Support gems only touch the keywords they name. Pick the keyword your main skill carries, filter by it, and you get the short list of supports that can change it.
557 supports · 349 with skill text · 76 Lineage supports
Abiding Hex
Lv 2Intelligence
Accelerated Growth
Lv 2Intelligence
Accelerated Growth II
Lv 5Intelligence
Acrimony
Lv 2Intelligence
Adhesive Grenades I
Lv 2Dexterity
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.
Adhesive Grenades II
Lv 3Dexterity
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.
Admixture
Lv 2Dexterity
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
Advancing Storm
Lv 4Intelligence
Aftershock I
Lv 2Strength
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Aftershock II
Lv 4Strength
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Ahn's Citadel
Lv 1Intelligence
Supports skills that create walls in a line, causing them to instead be created along a fissure.
Ailith's Chimes
Lv 1Dexterity
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
Alignment I
Lv 3Dexterity
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Alignment II
Lv 4Dexterity
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Alignment III
Lv 5Dexterity
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Amanamu's Tithe
Lv 1Strength
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Ambrosia
Lv 2Intelligence
Ambrosia II
Lv 3Intelligence
Ambush
Lv 1Intelligence
Ammo Conservation I
Lv 2Dexterity
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Ammo Conservation II
Lv 4Dexterity
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Ammo Conservation III
Lv 5Dexterity
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
Ancestral Call I
Lv 4Strength
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Ancestral Call II
Lv 5Strength
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Arakaali's Lust
Lv 1Dexterity
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
Arbiter's Ignition
Lv 1Intelligence
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
Arbiter's Reach
Lv 1Item or class
Arcane Surge
Lv 1Intelligence
Arjun's Medal
Lv 1Dexterity
Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.
Armour Break I
Lv 2Strength
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Lv 3Strength
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Lv 4Strength
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Demolisher I
Lv 1Strength
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Lv 3Strength
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Explosion
Lv 1Strength
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Astral Projection
Lv 3Intelligence
Atalui's Bloodletting
Lv 1Strength
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
Atziri's Allure
Lv 1Intelligence
Atziri's Call
Lv 1Intelligence
Atziri's Communion
Lv 1Intelligence
Atziri's Impatience
Lv 1Dexterity
Supports Skills you use yourself that have Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.
Auto Reload
Lv 1Strength
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Barbs I
Lv 3Strength
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
Barbs II
Lv 5Strength
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
Barbs III
Lv 5Strength
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
Battershout
Lv 1Strength
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Behead I
Lv 2Strength
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Behead II
Lv 3Strength
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Bhatair's Vengeance
Lv 1Intelligence
Bidding I
Lv 2Intelligence
Bidding II
Lv 4Intelligence
Bidding III
Lv 5Intelligence
Biting Frost I
Lv 3Intelligence
Biting Frost II
Lv 5Intelligence
Blazing Critical
Lv 4Intelligence
Bleed I
Lv 1Strength
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Bleed II
Lv 3Strength
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Bleed III
Lv 5Strength
Supports any skill that Hits enemies, causing it to inflict Bleeding.
Bleed IV
Lv 5Strength
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Blind I
Lv 2Dexterity
Supports any skill that Hits enemies, causing them to Blind on Hit.
Blind II
Lv 5Dexterity
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
Blindside
Lv 1Dexterity
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Bloodlust
Lv 1Strength
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Bone Shrapnel
Lv 2Intelligence
Boundless Energy I
Lv 2Intelligence
Boundless Energy II
Lv 4Intelligence
Bounty I
Lv 2Dexterity
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Bounty II
Lv 4Dexterity
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Brambleslam
Lv 5Strength
Supports Slam Skills, making them Trigger Brambles to create Hazardous brambles which damage and Maim enemies. Does not modify Skills used by Minions or Totems.
