New to Project Zomboid, the first hours decide whether you thrive or restart. The first systems worth learning point you at the items before anything else.
Overview
Every Project Zomboid run begins with the same loop: stay alive, gather, and learn the map. The items around you are the first thing to read, because they tell you what the world expects.
How Items shape your runs
Do not chase the biggest prize on day one. Learn where safe ground is, then branch out. The weapons you carry should match the threats you actually meet, not the ones you read about online.
Notable Items
-
Flashlight (Items): A Flashlight is used so the player can see further in the dark.
-
Dish towel (Items): Dish towels are used for making Molotov cocktails and are normally found in cabinets.
-
Belt (Items): The Belt is a clothing item used to attach tools and weapons to the character.
-
Battery (Items): A Battery is used to power Flashlights and Radios.
-
Axe (Items): The Axe is a weapon that can be found in places on the map.
-
Bandage (Items): Bandages are used to stop the “Bleeding” that appears when you’re injured, burnt, or bitten by a zombie.
-
Bread (Items): Bread is a food item commonly found in refrigerators around town.
-
Apple (Items): Apples are a perishable food item commonly found in refrigerators around the town.
-
Chips (Items): Chips, also known as crisps, are a non-perishable food item.
-
Lighter (Items): A Lighter is a drainable item with uses.
-
Hammer (Items): The Hammer is a tool that may be used either for barricading, or as a subpar weapon it is found randomly in cupboards found throughout the town.
-
Cooking pot (Items): The Cooking Pot is a tool which can be found in a large number of location, though residential buildings (houses, mansions, etc.) will have the best odds.
-
Canned Vegetable Soup (Items): Canned Vegetable Soup (called “Soup” on a model) is a non-perishable food item.
-
Carrots (Items): Carrots are a perishable food item.
-
Empty bottle (Items): Empty bottles are items used to make Molotov Cocktails.
-
Can Opener (Items): The Can Opener is a tool for opening cans.
-
Chocolate (Items): Chocolate is a non-perishable food item.
-
Door (Items): Doors are items that can stop zombies from entering a room or building.right|Door Doors are used to replace previous doors that have been broken down by the player.
Where to focus
Keep a short list of the items you meet and what they drop. That habit alone saves more runs than any single build, because it turns panic into a plan.
Weapons worth knowing
-
Wooden plank (Weapons): A Wooden plank can be obtained by smashing a door with the axe, saw a log with a saw or get from other barricades window from other houses.
-
Pen (Weapons): The weight of the Pen is 0.1.
-
Pencil (Weapons): The Pencil had no use before,but since an update it can be used (like the pen) as a weapon,only used once,and can be used in crafting along with.
-
Molotov cocktail (Weapons): The Molotov Cocktail is a craftable ranged weapon.
-
Shotgun (Weapons): The Shotgun is a ranged weapon, which can quickly take down large numbers of zombies.
-
Axe (Weapons): The Axe is a weapon that can be found in places on the map.
-
Spiked Baseball Bat (Weapons): The Spiked Baseball Bat is a weapon crafted by using a baseball bat, nails, and a hammer.
-
Hammer (Weapons): The Hammer is a tool that may be used either for barricading, or as a subpar weapon it is found randomly in cupboards found throughout the town.
-
Baseball Bat (Weapons): The Baseball Bat is a melee weapon in Project Zomboid, it has less damage yet farther range than the Fire Axe.
-
Spoon (Weapons): The Spoon is a weapon in Project Zomboid.
-
Golf Club (Weapons): The Golf Club is a melee weapon with a damage rating of 4 (FORE!).
-
Nailed Plank (Weapons): An improvement on the normal plank made by hammering a nail into a regular wooden plank.