At a glance: Vehicle takes 2 parameters and is classed runtime cheat; there are 6 vehicle types; and spawned vehicles still need a battery and tyres plus a map-wide vehicle count cap to respect.
Spawning a vehicle is one command. Getting a working one involves a little more, and there is a way to do it that quietly breaks vehicle spawns for the rest of the run.
The Vehicle command
| Field | Value |
|---|---|
| Syntax | `Vehicle/[SteamID |
| Classification | runtime cheat |
| Effect | Spawns a vehicle in front of a player |
As with every command, prefix with / or @, separate parameters with /, and note that commands are case-insensitive. The full entry rules are in how to spawn items.
The wiki’s description is short but has one useful clause:
“Spawn a vehicle in front of a player. If a player is not specified, then a vehicle will spawn in front of the executing player.”
So on your own world you can skip the player parameter entirely and the vehicle appears in front of you.
Because Vehicle is classed runtime cheat, you need administrator privileges and cheat commands enabled. On a single-player world you always have admin; on a public server you will not. See how servers work for the permission model.
Catch one: a spawned vehicle is not a working vehicle
This is the part that makes people think the command failed.
“Many vehicles also require a Vehicle Battery and Tires to function.”
Spawning the chassis does not supply either. A freshly spawned vehicle can be present, intact and completely immobile because it has no battery or no tyres. If you spawn a vehicle and nothing happens when you try to drive, check those two components before assuming the command is wrong.
The same page notes vehicles can be damaged by players, zombies and animals, or by driving into things, and that damaged vehicles are repaired with a Blowtorch. If you spawned a vehicle that already has low health — several helicopters start at 700 to 800 of a possible 875, for instance — repair before you rely on it.
Full vehicle stats and components are in the vehicle guide and the vehicles database.
Catch two: the map has a vehicle spawn cap
The second catch is the one that ruins saves quietly:
“Vehicles can be found randomly across the map, although new vehicles will stop spawning depending if there are too many already on the map. This limit is dependent on the map’s size.”
Spawn a dozen vehicles and you may hit that ceiling. Once you do, natural vehicle spawns stop — the world stops producing the cars you would otherwise find, for the rest of that run. On a small map the ceiling is lower, so the problem arrives faster.
If you are spawning for a specific purpose, spawn one, use it, and do not leave a fleet parked around the map.
Finding the right ID
The command accepts four kinds of identifier — ID, GUID, name or filename — so you are never stuck if you only know one of them.
Vehicle IDs are listed per vehicle on the wiki. To take two helicopters as examples:
| Vehicle | Internal ID |
|---|---|
| Hummingbird | 107 |
| Transport Heli (variant) | 106 |
| Transport Heli (variant) | 169 |
Name is usually the easiest parameter to type from memory; ID is the safest when a name is ambiguous. Note that variants carry different IDs while being statistically identical — the two Transport Heli entries above differ only in ID, so do not treat a different number as a different vehicle.
If you are spawning a helicopter specifically, how to fly a helicopter covers the six models and — importantly — the fact that all of them spawn with 0 litres of fuel.
The six vehicle types
The wiki groups vehicles into six types: cars, boats, planes, helicopters, trains and blimps. Each has its own mechanics: trains follow tracks, helicopters tilt and can fly. One shared behaviour is worth knowing — “while inside most vehicles, zombies will prioritize attacking the vehicle instead of the players inside,” which makes any vehicle a temporary shield as well as transport.
Some vehicles can also be crafted and placed by the player rather than spawned by command, such as the 6 Seater Makeshift Vehicle, which is worth knowing if cheats are off.
Two more details from the vehicles page change how you treat a spawned vehicle:
- Trunk storage is only accessible while driving. Vehicles can have a trunk, but “it is only accessible while driving the vehicle,” so do not spawn one expecting a static storage box.
- Barricades can be placed on vehicles. Some barricades — Barbed Wire and Lockers are named — can be mounted, and most vehicles can be painted with Vehicle Spraypaint items.
That makes a spawned vehicle more than transport: with a battery, tyres, fuel and a locker, it is a mobile base. It also means a vehicle you spawn and abandon is a storage container you have stranded somewhere on the map, counting against the spawn cap the whole time.
For survival use rather than sandbox use, the map guide shows where vehicles concentrate, and tips and tricks covers keeping them running.
A note on version drift
Unturned’s command list and vehicle roster both change between versions, and IDs in particular are not stable guarantees across major updates. Every syntax, classification and ID here was read from the Official Unturned Wiki in October 2026. If a spawned vehicle behaves unexpectedly, verify the ID against the current version’s vehicle list.