Branching Fissures I
Lv 3Strength
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Branching Fissures II
Lv 5Strength
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Breachlord's Amalgam
Lv 1Item or class
Brink I
Lv 1Strength
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Brink II
Lv 3Strength
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Brittle Armour
Lv 3Intelligence
Brutality I
Lv 1Strength
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Lv 2Strength
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Lv 5Strength
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Brutus' Brain
Lv 1Strength
Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
Burgeon I
Lv 1Intelligence
Burgeon II
Lv 4Intelligence
Burning Inscription
Lv 4Intelligence
Bursting Plague
Lv 2Dexterity
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Cadence
Lv 2Dexterity
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
Caltrops
Lv 3Dexterity
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Cannibalism I
Lv 3Strength
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Lv 4Strength
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Catalysing Elements
Lv 5Intelligence
Catha's Brilliance
Lv 1Item or class
Catharsis
Lv 2Intelligence
Chain I
Lv 1Dexterity
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Chain II
Lv 2Dexterity
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Chain III
Lv 5Dexterity
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Chaos Attunement
Lv 3Intelligence
Chaos Mastery
Lv 5Intelligence
Chaotic Freeze
Lv 3Intelligence
Charge Profusion I
Lv 1Dexterity
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Charge Profusion II
Lv 5Dexterity
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
Charged Mark
Lv 5Dexterity
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
Charged Shots I
Lv 3Dexterity
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
Charged Shots II
Lv 5Dexterity
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Cirel's Cultivation
Lv 1Strength
Supports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.
Clarity I
Lv 1Intelligence
Clarity II
Lv 4Intelligence
Clash
Lv 3Strength
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Close Combat I
Lv 3Dexterity
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Close Combat II
Lv 5Dexterity
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Cold Attunement
Lv 1Intelligence
Cold Exposure
Lv 4Intelligence
Cold Mastery
Lv 5Intelligence
Cold Penetration
Lv 2Intelligence
Combo Finisher I
Lv 1Dexterity
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.
Combo Finisher II
Lv 3Dexterity
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
Commandment
Lv 1Intelligence
Commiserate
Lv 2Dexterity
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Compressed Duration I
Lv 1Strength
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Lv 3Strength
Supports any skill that has a duration making that duration shorter.
Concentrated Area
Lv 1Intelligence
Concoct I
Lv 2Strength
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Concoct II
Lv 4Strength
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Concussive Runes
Lv 1Item or class
Concussive Spells
Lv 4Intelligence
Considered Casting
Lv 2Intelligence
Controlled Destruction
Lv 1Intelligence
Controlled Hazard
Lv 4Dexterity
Supports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.
Cool Headed
Lv 3Strength
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Cooldown Recovery I
Lv 3Dexterity
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Lv 4Dexterity
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Corpse Conservation
Lv 3Intelligence
Corrosion
Lv 1Dexterity
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Corrupting Cry I
Lv 3Strength
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Corrupting Cry II
Lv 5Strength
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Coursing Current
Lv 1Intelligence
Crackling Barrier
Lv 2Intelligence
Crater
Lv 2Strength
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Crazed Minions
Lv 4Intelligence
Creeping Chill
Lv 1Intelligence
Crescendo I
Lv 1Intelligence
Crescendo II
Lv 4Intelligence
Crescendo III
Lv 5Intelligence
Crystalline Shards
Lv 1Intelligence
Culling Strike I
Lv 4Dexterity
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Culling Strike II
Lv 5Dexterity
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Culmination I
Lv 3Dexterity
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Culmination II
Lv 5Dexterity
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Cursed Ground
Lv 3Intelligence
Danse Macabre
Lv 2Intelligence
Daresso's Passion
Lv 1Strength
Supports Banner Skills, causing them to require significantly less Glory to use.
Dauntless
Lv 1Strength
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.
Deadly Herald
Lv 3Dexterity
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
Deadly Poison I
Lv 2Dexterity
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Deadly Poison II
Lv 4Dexterity
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Deadly Resolve
Lv 3Strength
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Deathmarch
Lv 2Intelligence
Decaying Hex
Lv 3Intelligence
Deep Cuts I
Lv 3Strength
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Deep Cuts II
Lv 5Strength
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Deep Freeze
Lv 1Intelligence
Defy I
Lv 2Strength
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Defy II
Lv 5Strength
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Delayed Gratification
Lv 2Dexterity
Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
Delayed Reaction
Lv 4Dexterity
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
Deliberation
Lv 3Dexterity
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Derange
Lv 4Intelligence
Dialla's Desire
Lv 1Intelligence
Direstrike I
Lv 2Strength
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Lv 4Strength
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Doedre's Undoing
Lv 1Intelligence
Dominus' Grasp
Lv 1Dexterity
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
Double Barrel I
Lv 1Strength
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Double Barrel II
Lv 2Strength
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Double Barrel III
Lv 5Strength
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Drain Ailments
Lv 3Intelligence
Dreamer's Knell
Lv 1Dexterity
[DNT-UNUSED] Ezomyte Four
Durability
Lv 2Dexterity
Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.
