Antewise

Blue Prince Guides — Rooms, Items and Reaching Room 46

Blue Prince guides built around the drafting grid and the manor's puzzles: room and item databases, drafting strategy, and how to reach Room 46.

Where the numbers come from. The room and item tables are built from the game wiki's own data, not from memory. The guides are judgements about that data: where a page needs an exact figure, we mark it and check it before we call it fact.

Start here

Blue Prince is a drafting puzzle. Most runs end for one of three reasons: a path that never connects, an economy that runs dry, or a clue read too late. Read the beginner guide first, then the room drafting guide.

All Blue Prince guides

Rooms Best Cloister in Blue Prince — hidden wall and upgrades

How to open the Cloister wall for the Allowance Token, and which of the 8 upgrade variants (Rynna luck, Draxus 0-gem, Joya +5 steps) to pick.

Start here Beginner guide

What a day in Blue Prince asks of you, how the drafting grid works, and the habits that get you to Room 46.

Objective How to reach Room 46

Why Room 46 sits at the end of the run, what gates it, and the realistic path most first clears take.

Drafting Room drafting guide

Connecting doors, reading the draft menu, and why some rooms show up more than others.

Tier list Best rooms tier list

Which rooms earn their door: the rooms that make steps, fix your draft, and open the puzzles that gate the estate.

Rooms Room type guide

How Type and MainType work, and how to read them from the draft menu before you place a tile.

Rooms Room rarity guide

What rarity actually means, and why a rare room is not always the room you want.

Items Items guide

Permanent resources versus one-day tools, and which items are worth routing a draft around.

Economy Gems guide

How gems work, what gem cost on a room means, and how to keep the economy from stalling your run.

Puzzles Puzzle guide

How Blue Prince hides its puzzles across the manor, and how to collect clues without bouncing all day.

Strategy Day strategy guide

Setting a goal, drafting the spine, and knowing when to stop expanding and start moving.

Permanent Coat Check guide

How Coat Check carries a one-day item into tomorrow, and when banking beats using now.

Permanent Safehouse guide

How the Safehouse stays put across days, and why a permanent room changes how you plan.

Mistakes Common mistakes

The habits that waste more days than bad luck: over-drafting, ignoring the economy, chasing rarity.

Edges Tips and tricks

Low-effort habits that compound across days: reading descriptions, banking resources, using the databases.

Reference tables

Every room and item in Blue Prince, one filterable table each. The room table shows type, rarity, room number and shape. The item table shows what each item does and where to find it.

Data notes

The tables above are built from the game wiki's own RoomInfobox and ItemInfobox data. Where a figure matters, we mark it and check it before publishing it as fact.

Found something wrong? Tell us. Corrections are the fastest way this hub improves.

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.