap in Inkwell Isle Four as the final opponent. Cuphead and company fight her in what seems to be the Throne Room of the castle. She appears to be the wife of the King of Games. The Queen has a red and blue long-sleeved dress patterned with diamonds. She also has yellow skin and a floating head and lanky arms with a scepter with blue and pink jewels on the top. She wears lipstick, diamond earrings, and a royal crown with the same blue and pink jewels on her scepter. Her ruffle collar, crown and the tall cylindrical body make her look like a queen chess piece.
Wally WarblesIsle Two2000Wally Warbles is a bird boss that can be found in Inkwell Isle Two. He appears in the level Aviary Action!, which is an airplane level. Wally is a red-headed, blue-feathered bird who wears a cuckoo clock for armor that hides most of his body save for his legs, wings, and head. His legs are disguised as a pendulum before the battle with him begins. He has red and blue feathers and an orange beak and feet. Inside the clock resides his son.
Chef SaltbakerDLC & Special1500Chef Saltbaker is the hidden main antagonist and final boss of Cuphead: The Delicious Last Course. He is also the founder and owner of his bakery, claiming to have a recipe for the proper ingredients to bring a soul back to life. Cuphead and his gang have to fight him in the laboratory that Chef Saltbaker had set up below his bakery in the stage A Dish To Die For. Saltbaker cannot be fought in Simple Mode like King Dice & The Devil. Chef Saltbaker is an anthropomorphic salt shaker who has a pointy nose and wears a chef’s uniform, including a traditional white jacket with red-trimmed sleeves, and a red ascot around his neck. In addition, his metal cap (which has holes to pour salt from on it) resembles a toque blanche.
Cala MariaIsle Three1900Cala Maria is one of the bosses on Inkwell Isle Three on the boss level, “High Seas Hi-Jinx!” Her stage is a side-scrolling shooter level. Cala Maria has a physical appearance reminiscent of a typical humanoid female character. She is a giant, tall, slender mermaid with fairly wide hips. She has pale lavender-pigmented skin, an exposed belly, a small button-nose, and two scar-like markings on the bicep of her left arm (though how or why she got them is unknown, but it could be a reminiscent of eel bite marks).
Goopy Le GrandeIsle One1000Goopy Le Grande is one of the first bosses in Cuphead. He appears in Ruse Of An Ooze from Inkwell Isle One. Goopy is a blue slime with a small red nose. During Phase 2, he grows to double his normal size and he gains a pair of thick, brown eyebrows. In his final form, he manifests as an angry face on a grey gravestone with a cross on top, displaying the term “RIP” (Rest In Peace).
Angel and DemonDLC & Special800The Angel and Demon are a duo of secret bosses who are fought during the level One Hell Of A Dream in the DLC. The duo consists of an Angelic and Demonic entity. After defeating them, the fight can be triggered again by stand in front of the middle tombstone and hold L+R, LT+RT, ZL+ZR, L1 + R1, or Tab+Backspace for a bit, reactivating the tombstone. There is no difficulty selection for this boss. The Angel and Demon both resemble The Devil, being horned fuzzy bipedal creatures with wings and yellow eyes with black pupils, though their designs are different. They take the appearance of stereotypical angels and devils respectively, as the Angel looks more benevolent with a warm smile and a praying gesture while Demon has a malevolent grin and deathly stare.
Mortimer FreezeIsle Four1350Mortimer Freeze is one of the new bosses featured in The Delicious Last Course. He is fought during Snow Cult Scuffle, and his battle takes place in an ice palace, although damaging him enough shifts his fight to above his ice palace. He is the keeper of the Icy Sugar Cubes. Mortimer Freeze is a plump old man with pale blue skin that looks frozen and an icy beard and eyebrows that looks a bit melted, has a long, pointy nose, and large ears. He wears a purple wizard hat with a band. His robe is also purple and looks ragged with patches on the arms, it is held up by yellow buttons. His pants are lavender also with some patches and he has yellow shoes.
The DevilDLC & Special1900The Devil is the main antagonist and the final boss of Cuphead: ‘Don’t Deal With the Devil. As ruler of the underground isle of Inkwell Hell, he resides within the colossal, castle-like casino that takes up most of the isle’s landscape. The Devil is encountered in his throne room inside of the casino, after which he is fought in the final stage One Hell of a Time. Upon his defeat, the game’s narrative concludes.
The KnightIsle Four200The Knight is a boss in The Delicious Last Course. He is one of the King of Games’ five champions and the second one to face the player, after the Pawns. His battle takes place in the Hall of Knights, and upon defeating him, the Bishop can be fought. The Knight is a gray anthropomorphic horse with a body shape similar to his namesake chess piece, with a round bottom and lanky arms and legs. He dons a golden knight helmet with his ears sticking out, a pink plume of his hair, and neck protection. His tunic is mostly red with gold diamonds at the bottom, with a gold seam around his hips. His armor has some round plating on the elbows and knees. His knockout animation shows him to have yellow horse hooves for feet. The Knight wields a short sword with a round golden guard in his left hand and a wooden shield in his right arm.
The Howling AcesIsle Four660The Howling Aces are one of the new bosses in the Cuphead: The Delicious Last Course DLC. They are fought during Doggone Dogfight. They are the keepers of the Pineapple Mint. The Fighter Pilot Bulldog wears a sleeveless top, brown open finger gloves, trousers and a red beret, and his arms have two bone tattoos on his left arm that creates a cross. He has a bandage on his chin.
Pilot SalukiIsle Four440The Pilot Saluki (whose true name is currently unknown) is the leader for the Howling Aces, and the final mini-boss faced by the player in Doggone Dogfight. The Pilot Saluki is a slender, female saluki dog who wears a yellow pilot’s suit with a red collar, a red chest pocket on the right, with a red armband and belt. She also wears brown open finger gloves and boots, and a red garrison cap. She has long ears resembling twintails and a long snout. A patch of forelock stick out from her hat.