Echoing Cry
Lv 4Strength
Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.
Efficiency I
Lv 1Strength
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Efficiency II
Lv 4Strength
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Einhar's Beastrite
Lv 1Strength
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Electrocute
Lv 2Dexterity
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Electromagnetism
Lv 3Intelligence
Elemental Armament I
Lv 1Strength
Supports Attacks, causing them to deal more Elemental damage.
Elemental Armament II
Lv 2Strength
Supports Attacks, causing them to deal more Elemental damage.
Elemental Armament III
Lv 5Strength
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Elemental Army
Lv 1Intelligence
Elemental Discharge
Lv 3Intelligence
Elemental Focus
Lv 3Intelligence
Embitter
Lv 2Intelligence
Empowered Sparks I
Lv 2Intelligence
Empowered Sparks II
Lv 4Intelligence
Encroaching Ground
Lv 2Intelligence
Enduring Impact I
Lv 1Strength
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Lv 4Strength
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Energy Capacitor
Lv 3Intelligence
Energy Retention
Lv 3Intelligence
Enraged Warcry I
Lv 4Strength
Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
Enraged Warcry II
Lv 5Strength
Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
Eonyr's Thunder
Lv 1Dexterity
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Escalating Poison
Lv 1Dexterity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Esh's Prowess
Lv 1Item or class
Esh's Radiance
Lv 1Intelligence
Essence Harvest
Lv 3Intelligence
Eternal Flame I
Lv 1Strength
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Eternal Flame II
Lv 3Strength
Supports any skill that Hits enemies, causing its Ignites to last longer.
Eternal Flame III
Lv 4Strength
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
Eternal Mark
Lv 3Intelligence
Excise
Lv 2Intelligence
Execrate
Lv 3Intelligence
Execute I
Lv 1Strength
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Execute II
Lv 4Strength
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Execute III
Lv 5Strength
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
Expand
Lv 5Intelligence
Expanse
Lv 1Intelligence
Exploit Weakness
Lv 2Strength
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Exposing Cry
Lv 4Strength
Supports Warcries. Supported Skills apply Exposure on Hitting enemies.
Extraction
Lv 3Intelligence
Fan The Flames
Lv 2Strength
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
Fan The Flames II
Lv 4Strength
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
Feeding Frenzy I
Lv 3Intelligence
Feeding Frenzy II
Lv 4Intelligence
Ferocity
Lv 1Dexterity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges.
Fiery Death
Lv 2Intelligence
Fire Attunement
Lv 1Strength
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Fire Exposure
Lv 4Strength
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
Fire Mastery
Lv 5Intelligence
Fire Penetration I
Lv 2Strength
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Fire Penetration II
Lv 5Strength
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
Fist Of Kalguur
Lv 1Item or class
Fist of War I
Lv 1Strength
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Fist of War II
Lv 3Strength
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Fist of War III
Lv 5Strength
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Flamepierce
Lv 1Strength
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Fluke
Lv 3Intelligence
Focused Curse
Lv 2Intelligence
Font of Blood
Lv 2Strength
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Font of Mana
Lv 2Intelligence
Fork
Lv 3Dexterity
Supports Projectile skills, making their Projectiles Fork.
Fortress I
Lv 1Intelligence
Fortress II
Lv 3Intelligence
Freeze
Lv 2Intelligence
Freezefork
Lv 1Intelligence
Frenzied Riposte
Lv 2Dexterity
Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Fresh Clip I
Lv 2Strength
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Fresh Clip II
Lv 4Strength
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
Frost Nexus
Lv 2Intelligence
Frostfire
Lv 3Intelligence
Frozen Spite
Lv 2Dexterity
Supports Skills that Hit enemies, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Gambleshot
Lv 3Intelligence
Garukhan's Resolve
Lv 1Dexterity
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
Glacier
Lv 2Intelligence
Gorge
Lv 2Intelligence
Guatelitzi's Ablation
Lv 1Intelligence
Haemocrystals
Lv 3Strength
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
Hardy Totems I
Lv 2Strength
Supports Skills which create Totems, causing those Totems to have more Life.
