How this tier list is ranked
Four things decide a rank. Raw power is how much damage or control an item adds. Reliability is how often it works without setup.
Synergy is how well an item stacks with the rest of a build. Demand is how much the item needs from other pickups to pay off.
An item that is strong alone and easy to use sits high. An item that needs a partner item sits lower, even when its ceiling is huge.
This list weighs decision value. That means it answers one question. How often should you take this item when it appears?
The tier list at a glance
| Tier | Item | Type | Why it ranks there |
|---|---|---|---|
| S | Brimstone | Passive | Replaces tears with a charged laser that cuts a whole line of enemies. |
| S | Mom’s Knife | Passive | Turns your shot into a thrown blade with heavy contact damage. |
| S | Sacred Heart | Passive | Adds homing and a large damage boost with few downsides. |
| S | Godhead | Passive | Homing tears that also damage enemies around them. |
| S | Tech X | Passive | A charged ring of lasers that covers a room and pierces. |
| S | Cricket’s Head | Passive | A damage multiplier plus a flat boost, a common build start. |
| A | Polyphemus | Passive | Fewer, larger tears with a large damage jump. |
| A | Magic Mushroom | Passive | Raises most stats at once and fits any build. |
| A | The D6 | Active | Rerolls pedestal items, turning a weak floor into a second chance. |
| A | Death’s Touch | Passive | A slow piercing scythe that passes through a row of enemies. |
| A | 20/20 | Passive | Splits your shot in two with no setup. |
| A | Tammy’s Head | Active | Fires a burst of tears in every direction. |
| A | The Wafer | Passive | Cuts damage to your hearts down to a sliver. |
| A | Ipecac | Passive | Lobbed explosive tears with high damage and self-risk. |
| A | Stop Watch | Passive | Slows enemies after a short delay in a room. |
| B | Spoon Bender | Passive | Adds homing so your shots track small or fast enemies. |
| B | Cupid’s Arrow | Passive | Makes your tears pierce through an enemy. |
| B | Mutant Spider | Passive | Fires four tears in a spread at a slow rate. |
| B | The Sad Onion | Passive | A plain tear rate speed-up that stacks. |
| B | Book of Belial | Active | Raises room damage and improves Devil deal odds. |
| B | Halo | Passive | Raises a spread of stats with no clear downside. |
| B | The Mark | Passive | Adds damage with a small speed boost. |
| B | Blank Card | Active | Makes your next card or rune fire twice. |
| B | Humbling Bundle | Passive | Turns some single pickups into doubles. |
| B | Guppy’s Collar | Passive | A chance to revive after a death. |
| C | Number One | Passive | Raises tear rate but cuts range. |
| C | My Reflection | Passive | Tears curve back toward you and are harder to aim. |
| C | Soy Milk | Passive | A rapid stream of weak tears that needs a damage source. |
| C | Tiny Planet | Passive | Sends your tears into an orbit around you. |
S-tier items
These items win runs on their own. Each one raises your output or your safety without asking for help from other pickups.
Brimstone replaces your tears with a charged laser. It cuts through a whole line of enemies and stays strong into the late floors.
Mom’s Knife turns your shot into a thrown blade. It hits hard on contact and needs no extra damage to carry a fight.
Sacred Heart adds homing and a large damage boost. Nearly every shot lands, which makes it a safe pick.
Godhead gives you homing tears that damage nearby enemies. It turns a thin build into a late-game threat.
Tech X fires a charged ring of lasers. The spread covers a room and pierces through single targets.
Cricket’s Head raises your damage and multiplies it. Many builds treat it as the item that starts a damage run.
A-tier items
These items are strong and reliable. They usually need one more piece to reach the top of the list.
Polyphemus trades fire rate for fewer, larger tears. A single heavy hit shreds small enemies, though a swarm can slow you down.
Magic Mushroom raises most of your stats at once. It fits any build and rarely clashes with what you hold.
The D6 rerolls the items in a room. A weak pedestal becomes a second chance, which keeps a floor from being wasted.