The ShipIsle Three264The Ship is a minor boss and the sentient ship of Captain Brineybeard in the level Shootin N’ Lootin. The Ship has a very simple design. He is just a red wooden ship with lips and a bowsprit. The overworld sprite shows it has a big sail on a mast with a crow’s nest. After its transformation, it becomes similar to a narwhal and its bowsprit turns into its tusk, with a mouth full of sharp teeth, angry eyes (which have yellow irises), and an hanging uvula that has a face.
Grim MatchstickIsle Two1200Grim Matchstick is the dragon boss in Cuphead. He appears in Inkwell Isle Two and is fought in the Fiery Frolic level. Grim Matchstick bears an appearance similar to a typical dragon character from the game’s time period.
Pilot BulldogIsle Four660The Pilot Bulldog (whose true name is currently unknown) is a pilot for the Howling Aces, and the first mini-boss faced by the player in Doggone Dogfight. The Fighter Pilot Bulldog wears a sleeveless top, brown open finger gloves, trousers and a red beret, and his arms have two bone tattoos on his left arm that creates a cross. He has a bandage on his chin.
KatzenwagenIsle Three740Katzenwagen is a minor boss in Cuphead fought in Murine Corps, which is located on Inkwell Isle Three. Katzenwagen is a mechanical feline that has purplish fur, light grayish-blue skin, yellow eyes, salmon paws and inner ears.
AnteaterIsle Four339The Anteater (whose name is currently unknown) is a member of the Moonshine Mob and the third mini-boss in Bootlegger Boogie. The Anteater has a teal and red bowler hat like most of the members of the Moonshine Mob. He has brown fur with a striped trunk that contains a long tongue.
Announcer SnailIsle Four62The Announcer Snail (whose name is currently unknown) the leader of the Moonshine Mob and the last mini-boss in Bootlegger Boogie. The Announcer Snail, who serves as the Moonshine Mob’s boss, is an anthropomorphic snail with a scar over his left eye wearing a yellow suit. On his back is a dark yellow shell, and he carries a megaphone to amplify his voice and a cane in the intro.
Captain BrineybeardIsle Three1000Captain Brineybeard is a pirate boss in Cuphead. He appears in the level Shootin N’ Lootin, and resides in Inkwell Isle Three. Captain Brineybeard looks like a stereotypical cartoon pirate, with an eye patch, a red pirate bandana with a yellow line across it, and two wooden peg legs. His eye patch sometimes opens to reveal his intact second eye. He wears a slightly torn grey shirt with the sleeves seemingly stitched on and has yellow cuffs. He also wears a black belt with a golden, rectangular buckle, with deep red pants. Captain Brineybeard has a deep red nose, a short, but shaggy black beard, and a rotund body. He dons a golden ear piercing.
Cagney CarnationIsle One1000Cagney Carnation is the boss of the level titled Floral Fury. He is one of the bosses that can be encountered in Inkwell Isle One. Cagney Carnation, like his last name implies, is a tall, sentient carnation flower.
Hilda BergIsle One2200Hilda Berg is one of the bosses that appears in Cuphead. Her stage, Threatenin’ Zeppelin, is unlocked when Cuphead finds the blueprint for an Airplane. She is the first shoot-em’-up boss in the game. Cuphead and Mugman fight her in the air, despite the entrance to the level being next to an observatory. Hilda Berg bares a rather stylized design to her physical appearance in contrast to a few of the other females in the game.
Jelly The OctopusDLC & Special2000Jelly the Octopus is an unused boss who would have been one of the bosses for The Airship stages. He is a yellow octopus with cyan, triangular eyebrows and white and lavender tentacles with cyan blobs between each tentacles. He has a yellow antenna with a pink tip which can turn cyan when parried. Jelly simply idles while looking at the player, before moving around. He can only be damaged by having his antenna parried; once it is parried, he will speed up a bit.
King DiceDLC & Special600King Dice is the right-hand man of the Devil and the secondary antagonist of Cuphead, making his very first appearance in the game in the opening cutscene. He can be found within every Die House, where he acts as a gatekeeper, blocking passage between isles until a required list of soul contracts are turned in to him by either Cuphead or Mugman. King Dice is later fought in the stage All Bets Are Off! which serves as the penultimate boss-fight in the game. Instead of being able to damage him immediately, a minimum of three mini-bosses must be defeated before one can directly attack King Dice himself.
Head of the TrainIsle Three200The Head of the Train is the final phase of the Phantom Express in Railroad Wrath. He is not fought in Simple Mode. The Head of the Train is a blue and purple anthropomorphic saddle-tank steam engine with yellow eyes. After uncoupling from the rest of the train, he looks similar to a horse, with his body raised above his wheels by four legs and a tail that ends in a light-bulb.
Werner WermanIsle Three1500Werner Werman is a boss in Cuphead. He is encountered and fought in the level Murine Corps, which is located in Inkwell Isle Three and takes place in a house that Werner apparently lives in. Werner is a long-snouted brown rat who operates a dented red tin soup can that bears 4 gold stars perched on a wooden cart that he uses as a battle tank. (Although during his second phase, it crumbes, leaving behind only the cart that his tank was perched on and exposing him to his opponents.) He wears white gloves, blue shoes, and light brown pants (with a tan stripe running down each side of the pants) held up by a single suspender strap. His most notable feature is his metal Pickelhaube helmet strapped to his head, giving him a slight resemblance in his design to a Prussian soldier. He also smokes a cigar.
Yankee YippersIsle Four59.5The Yankee Yippers are a group of 4 puppies that are members of the Howling Aces and are fought as the second mini-bosses in Doggone Dogfight. The Yankee Yippers are small light brown puppies with darker brown ears. They have brown shoes on and wear a yellow jumpsuit and red bracelets. They are seen with jetpacks.

