Antewise

Blue Prince Room Types — What Each Type Does

Updated 20 Oct 2026 Source Synthesized from published Blueprince guides; rewritten in original wording on 20 October 2026 By

Type vs MainType

In the room data, Type is a list of roles a room can serve. A room might count as a Bedroom, a Shop, and a Hallway at once. MainType is the primary role the draft menu uses to sort it.

When you plan a route, read MainType first for the headline purpose, then check Type for the secondary uses that might matter for a puzzle.

Common type families

  • Bedrooms and living spaces often hold items, notes, or puzzle clues.
  • Shops and economy rooms turn resources into steps, keys, or upgrades.
  • Hallways and corridors exist to connect; their shape matters more than their name.
  • Objective and special rooms gate progression and usually sit at fixed room numbers.

Reading it before you draft

The draft menu shows the type line. Match it to what your run lacks. If you need a puzzle solved, look for the type that triggers it; if you need a path, look at the shape.

Frequently asked questions

What is the difference between Type and MainType?

Type lists every role a room can fill; MainType is the primary role the draft menu sorts by. A room can wear several hats.

Do room types matter for puzzles?

Yes. Several puzzles and items only trigger in specific room types, so knowing the type helps you route the right rooms.

More Blue Prince guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.