Prayers cover the gap
Prayers are your ranged and utility answer to enemies that punish close play. There are 17 total — 13 at launch and four added across The Stir of Dawn and Wounds of Eventide. Only one is equipped at a time, but you can swap it from the pause menu at any moment, so your loadout can change mid-run.
Fervour cost and cooldown
Each Prayer has a Fervour cost from 20 to 100 and its own cooldown. Cheap, spammable options like Següiriya to your Eyes like Stars (20, attack speed) and Verdiales of the Forsaken Hamlet (20) contrast with heavy hitters like Tirana of the Celestial Bastion (90) and Aubade of the Nameless Guardian (100, 20s).
| Prayer | Fervour | Use |
|---|---|---|
| Debla of the Lights | 40 | Beam damage |
| Saeta Dolorosa | 40 | HP regen on hit |
| Taranto to My Sister | 40 | Lightning strike |
| Soleá of Excommunication | 60 | Devastating blow |
| Zarabanda of the Safe Haven | 40 | Orbiting shields |
| Zambra to the Resplendent Crown | 40 | +Tears for 25s |
| Mirabrás of the Return to Port | 40 | Teleport to last Prie Dieu |
Spend fervour, not hesitance
Prayers are for using. A boss in the boss database — say Quirce at 2,700 HP or Crisanta at 2,900 HP — is the moment to spend Fervour on the Prayer that opens the fight, not to save it. Build the bar through the executions covered in the execution guide.