How the Bosses split by Type

Isle Four (13)

The Pawns — The Pawns are a group of the King of Games’ champions in the DLC. They are the first boss in The King’s Leap. Their battle takes place in a hallway with a rafter on top for them to attack from, and the Knight can be faced after their defeat. The pawns each have a round and pink head, a round nose and a wide mouth. They have a body shape similar to a chess pawn piece, with round bottoms and noodle-y blue limbs. Their armor sports a golden protector which goes around the waist. It is red on the plate with a golden diamond pattern around it. Each pawn also wears yellow shoes on their feet. Esther Winchester — Sheriff Esther Winchester is one of the new bosses from the DLC, fought during High-Noon Hoopla. Her level takes place in a desert plain. She was first revealed in the Game Awards trailer, and is the first and only shoot-‘em-up boss in the DLC (although the gang fights her on the ground, or rather, near the ground). She is also the guardian of the Western Plains of DLC Island and the keeper of the Desert Limes. Esther has the usual western apparel for cowboys and cowgirls, while also being a cow in her entirety. She has a puff of curly hair, white horns, and a big snout with two gaping buck teeth. She wears a light blue hat with a pink flower for decoration. She wears a red bandana around her neck, a yellow shirt, pale yellow gloves with tassels, a red belt with a golden buckle, light blue trousers with white woolly chaps, and a pair of yellow boots with spurs. Moonshine Mob — The Moonshine Mob is a crime syndicate fought during the level Bootlegger Boogie in The Delicious Last Course. They are the keepers of the Distillery Dough. The entire mob is composed of a spider, caterpillar, light bug, anteater, snail and many flies (alongside living barrels of moonshine).

