Type vs MainType
In the room data, Type is a list of roles a room can serve. A room might count as a Bedroom, a Shop, and a Hallway at once. MainType is the primary role the draft menu uses to sort it.
When you plan a route, read MainType first for the headline purpose, then check Type for the secondary uses that might matter for a puzzle.
Common type families
- Bedrooms and living spaces often hold items, notes, or puzzle clues.
- Shops and economy rooms turn resources into steps, keys, or upgrades.
- Hallways and corridors exist to connect; their shape matters more than their name.
- Objective and special rooms gate progression and usually sit at fixed room numbers.
Reading it before you draft
The draft menu shows the type line. Match it to what your run lacks. If you need a puzzle solved, look for the type that triggers it; if you need a path, look at the shape.