Death’s Touch replaces your tears with a piercing scythe. The shot is slow but passes through a whole row of enemies.
20/20 splits your shot into two streams. It doubles your coverage with no setup, making it a clean upgrade.
Tammy’s Head fires a burst of tears in every direction. It clears a crowded room and pairs well with damage items.
The Wafer shrinks the damage that reaches your hearts. It turns one heavy hit into a scratch and buys you a mistake.
Ipecac lobs explosive tears with high damage. The blast clears groups, but a point-blank shot can hurt you.
Stop Watch slows enemies after a short delay in a room. Slower enemies are easier to dodge and read.
B-tier items
These items help, but the pick depends on your build and where you are in the run.
Spoon Bender adds homing to your tears. It fixes your aim on small or fast enemies, though raw damage still comes from other items.
Cupid’s Arrow makes your tears pierce. It rewards a straight line through a pack of enemies.
Mutant Spider fires four tears in a spread at a slow rate. The wide coverage helps in a crowded room.
The Sad Onion raises your tear rate. It is a plain speed-up that stacks with other rate items.
Book of Belial raises your damage for the room and improves your Devil deal odds. It works best right before a boss.
Halo raises a spread of stats together. It is a well-rounded pickup with no clear downside.
The Mark adds damage with a small speed boost. It is a plain offense item for a slot.
Blank Card makes your next card or rune fire twice. It doubles the value of one good card at the right moment.
Humbling Bundle turns some single pickups into doubles. More coins, bombs and keys add up across a floor.
Guppy’s Collar can bring you back after a death. It is insurance rather than power, so it ranks on survival.
Items to avoid
These items are not useless, but they cost more than they give in an average build. Take them only when a plan already fits.
Number One raises your tear rate but cuts your range. Fast tears that fall short of distant enemies create a false upgrade.
My Reflection makes your tears curve back toward you. The arc makes precise aiming harder for most builds.
Soy Milk fires a rapid stream of weak tears. It needs a damage source to stop being a downgrade.
Tiny Planet sends your tears into an orbit around you. It turns your aim inward and changes how every fight plays.
Take these when a synergy is already in place. On their own, they lower the value of the pedestal they sit on.
Best items for beginners
A new player should chase items that are strong without setup. Brimstone, Mom’s Knife and Sacred Heart all fit that rule.
Magic Mushroom and Halo are the safest early pickups. They lift many stats and leave your build alone.
The Wafer and Guppy’s Collar add margin for error. Both forgive a mistake that would otherwise end a run.
Learn the item room and boss flow first. A strong item on a bad route still loses to a weak item played well.
Items that need the right synergy
Some items look weak until a partner item arrives. Soy Milk and Tiny Planet both change your tears in ways that need support.
Soy Milk wants a strong damage source. Pair it with a damage item and the stream of weak tears becomes a threat.
Tiny Planet wants piercing or homing. Those effects turn the orbit into a wall of hits around you.
Ipecac wants range and safety. A build that adds range keeps the blast away from your own face.
Read the pair, not the single item. A low tier item can jump once the right partner is in hand.
Best devil deal items
Devil rooms trade heart containers for items, so the best deals pay you back fast.
Brimstone and Mom’s Knife are worth the containers. Both can carry the rest of the run once you hold them.
Death’s Touch and Ipecac are strong deals when your build can absorb the cost. Both hit hard for a single trade.
Avoid spending your last container on a weak item. Losing your health ceiling hurts more on the floors below.
Weigh the price against your soul hearts. Buffers can cover part of the cost and keep your red hearts intact.
What to remember
Ranking items is a habit, not a rulebook. The best item in The Binding of Isaac is the one your build can use right now.
Track what your run needs before you take a pedestal. A strong item in the wrong slot is a weaker pickup than a plain stat up.
Use this list to judge value, not to memorize a fixed order. Your build decides which tier an item lands in.
Next: Item synergies basics and Damage versus tears.