DLC & Special (8)

The Rook — The Rook is the fourth boss fought in the King’s Leap within the Delicious Last Course. He is encountered in the Dungeons. The Rook overall takes on the appearance of a medieval executioner, with his overall design giving him an intimidating appearance, a stereotype of executioners. Rumor Honeybottoms — Rumor Honeybottoms is a boss in Cuphead, making her lair in Honeycomb Herald. She resides in Inkwell Isle Three. Cuphead fights her in a vertical autoscroll level that is constantly filling with boiling honey and resembles a cross between a workplace and a beehive. Rumor is a very large queen bee. She has red lipstick, a round yellow nose and a yellow and peach colored muzzle. Demon Bat — The Demon Bat is an unused boss in Cuphead. The Demon Bat was a horned bat who would’ve been fought in a hell-like environment. The bat would rest in a coffin, and would open and free his bats, which you would need to dodge in order to succeed, he would also chase the player(s) around by flapping his wings. The Demon Bat was a large black bat, with red wings, and small horns attop his head. The bat didn’t have any legs, only a stubby tail, he would also have pink lips, accompanied with a large pink nose. He also had gray rings around his eyes.

Isle Three (9)

Sally Stageplay — Sally Stageplay is a boss in Inkwell Isle Three. Her fight takes place in the level Dramatic Fanatic, which takes place in a theatre that she was working in. She was seen in the E3 2017 trailer for a couple of frames. Cuphead and his friends have to go through four scenes in Sally Stageplay’s act during their fight against her. Dr. Kahl’s Robot — Dr. Kahl’s Robot is a boss in Cuphead comprised of the titular mad scientist along his giant robot, itself known as the Automaton. It appears in Inkwell Isle Three, in Junkyard Jive!. The Automaton is a grayish, giant humanoid robot. It has a hatch on its head which leads to a cockpit from where Dr. Kahl controls it. An antenna springs out of its forehead, which can fire substantially large lasers. There are two slots in its torso, at the height of the abdomen and the heart, from where the majority of the explosives within the robot is shot. It has glimmering yellow eyes and bears many automatic lights of the same color through its body, such as in its shoulders and knuckles, around its forehead and torso sides, and even in its antenna. Although not shown in-game, the Automaton’s lower half is comprised of squarish, boxlike hips and rubbery legs similar to its arms. It also has nostrils. Phantom Express — The Phantom Express is a boss in Cuphead that appears in Inkwell Isle Three. It resides in the level Railroad Wrath and consists of Blind Specter, the Conductor, the Lollipop Ghouls, and the Head of the Train.

Isle Two (6)

Baroness Von Bon Bon — Baroness Von Bon Bon is a character of Cuphead residing in Inkwell Isle Two, and the main boss of the Sugarland Shimmy level with her candy-based, anthropomorphic castle fortress Whippet Creampup. Baroness Von Bon Bon has a very feminine appearance and color palette, mainly composed of pinks. Sir Waffington III — Sir Waffington III is one of the multiple minor bosses fought in the Sugarland Shimmy boss level of Inkwell Isle Two. She is a subject randomly summoned by Baroness Von Bon Bon, the level’s primary boss. Sir Waffington III is a large, brown-colored, slightly cube-shaped, flying waffle with squarish eyes and nutcracker-like teeth. Her “hat” and a pair of wings appears to be made out of butter. Djimmi The Great — Djimmi The Great is one of the two flying bosses fought in Inkwell Isle Two, the other being Wally Warbles. He is encountered in the level Pyramid Peril. His battle takes place in the air, so Cuphead and his companions have to fight him with airplanes in their attempts to get his contract. Djimmi The Great is a muscular red genie wearing a turquoise vest with a yellow inside, and a turban the same color as his vest that has a red gem and a large white feather on it. Djimmi is almost always seen with his cob pipe clenched between his teeth. He also wears black and cream arm bands and light blue pants. In official art for the Switch version of Cuphead, he has a tail that matches his body. His shoes appear to be magic genie lamps.

Isle One (5)

The Root Pack — The Root Pack is a group of four root vegetables residing on Inkwell Isle One, and the boss of the Botanic Panic! level. Sal Spudder is a potato, Ollie Bulb is an onion with a big purple nose, and Chauncey Chantenay is a carrot with forehead creases that hide his third eye. All of these root vegetables are rather large compared to Cuphead and Mugman. The last member is Horace Radiche, a radish with tall leaves, purple nose and eyebrows, green sclera, sharp teeth, and brown arms. Ribby and Croaks — Ribby and Croaks are a boss duo in Cuphead. They are fought and encountered in the level Clip Joint Calamity on Inkwell Isle One. Although they are separate during the first two phases of the fight, they still share the same health pool. The duo seem to be wood frogs, but Croaks is a brown frog with a light salmon underside and he wears a maroon belt, brown boxing gloves and red pants/leggings. Ribby is a green frog who is shorter than Croaks, and has a yellowish white underside. He wears red boxing gloves, a red belt and white pants/leggings. Goopy Le Grande — Goopy Le Grande is one of the first bosses in Cuphead. He appears in Ruse Of An Ooze from Inkwell Isle One. Goopy is a blue slime with a small red nose. During Phase 2, he grows to double his normal size and he gains a pair of thick, brown eyebrows. In his final form, he manifests as an angry face on a grey gravestone with a cross on top, displaying the term “RIP” (Rest In Peace).

