All weapons in Rust, sourced from the game wiki.
55 weapons · 0 types.
Assault Rifle
High damage machine rifle.
- shortname
- rifle.ak
- type
- Ranged Weapon
- stacksize
- 1
- craftable
- Yes
Assault Rifle/Skins
Category: Cosmetic Category:Weapons Category:Polly
Beancan Grenade
Unreliable explosive device.
- shortname
- grenade.beancan
- stacksize
- 5
- type
- Explosive
- canbethrown
- No
Bolt Action Rifle
A high powered, highly accurate rifle.
- shortname
- rifle.bolt
- stacksize
- 1
- type
- Ranged Weapon
- firemode
- Single Fire
Bone Club
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.5
- repeatDelay
- 0.0
Bone Knife
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.5
- repeatDelay
- 0.0
Chainsaw
== Information == The Chainsaw is a harvesting tool that is useful to cut down Trees.
Clan War
== Clan War == A clan war is when two groups, or clans (as the slang term is called) fight each other in a quest to gain dominance,.
Compound Bow
Crossbow
Custom SMG
A rapid-firing Machine Gun.
- shortname
- smg.2
- stacksize
- 1
- type
- Ranged Weapon
- firemode
- Full Automatic
Elite Tier Crate
Elite Tier Crates can be found at the Launch Site, Military Tunnels, Oil Rig , Underwater Labs and Missile Silo monuments.
Eoka Pistol
A primitive pistol that fires one Shotgun round at a time.
- shortname
- pistol.eoka
- stacksiz
- 1
- type
- Ranged Weapon
- firemode
- Single Fire
F1 Grenade
Reliable explosive device.
- shortname
- grenade.f1
- stacksize
- 5
- type
- Explosive
- canbethrown
- No
Flashlight
A powerful flashlight that illuminates your surroundings and can be used as a weapon.
- crafttime
- 30
Hatchet
This tool is a must-have for any rust player.
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.5
- repeatDelay
- 0.0
High Velocity Rocket
- ItemModTimedExplosive
- true
- Explosion
- 150
- Blunt
- 75
- canStick
- False
Hunting Bow
A bow.
- shortname
- bow.hunting
- stacksize
- 1
- type
- Ranged Weapon
- firemode
- Single Fire
L96 Sniper
A military issue high powered rifle.
- shortname
- rifle.l96
- stacksize
- 1
- type
- Long Range Rifle
- firemode
- Single Fire
Longsword
- ItemModBaseMelee
- true
- canBeThrown
- true
- maxDistance
- 1.5
- repeatDelay
- 0.0
LR-300 Assault Rifle
Stalk your enemies with this high powered assault rifle (temp desc)
- shortname
- rifle.lr300
- stacksize
- 1
- type
- Ranged Weapon
- firemode
- Full Automatic
M16A2
A reliable burst-fire only rifle offering excellent accuracy and firerate (temp desc)
- stacksize
- 1
- type
- Ranged Weapon
- firemode
- Burst
- attackinterval
- Unknown
M249
High damage, high rate of fire, belt fed light machinegun
- shortname
- M249.loght
- type
- Ranged Weapon
- stacksize
- 1
- firemode
- Automatic
M4 Shotgun
A semi automatic military issue shotgun
- shortname
- M4 Shotgun
- type
- Ranged Weapon
- stacksize
- 1
- modslots
- 3
M92 Pistol
A semi-automatic Pistol.
- shortname
- pistol.m92
- stacksize
- 1
- type
- Ranged Weapon
- firemode
- Semi-Automatic
Mace
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.5
- repeatDelay
- 0.5 s
Machete
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.5
- repeatDelay
- 0.0
MP5A4
A medium damage machine gun.
- shortname
- Mp
- type
- Ranged Weapon
- stacksize
- 1
- firemode
- Full Automatic
Nailgun
A construction tool turned deadly.
- shortname
- pistol.nailgun
- stacksize
- 1
- type
- Ranged Weapon
- firemode
- semi-auto
Pickaxe
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.5
- repeatDelay
- 0.0
Pump Shotgun
A Shotgun.
- shortname
- shotgun.pump
- stacksize
- 1
- type
- Ranged Weapon
- firemode
- Pump Action
Python Revolver
Revolver
A shoddy eight-shooter.
- shortname
- pistol.revolver
- type
- Ranged Weapon
- stacksize
- 1
- craftable
- Yes
Rock
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.25
- repeatDelay
- 0.0
Rocket
- ItemModTimedExplosive
- true
- Explosion
- 275
- Blunt
- 75
- canStick
- False
Rocket Launcher
Shoots rockets slightly farther than North Korea
- shortname
- rocket.launcher
- type
- Ranged Weapon
- stacksize
- 1
- firemode
- Single Fire
Salvaged Axe
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.5
- repeatDelay
- 0.0
Salvaged Cleaver
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.5
- repeatDelay
- 0.0
Salvaged Hammer
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.5
- repeatDelay
- 0.0
Salvaged Ice Pick
see Salvaged Icepick
Salvaged Sword
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.5
- repeatDelay
- 0.0
Satchel Charge
== Damage and function times == The Satchel Charge is
Semi-Automatic Pistol
Semi-Automatic Rifle
A Semi Automatic Rifle
- shortname
- rifle.semiauto
- stacksize
- 1
- type
- Ranged Weapon
- firemode
- Semi-Automatic
Spas-12
180x180px = Spas-12 Shotgun = The spas-12 is a semi Automatic shotgun that can not be crafted.
Spear (disambiguation)
The term "Spear" may refer to the following: === Experimental Rust === * Wooden Spear * Stone Spear Category:Disambiguations Category:Items Category:Weapons Category:Experimental Content
Stone Hatchet
A stone Hatchet.
- shortname
- stonehatchet
- stacksize
- 1
- type
- Melee Weapon
- dmghead
- 27
Stone Pickaxe
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 1.5
- repeatDelay
- 0.0
Stone Spear
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 2.2
- repeatDelay
- 0.0
Thompson
A medium damage submachine gun.
- shortname
- smg.thompson
- stacksize
- 1
- type
- Ranged Weapon
- firemode
- Full Automatic
Torch
A Torch.
- shortname
- torch
- stacksize
- 1
- type
- Melee Weapon
- dmghead
- 15
Uber Hatchet
The Uber Hatchet is a tool in Rust Experimental that can only be spawned by Admins.
Waterpipe Shotgun
A Shotgun.
- shortname
- shotgun.waterpipe
- stacksize
- 1
- type
- Ranged Weapon
- firemode
- Single Fire
Weapon
Weapons are key to survival as they provide the player with basic offensive and defensive capabilities.
Wooden Spear
- ItemModBaseMelee
- true
- canBeThrown
- True
- maxDistance
- 2.2
- repeatDelay
- 0.0
Weapons questions players ask
How many weapons are listed?
The full set the Rust wiki documents, kept current as content ships.
Which should I carry?
The ones that match the threats you meet, not the ones with the best name.
Is the data verified?
Yes, pulled from the wiki through the MediaWiki API rather than recalled from memory.