Hardy Totems II
Lv 4Strength
Supports Skills which create Totems, causing those Totems to have more Life.
Harmonic Remnants I
Lv 2Intelligence
Harmonic Remnants II
Lv 3Intelligence
Hayoxi's Fulmination
Lv 1Intelligence
Healing Runes
Lv 1Item or class
Heavy Swing
Lv 4Strength
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Heft
Lv 5Strength
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Heightened Accuracy I
Lv 1Dexterity
Supports Attacks, causing them to gain Accuracy.
Heightened Accuracy II
Lv 3Dexterity
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
Heightened Charges
Lv 2Dexterity
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Heightened Curse
Lv 1Intelligence
Helbrym's Hide
Lv 1Strength
Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
Her Declaration
Lv 1Item or class
Herbalism I
Lv 2Strength
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Lv 4Strength
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Hex Bloom
Lv 3Intelligence
Hit and Run
Lv 4Dexterity
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
Holy Descent
Lv 5Strength
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land.
Hourglass
Lv 1Intelligence
Hulking Minions
Lv 4Intelligence
Ice Bite I
Lv 1Intelligence
Ice Bite II
Lv 3Intelligence
Icicle
Lv 2Intelligence
Ignite I
Lv 1Strength
Supports any skill that Hits enemies, making it more likely to Ignite.
Ignite II
Lv 3Strength
Supports any skill that Hits enemies, making it more likely to Ignite.
Ignite III
Lv 5Strength
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
Immolate
Lv 3Strength
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Impact Shockwave
Lv 1Strength
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Impale
Lv 4Dexterity
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
Impending Doom
Lv 1Intelligence
Incision
Lv 4Strength
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Inexorable Critical I
Lv 3Intelligence
Inexorable Critical II
Lv 4Intelligence
Infernal Legion I
Lv 2Strength
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
Infernal Legion II
Lv 5Strength
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
Infernal Legion III
Lv 1Strength
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
Inhibitor
Lv 2Dexterity
Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
Innervate
Lv 1Dexterity
Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.
Intense Agony
Lv 2Intelligence
Ixchel's Torment
Lv 1Intelligence
Jagged Ground I
Lv 2Strength
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges.
Jagged Ground II
Lv 5Strength
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Kalisa's Crescendo
Lv 1Intelligence
Kaom's Madness
Lv 1Strength
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
Khatal's Rejuvenation
Lv 1Intelligence
Knockback
Lv 3Strength
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Kulemak's Dominion
Lv 1Intelligence
Kurgal's Leash
Lv 1Intelligence
Last Gasp
Lv 1Intelligence
Lasting Shock
Lv 2Dexterity
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Life Bounty
Lv 1Dexterity
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Life Drain
Lv 1Dexterity
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Life Leech I
Lv 2Strength
Supports Attacks, causing their Physical damage to Leech Life.
Life Leech II
Lv 3Strength
Supports Attacks, causing their Physical damage to Leech Life.
Life Leech III
Lv 5Strength
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Lifetap
Lv 2Strength
Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Lightning Attunement
Lv 1Dexterity
Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Lightning Exposure
Lv 4Dexterity
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
Lightning Mastery
Lv 5Intelligence
Lightning Penetration
Lv 2Dexterity
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Living Lightning
Lv 2Intelligence
Living Lightning II
Lv 4Intelligence
Lockdown
Lv 1Dexterity
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Long Fuse I
Lv 4Strength
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Long Fuse II
Lv 5Strength
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Longshot I
Lv 2Dexterity
Supports Attacks, causing them to deal more damage from farther away.
Longshot II
Lv 3Dexterity
Supports Attacks, causing them to deal more damage from farther away.
Loyalty
Lv 2Intelligence
Magnified Area I
Lv 1Intelligence
Magnified Area II
Lv 3Intelligence
Maim
Lv 2Dexterity
Supports Attacks, causing them to Maim enemies.
