How to read this index
This page lists notable passive and active items with plain-language effects. Numbers are described, not quoted, until we verify them against the game’s own data.
Use it to scan what an item might do before a run. Treat every entry here as a description, not a promise.
| Item | Type | Effect (plain language) |
|---|---|---|
| Brimstone | Passive | Replaces your tears with a charged blood laser. It fires slowly but cuts through a whole line of enemies. |
| Mom’s Knife | Passive | Replaces your tears with a thrown knife. Heavy on contact, and it returns to you after each throw. |
| The D6 | Active | Rerolls the items on a pedestal or in a room. A weak floor becomes a second chance to find something better. |
| Epic Fetus | Passive | Replaces your tears with aimed missiles. Enormous damage, but your shots move where you point a marker. |
| Dr. Fetus | Passive | Fires bombs instead of tears. High damage with a risk of hurting yourself at close range. |
| Ipecac | Passive | Lobbed explosive tears with high damage. They arc and burst, so point-blank shots can hurt you. |
| Technology | Passive | Turns your tears into a piercing laser beam. The beam travels in a straight line through enemies. |
| Spoon Bender | Passive | Gives your tears homing. Shots curve toward enemies, which helps against small or fast targets. |
| Cupid’s Arrow | Passive | Makes your tears pierce. Each shot passes through an enemy and can hit the next one behind it. |
| Polyphemus | Passive | Turns your shot into fewer, larger tears. A heavy hit trades fire rate for raw damage. |
| Sacred Heart | Passive | Homing tears with a large damage boost. Shots rarely miss once you hold it. |
| Godhead | Passive | Homing tears that damage enemies around them. A strong all-rounder for a late run. |
| Cricket’s Head | Passive | A damage multiplier plus a flat damage boost. A common way to start a damage build. |
| Magic Mushroom | Passive | Raises most stats a little and makes you taller. A broad, safe upgrade for any build. |
| Halo | Passive | Raises a spread of stats together. A well-rounded pickup with no clear downside. |
| The Mark | Passive | Adds damage and a small speed boost. A plain offense item with a light extra. |
| Blood of the Martyr | Passive | A flat damage boost that stacks with other items. Simple added power. |
| Pentagram | Passive | A damage boost with better Devil room odds. A small buff that keeps the deal chance alive. |
| The Sad Onion | Passive | Raises your tear rate. A plain, reliable speed-up for your shots. |
| Number One | Passive | Raises tear rate but shortens range. Fast tears that fall short of distant enemies. |
| Soy Milk | Passive | Fires a rapid stream of weak tears. Enormous rate at the cost of damage per hit. |
| 20/20 | Passive | Splits your shot into two streams. More coverage from a single tear. |
| Inner Eye | Passive | Fires three tears in a fan at a slower rate. Wide coverage for a slower shot. |
| Mutant Spider | Passive | Fires four tears in a spread at a slow rate. Great coverage, slow fire. |
| Cricket’s Body | Passive | Splits your tears into smaller shots that scatter on impact. Good against groups. |
| Tiny Planet | Passive | Your tears orbit around you instead of flying away. They circle and hit nearby enemies. |
| Ludovico Technique | Passive | Your tear becomes one large shot you steer. You control where it goes for as long as it lives. |
| The Wafer | Passive | Cuts damage that reaches your health to a sliver. It turns a heavy hit into a small one. |
| Dead Cat | Passive | Grants nine lives at the cost of your heart containers. A death becomes a reset at low health. |
| Abaddon | Passive | Trades heart containers for black hearts and a damage boost. Risky, but strong on offense. |
| Guppy’s Head | Active | Spawns friendly flies that chase enemies. Good for clearing a crowded room. |
| Guppy’s Tail | Passive | Raises the chance and quality of chests. A luck item tied to the Guppy set. |
| Book of Belial | Active | Raises your damage for the room and improves Devil room odds. A small buff with a reward. |
| Blank Card | Active | Makes your next card or rune fire twice. It doubles the value of one good card. |
| Stop Watch | Passive | Slows enemies after a short time in a room. Slower enemies are easier to dodge. |
| Mom’s Purse | Passive | Lets you carry an extra trinket. One more small bonus in a spare slot. |
| Sack Head | Passive | Improves the drops you find. More resources and better chests over a run. |
| Humbling Bundle | Passive | Turns some single pickups into doubles. More coins, bombs and keys across a floor. |
| PHD | Passive | Improves pills and turns bad pills good. It also reveals what each pill does. |
| The Battery | Passive | Lets your active item charge an extra use. More uses from the same slot. |
| Chaos | Passive | Mixes pickup pools from every room type. Unpredictable, but it can surface rare items. |
Back to the Binding of Isaac hub. Related reading: Item synergies basics and Damage versus tears.