Read everything once
Room descriptions are short and most carry a clue, a number, or a hint. Reading them the first time saves a return trip you cannot afford later.
Bank before you brag
Permanent resources beat one-day wins. If a room offers a resource that persists, take it even when the immediate goal is elsewhere.
Use the databases as memory
You should not hold 110 rooms and 70 items in your head. The room database and item database are the external memory that lets you plan instead of guess.
Shape over name
When two rooms fit a door, the shape decides your route more than the name. A four-way room opens options; a dead end closes them.
One goal, one day
A focused day that achieves one thing beats a busy day that achieves none. Pick the goal, draft the spine, and stop.