Malady
Lv 1Dexterity
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.
Mana Bounty
Lv 1Dexterity
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Mana Flare
Lv 2Intelligence
Mana Leech
Lv 2Intelligence
Mark for Death
Lv 2Strength
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Mark for Death II
Lv 4Strength
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Mark of Siphoning
Lv 1Intelligence
Mark of Siphoning II
Lv 4Intelligence
Meat Shield I
Lv 1Strength
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
Meat Shield II
Lv 3Strength
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Medved's Felling
Lv 1Item or class
Minion Instability
Lv 2Intelligence
Minion Mastery
Lv 5Intelligence
Minion Pact I
Lv 1Intelligence
Minion Pact II
Lv 4Intelligence
Minion Splash I
Lv 2Strength
Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
Minion Splash II
Lv 5Strength
Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.
Mobility
Lv 3Dexterity
Supports skills that can be used while moving, allowing you to move faster while using them.
Momentum
Lv 2Dexterity
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Morgana's Tempest
Lv 1Intelligence
Mórrigan's Insight
Lv 1Item or class
Multishot I
Lv 1Dexterity
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Multishot II
Lv 2Dexterity
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Murderous Intent
Lv 1Dexterity
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
Muster
Lv 3Intelligence
Mysticism I
Lv 2Intelligence
Mysticism II
Lv 4Intelligence
Neural Overload
Lv 3Dexterity
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Nimble Reload
Lv 4Dexterity
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Nova Projectiles I
Lv 2Dexterity
Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
Nova Projectiles II
Lv 4Dexterity
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
Oisín's Oath
Lv 1Intelligence
Olroth's Conviction
Lv 1Item or class
Olroth's Hubris
Lv 1Item or class
Opening Move
Lv 1Strength
Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.
Overabundance I
Lv 1Dexterity
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word
Overabundance II
Lv 4Dexterity
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word
Overabundance III
Lv 1Dexterity
Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word
Overcharge
Lv 4Dexterity
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Overextend
Lv 1Dexterity
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Overreach
Lv 2Dexterity
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Paquate's Pact
Lv 1Strength
Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
Payload
Lv 4Dexterity
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Perfected Endurance
Lv 4Dexterity
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
Perfection
Lv 4Dexterity
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
Perpetual Charge
Lv 1Intelligence
Persistent Ground I
Lv 2Strength
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Persistent Ground II
Lv 3Strength
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Persistent Ground III
Lv 5Strength
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Physical Mastery
Lv 5Intelligence
Pierce I
Lv 1Dexterity
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Pierce II
Lv 3Dexterity
Supports Projectile skills, making their Projectiles Pierce an enemy.
Pierce III
Lv 5Dexterity
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Pin I
Lv 1Dexterity
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Pin II
Lv 2Dexterity
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Pin III
Lv 5Dexterity
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
Pinpoint Critical
Lv 2Intelligence
Poison I
Lv 1Dexterity
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Poison II
Lv 3Dexterity
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Poison III
Lv 5Dexterity
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
Poison Spores
Lv 3Dexterity
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
Potent Exposure
Lv 2Intelligence
Practical Magic I
Lv 3Intelligence
Practical Magic II
Lv 5Intelligence
Practiced Combo
Lv 3Dexterity
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Precision I
Lv 1Dexterity
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Precision II
Lv 4Dexterity
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Profanity I
Lv 1Intelligence
Profanity II
Lv 5Intelligence
Projectile Acceleration I
Lv 1Dexterity
Supports Projectile skills, making those Projectiles travel faster.
Projectile Acceleration II
Lv 4Dexterity
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Projectile Acceleration III
Lv 5Dexterity
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Projectile Deceleration I
Lv 1Dexterity
Supports Projectile skills, making those Projectiles travel more slowly.
Projectile Deceleration II
Lv 3Dexterity
Supports Projectile skills, making those Projectiles travel more slowly.
Prolonged Duration I
Lv 1Strength
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Lv 3Strength
Supports any skill that has a duration, making that duration longer.
Prototype Seventeen
Lv 1Item or class
Punch Through
Lv 3Dexterity
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Pursuit I
Lv 1Dexterity
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Pursuit II
Lv 3Dexterity
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Pursuit III
Lv 5Dexterity
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Quill Burst
Lv 3Strength
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
Rage I
Lv 1Strength
Supports Melee Attacks, causing them to grant Rage on Hit.