The numbers at a glance

MetricValue
Total Bosses tracked41
With a written description41
Without a written description0
Male — Gender20
Other / unlisted — Gender10
Female — Gender9
None — Gender2

What the Bosses data tells us

If you only remember one thing: the type split is the fastest way to narrow 41 Bosses down. Isle Four is the largest group at 13 entries, so start your comparison there before looking at anything else.

By the numbers, the standouts are Djimmi The Great with the highest Hitpoints (2320). They set the ceiling for the whole Bosses set.

Entries worth a closer look

The Rook — The Rook is the fourth boss fought in the King’s Leap within the Delicious Last Course. He is encountered in the Dungeons. The Rook overall takes on the appearance of a medieval executioner, with his overall design giving him an intimidating appearance, a stereotype of executioners. The Pawns — The Pawns are a group of the King of Games’ champions in the DLC. They are the first boss in The King’s Leap. Their battle takes place in a hallway with a rafter on top for them to attack from, and the Knight can be faced after their defeat. The pawns each have a round and pink head, a round nose and a wide mouth. They have a body shape similar to a chess pawn piece, with round bottoms and noodle-y blue limbs. Their armor sports a golden protector which goes around the waist. It is red on the plate with a golden diamond pattern around it. Each pawn also wears yellow shoes on their feet. Sally Stageplay — Sally Stageplay is a boss in Inkwell Isle Three. Her fight takes place in the level Dramatic Fanatic, which takes place in a theatre that she was working in. She was seen in the E3 2017 trailer for a couple of frames. Cuphead and his friends have to go through four scenes in Sally Stageplay’s act during their fight against her. Dr. Kahl’s Robot — Dr. Kahl’s Robot is a boss in Cuphead comprised of the titular mad scientist along his giant robot, itself known as the Automaton. It appears in Inkwell Isle Three, in Junkyard Jive!. The Automaton is a grayish, giant humanoid robot. It has a hatch on its head which leads to a cockpit from where Dr. Kahl controls it. An antenna springs out of its forehead, which can fire substantially large lasers. There are two slots in its torso, at the height of the abdomen and the heart, from where the majority of the explosives within the robot is shot. It has glimmering yellow eyes and bears many automatic lights of the same color through its body, such as in its shoulders and knuckles, around its forehead and torso sides, and even in its antenna. Although not shown in-game, the Automaton’s lower half is comprised of squarish, boxlike hips and rubbery legs similar to its arms. It also has nostrils. Rumor Honeybottoms — Rumor Honeybottoms is a boss in Cuphead, making her lair in Honeycomb Herald. She resides in Inkwell Isle Three. Cuphead fights her in a vertical autoscroll level that is constantly filling with boiling honey and resembles a cross between a workplace and a beehive. Rumor is a very large queen bee. She has red lipstick, a round yellow nose and a yellow and peach colored muzzle. Baroness Von Bon Bon — Baroness Von Bon Bon is a character of Cuphead residing in Inkwell Isle Two, and the main boss of the Sugarland Shimmy level with her candy-based, anthropomorphic castle fortress Whippet Creampup. Baroness Von Bon Bon has a very feminine appearance and color palette, mainly composed of pinks. Demon Bat — The Demon Bat is an unused boss in Cuphead. The Demon Bat was a horned bat who would’ve been fought in a hell-like environment. The bat would rest in a coffin, and would open and free his bats, which you would need to dodge in order to succeed, he would also chase the player(s) around by flapping his wings. The Demon Bat was a large black bat, with red wings, and small horns attop his head. The bat didn’t have any legs, only a stubby tail, he would also have pink lips, accompanied with a large pink nose. He also had gray rings around his eyes.

Frequently asked questions

How many Bosses are covered on this page?

This reference is built from **41** Bosses taken straight from the Cuphead data, so every row above is sourced rather than estimated.

Where does the Bosses data come from?

The figures are parsed from the Cuphead community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Bosses list complete?

It reflects the 41 Bosses present in the cached dataset; the numbers section shows exactly how the current set is sized.

How should I use this Cuphead reference?

Use the Type split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Cuphead guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.