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The Binding of Isaac Item Index — Plain-Language Effects

Updated 2026-10-15T00:00:00.000Z Source Community mechanics documentation; exact figures to be verified against the game's own data By
Data status: This page explains mechanics and decision rules. Where a precise number matters we say so and mark it, rather than guessing.

How to read this index

This page lists notable passive and active items with plain-language effects. Numbers are described, not quoted, until we verify them against the game’s own data.

Use it to scan what an item might do before a run. Treat every entry here as a description, not a promise.

ItemTypeEffect (plain language)
BrimstonePassiveReplaces your tears with a charged blood laser. It fires slowly but cuts through a whole line of enemies.
Mom’s KnifePassiveReplaces your tears with a thrown knife. Heavy on contact, and it returns to you after each throw.
The D6ActiveRerolls the items on a pedestal or in a room. A weak floor becomes a second chance to find something better.
Epic FetusPassiveReplaces your tears with aimed missiles. Enormous damage, but your shots move where you point a marker.
Dr. FetusPassiveFires bombs instead of tears. High damage with a risk of hurting yourself at close range.
IpecacPassiveLobbed explosive tears with high damage. They arc and burst, so point-blank shots can hurt you.
TechnologyPassiveTurns your tears into a piercing laser beam. The beam travels in a straight line through enemies.
Spoon BenderPassiveGives your tears homing. Shots curve toward enemies, which helps against small or fast targets.
Cupid’s ArrowPassiveMakes your tears pierce. Each shot passes through an enemy and can hit the next one behind it.
PolyphemusPassiveTurns your shot into fewer, larger tears. A heavy hit trades fire rate for raw damage.
Sacred HeartPassiveHoming tears with a large damage boost. Shots rarely miss once you hold it.
GodheadPassiveHoming tears that damage enemies around them. A strong all-rounder for a late run.
Cricket’s HeadPassiveA damage multiplier plus a flat damage boost. A common way to start a damage build.
Magic MushroomPassiveRaises most stats a little and makes you taller. A broad, safe upgrade for any build.
HaloPassiveRaises a spread of stats together. A well-rounded pickup with no clear downside.
The MarkPassiveAdds damage and a small speed boost. A plain offense item with a light extra.
Blood of the MartyrPassiveA flat damage boost that stacks with other items. Simple added power.
PentagramPassiveA damage boost with better Devil room odds. A small buff that keeps the deal chance alive.
The Sad OnionPassiveRaises your tear rate. A plain, reliable speed-up for your shots.
Number OnePassiveRaises tear rate but shortens range. Fast tears that fall short of distant enemies.
Soy MilkPassiveFires a rapid stream of weak tears. Enormous rate at the cost of damage per hit.
20/20PassiveSplits your shot into two streams. More coverage from a single tear.
Inner EyePassiveFires three tears in a fan at a slower rate. Wide coverage for a slower shot.
Mutant SpiderPassiveFires four tears in a spread at a slow rate. Great coverage, slow fire.
Cricket’s BodyPassiveSplits your tears into smaller shots that scatter on impact. Good against groups.
Tiny PlanetPassiveYour tears orbit around you instead of flying away. They circle and hit nearby enemies.
Ludovico TechniquePassiveYour tear becomes one large shot you steer. You control where it goes for as long as it lives.
The WaferPassiveCuts damage that reaches your health to a sliver. It turns a heavy hit into a small one.
Dead CatPassiveGrants nine lives at the cost of your heart containers. A death becomes a reset at low health.
AbaddonPassiveTrades heart containers for black hearts and a damage boost. Risky, but strong on offense.
Guppy’s HeadActiveSpawns friendly flies that chase enemies. Good for clearing a crowded room.
Guppy’s TailPassiveRaises the chance and quality of chests. A luck item tied to the Guppy set.
Book of BelialActiveRaises your damage for the room and improves Devil room odds. A small buff with a reward.
Blank CardActiveMakes your next card or rune fire twice. It doubles the value of one good card.
Stop WatchPassiveSlows enemies after a short time in a room. Slower enemies are easier to dodge.
Mom’s PursePassiveLets you carry an extra trinket. One more small bonus in a spare slot.
Sack HeadPassiveImproves the drops you find. More resources and better chests over a run.
Humbling BundlePassiveTurns some single pickups into doubles. More coins, bombs and keys across a floor.
PHDPassiveImproves pills and turns bad pills good. It also reveals what each pill does.
The BatteryPassiveLets your active item charge an extra use. More uses from the same slot.
ChaosPassiveMixes pickup pools from every room type. Unpredictable, but it can surface rare items.

Back to the Binding of Isaac hub. Related reading: Item synergies basics and Damage versus tears.

Frequently asked questions

Should I trust the numbers on this page?

Not as exact figures yet. Each effect is described in plain language and will be checked against the game's own data before we quote numbers.

How do I use this index during a run?

Scan it to recall what an item tends to do. Treat the wording as a description of behaviour, not a verified stat line.

What does each item do in Binding of Isaac?

This index describes each effect in plain language. Treat an entry as behaviour, not a verified stat line.

Which Binding of Isaac items are worth taking?

Items that raise damage or safety without setup. A replacement needs a plan before you commit.

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