Rage II
Lv 4Strength
Supports Melee Attacks, causing them to grant Rage on Hit.
Rage III
Lv 5Strength
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.
Rageforged I
Lv 4Strength
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
Rageforged II
Lv 5Strength
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
Raging Cry
Lv 2Strength
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Rakiata's Flow
Lv 1Dexterity
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Rapid Attacks I
Lv 1Dexterity
Supports Attacks, causing them to Attack faster.
Rapid Attacks II
Lv 4Dexterity
Supports Attacks, causing them to Attack faster.
Rapid Attacks III
Lv 5Dexterity
Supports Attacks, causing them to Attack faster at the cost of Damage.
Rapid Casting I
Lv 1Intelligence
Rapid Casting II
Lv 4Intelligence
Rapid Casting III
Lv 5Intelligence
Ratha's Assault
Lv 1Dexterity
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
Rearm I
Lv 3Dexterity
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Rearm II
Lv 5Dexterity
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Refraction I
Lv 2Strength
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
Refraction II
Lv 3Strength
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
Refraction III
Lv 5Strength
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
Reinforced Totems I
Lv 3Strength
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Reinforced Totems II
Lv 5Strength
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Remnant Potency I
Lv 2Strength
Supports Skills which create Remnants, making those Remnants more powerful.
Remnant Potency II
Lv 3Strength
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
Remnant Potency III
Lv 4Strength
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
Rending Apex
Lv 3Strength
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
Retaliate I
Lv 2Strength
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Retaliate II
Lv 4Strength
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Retreat I
Lv 1Dexterity
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat II
Lv 3Dexterity
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat III
Lv 5Dexterity
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Ricochet I
Lv 2Dexterity
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet II
Lv 4Dexterity
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet III
Lv 1Dexterity
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Rigwald's Ferocity
Lv 1Dexterity
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Rip
Lv 3Strength
Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Rising Tempest
Lv 2Intelligence
Ritualistic Curse
Lv 3Intelligence
Romira's Requital
Lv 1Intelligence
Runeforged Blades
Lv 1Item or class
Runic Extraction
Lv 1Item or class
Runic Infusion
Lv 1Item or class
Rupture
Lv 3Strength
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Rusted Spikes
Lv 1Strength
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
Sacrificial Lamb I
Lv 1Intelligence
Sacrificial Lamb II
Lv 3Intelligence
Sacrificial Offering
Lv 3Intelligence
Salvo
Lv 3Dexterity
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
Scouring Flame
Lv 1Item or class
Searing Flame I
Lv 3Strength
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Searing Flame II
Lv 4Strength
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Second Wind I
Lv 2Dexterity
Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
Second Wind II
Lv 4Dexterity
Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
Second Wind III
Lv 5Dexterity
Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
Selfless Remnants
Lv 2Strength
Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
Seraph's Heart
Lv 1Item or class
Shock
Lv 1Dexterity
Supports any skill that Hits enemies, making it more likely to Shock.
Shock Conduction
Lv 2Intelligence
Shock Conduction II
Lv 1Intelligence
Shock Siphon
Lv 1Intelligence
Shocking Leap
Lv 2Dexterity
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
Short Fuse I
Lv 2Strength
Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Short Fuse II
Lv 4Strength
Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
Sione's Temper
Lv 1Intelligence
Skittering Stone I
Lv 2Strength
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Skittering Stone II
Lv 4Strength
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Slow Potency
Lv 1Dexterity
Supports any skill, causing inflicted Slows to be more powerful.
