How progression gates
Blasphemous is a metroidvania: bosses open the path or close quests, and new abilities reopen old routes. The early game is close to linear; the late game branches as you collect movement options. The table below lists the bosses in the order you usually meet them, with HP and Tears of Atonement drawn from the game’s own data.
Boss roadmap
| # | Boss | HP | Tears | Notes |
|---|---|---|---|---|
| 1 | Warden of the Silent Sorrow | 400 | 300 | Tutorial gate, first real fight |
| 2 | Ten Piedad | 1,200 | 625 | Bridges and bells |
| 3 | Our Lady of the Charred Visage | 1,400 | 2,600 | Convent, fire damage |
| 4 | Tres Angustias | 1,800 | 2,100 | Three-faced fight |
| 5 | Expósito, Scion of Abjuration | 1,500 | 9,000 | High Tears payout |
| 6 | Melquíades, The Exhumed Archbishop | 1,500 | 5,500 | Library of the Negated Words |
| 7 | Last Son of the Miracle | 1,800 | — | The Miracle’s spawn |
| 8 | Esdras, of the Anointed Legion | 2,000 | 4,300 | Bridge of the Three Calvaries |
| 9 | Quirce, Returned by The Flames | 2,700 | 11,250 | Highest early Tears |
| 10 | Perpetva | 420 | 300 | Short, story-weighted fight |
| 11 | Crisanta of the Wrapped Agony | 2,900 | 18,000 | Two-phase; optional penance |
| 12 | Isidora, Voice of the Dead | 5,000 | 10 | Ossuary; Wounds of Eventide |
| 13 | Sierpes | 10,000 | 5,000 | Largest HP pool in the game |
| — | Amanecidas (×4) | 5,000 each | — | Optional, NG+ only (Stir of Dawn) |
| — | His Holiness Escribar | 1,000 | — | Final boss |
Escribar appears first as Escribar, Sentinel of the Eternal Processions, then as His Holiness Escribar in the finale. The four Amanecidas (Bejeweled Arrow, Chiselled Steel, Golden Blades, Molten Thorn) are only reachable in NG+ and must be cleared to face Laudes, the First of the Amanecidas.
Read the HP, then prepare
A 10,000-HP wall (Sierpes) is a stamina and execution battle; a 400-HP duel (Warden) is about learning the parry. Spend Tears at the Prie Dieu before each, equip the heart that answers the damage type, and walk in with the right prayers.
If you want a straight walkthrough
“Blasphemous walkthrough” usually means one thing: the order that avoids backtracking. The short version is in the table above — each region’s bosses first, then the three key items (Blood Perpetuated in Sand, Three Gnarled Tongues, Nail Uprooted from Dirt) that unlock the optional zones.
For boss strategy specifically, the pattern is consistent: every boss telegraphs with a windup that can be parried, and the parry window is what turns a fight from attrition into a stun-and-execute. If a boss feels impossible, the answer is usually the riposte timing rather than a missing upgrade.
Related guides
- Boss Database — every boss with full stats and zones.
- Enemy Guide — the 51 enemies between the bosses.
- Beginner Guide — the loop before the first wall.
- Endings Guide — how the final boss resolves into three endings.