Every wipe starts the same way: you spawn with a rock, and a rock is a tool, not a weapon. Your job on the beach is wood and stone, not fights. What you carry two hours later depends entirely on which rung of the ladder you have climbed, and how fast.
This guide is the ladder — what to craft at each rung, which spikes matter, and which habits quietly waste your scrap.
The ladder
| Rung | What to carry | Notes |
|---|---|---|
| Spawn | Rock, then hunting bow + wooden spear | Bow is 200 wood, 50 cloth, no workbench. Your first real PvP weapon. |
| Workbench 1 | Crossbow, Eoka, revolver, double barrel, waterpipe, nailgun, Custom SMG | The Custom SMG is the best gun-per-scrap in the game: 30-round mag for 8 HQM, an SMG body and a metal spring. |
| Workbench 2 | Thompson, SAR, pump shotgun, SAP, Spas-12 | The biggest power spike in the game. |
| Workbench 3 | AK, MP5A4, bolt action, HMLMG | Endgame. |
Workbench 1: what actually matters
The bow covers your first hour. Draw it fully — half-drawn arrows do pathetic damage — lead moving targets, and hold slightly above at range, because arrow drop becomes obvious past about 30–40 metres.
At Workbench 1 the real pick is the Custom SMG. Everything else there is situational:
- Crossbow — hits harder than the bow but reloads slowly. Good; do not fight a gun with it unless you have surprise and range.
- Revolver — 8 shots, slow but an honest sidearm.
- Double barrel — deletes people at close range, useless past a few metres.
- Waterpipe — cheap craft, single shot.
- Eoka — dirt cheap and point-blank only, with a 15% misfire chance. Fine for a desperate door fight, not for roaming.
- Nailgun — quietly one of the best day-one weapons, because it runs without gunpowder.
The Workbench 2 spike
Getting to T2 as fast as possible is the single most important weapon decision in a wipe. At that rung:
- Thompson — around 300 DPS, cheapest automatic to feed (pistol ammo), easiest recoil. The best value T2 weapon.
- Semi-Automatic Rifle — excellent value at range with manageable recoil; it carries you until you can craft an AK.
- Pump shotgun — 5-shell magazine; brutal in base defence and close fights.
A SAR plus a Thompson covers every range, and with that pair you are no longer easy prey.
One gun most tier lists still miss: the SKS. Added in the November 2024 update, it out-damages and out-ranges the SAR, and a semi body plus 12 high quality metal is cheap next to an AK.
Guns you cannot craft
These will never come out of your workbench, so you have to know where they come from:
| Gun | How you get it |
|---|---|
| LR-300 | Military loot, locked crates, heavy scientists |
| L96 | Elite and military crates |
| M249 | Bradley and helicopter crates |
| M39 | Military loot, or 400 scrap at Bandit Camp |
| M92 | Military loot |
| SPAS-12 | Military loot, or 250 scrap at Bandit Camp |
| M4 shotgun | Military loot |
| Minigun | Top-tier loot and events |
The best sources, in practice: airdrops (the best single source for the M249, M39, M4 and Prototype 17), elite crates at Launch Site, Military Tunnels, the oil rigs and Underwater Labs, and Bradley and helicopter crates for the classic M249 and L96.
The research trap
Do not research everything you find. Scrap is precious early, and researching a gun you cannot afford to feed with ammo and high quality metal is a scrapbook, not a strategy.
Research the guns you can sustain — Thompson, SAR, then AK — and let the rest go.
The loadout mindset
The players who dominate wipes are not the ones with the best single kit. They are the ones with six more kits in a box at home. A Thompson you can afford to lose beats an AK you are scared to take outside. Run what your farm supports.
Attachments are worth less than you think early: a Simple Handmade Sight to clear up your view, then a Holosight once you have a SAR or AK. Everything else can wait.
When to fight and when to run
Fight when you have surprise, range advantage, or terrain. Run when you are in open ground with no cover, they have a gun and you have a bow, they have friends nearby, or you are already low.
Aim head first, chest second — a full-draw hunting bow headshot drops an unarmored player. After a kill, loot fast and watch for third parties.
Related guides
- Best Weapons Tier List — the full S to D ranking
- Rust Tech Tree Guide — cheapest workbench unlock order
- How to Get Scrap Fast — funding the research
- Launch Site Guide — where the elite crates are