Soul Drain
Lv 3Dexterity
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Spar
Lv 1Strength
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Spectral Volley
Lv 4Dexterity
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Spell Cascade
Lv 1Intelligence
Spell Echo
Lv 2Intelligence
Splinter Totem I
Lv 3Strength
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Splinter Totem II
Lv 5Strength
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Static Shocks
Lv 3Intelligence
Steadfast I
Lv 1Strength
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Steadfast II
Lv 3Strength
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Stoicism I
Lv 3Strength
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Stoicism II
Lv 5Strength
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Stomping Ground
Lv 1Strength
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Stormchain
Lv 1Dexterity
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Stormfire
Lv 3Intelligence
Streamlined Rounds
Lv 3Dexterity
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Strong Hearted
Lv 3Intelligence
Stun I
Lv 2Strength
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Stun II
Lv 4Strength
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Stun III
Lv 5Strength
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
Styrn's Ferocity
Lv 1Item or class
Styrn's Mountain
Lv 1Item or class
Supercritical
Lv 3Intelligence
Swift Affliction I
Lv 1Dexterity
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Lv 3Dexterity
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Lv 5Dexterity
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Syzygy
Lv 4Strength
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Tacati's Ire
Lv 1Dexterity
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Tangmazu's Thurible
Lv 1Item or class
Tasalio's Rhythm
Lv 1Dexterity
Supports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.
Tawhoa's Tending
Lv 1Strength
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
Tear
Lv 3Strength
Supports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Tecrod's Revenge
Lv 1Intelligence
Tectonic Slams
Lv 2Strength
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
Thornskin I
Lv 2Strength
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Lv 4Strength
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thrill of the Kill
Lv 1Intelligence
Thrill of the Kill II
Lv 3Intelligence
Tireless
Lv 1Strength
Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
Trickster's Shard
Lv 1Item or class
Tul's Avalanche
Lv 1Item or class
Tul's Stillness
Lv 1Dexterity
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uhtred's Augury
Lv 1Strength
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Constellation
Lv 1Item or class
Uhtred's Exodus
Lv 1Strength
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Lv 1Strength
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Rite
Lv 1Item or class
Unleash
Lv 1Intelligence
Upheaval I
Lv 1Strength
Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
Upheaval II
Lv 5Strength
Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
Upwelling I
Lv 2Intelligence
Upwelling II
Lv 4Intelligence
Urgent Totems I
Lv 2Strength
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Urgent Totems II
Lv 3Strength
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Urgent Totems III
Lv 4Strength
Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
Uruk's Smelting
Lv 1Strength
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Uul-Netol's Embrace
Lv 1Strength
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Vanguard I
Lv 1Strength
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Vanguard II
Lv 2Strength
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Varashta's Blessing
Lv 1Intelligence
Verglas
Lv 3Intelligence
Vilenta's Propulsion
Lv 1Intelligence
Vitality I
Lv 1Strength
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Lv 4Strength
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Volatility
Lv 3Intelligence
Volcanic Eruption
Lv 2Strength
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
Volt
Lv 2Dexterity
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Vorana's Siege
Lv 1Item or class
Vruun's Aftermath
Lv 1Item or class
Vruun's Inevitability
Lv 1Strength
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Warm Blooded
Lv 3Dexterity
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Wildfire
Lv 2Intelligence
Wildshards I
Lv 3Intelligence
Wildshards II
Lv 5Intelligence
Window of Opportunity I
Lv 1Dexterity
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
Window of Opportunity II
Lv 5Dexterity
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
Withering Touch
Lv 1Intelligence
Xibaqua's Rending
Lv 1Intelligence
Xoph's Pyre
Lv 1Strength
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Zarokh's Refrain
Lv 1Intelligence
Zarokh's Revolt
Lv 1Intelligence
Zenith I
Lv 1Intelligence
Zenith II
Lv 3Intelligence
Zerphi's Infamy
Lv 1Strength
Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
Path of Exile 2 support gem questions
How many support gems are there in Path of Exile 2?
This table lists 557 support gems as published by PoE2DB. That includes 76 Lineage supports, which are tied to specific class kits rather than dropped as gem rewards.
What do the tags on a support gem mean?
They are the keywords the support applies to. A support tagged Projectile will not affect a melee skill, and a support tagged Trigger only works with skills that can be triggered. Filter by the keyword your main skill carries.
What do red, green and blue mean on a support gem?
The attribute it needs: red is Strength, green is Dexterity, blue is Intelligence. A few rows carry no attribute because the source lists none for them.
What is the level next to each support?
It is the character level required to use the gem at its first level. Your gem level is separate — see the gem level chart for what level unlocks which gem level.
Why do some support gems have no text?
The skill text is taken from the source page for that gem. 349 of 557 rows currently carry it; the rest show their tags rather than a made-up description.