Spend by bottleneck
Unlock what blocks you now: a better weapon, a key base station, a mount saddle. Do not hoard points for a tier you cannot use yet.
Ancient tech is precious
Ancient tech points come from bosses. Spend them on powerful structures, not small conveniences.
Tech scales the base
Most tech is base infrastructure. Each unlock should remove a manual chore your Pals or you repeat daily.
Revisit often
Level up, then open the tree and take the next fix. A stale tree is a stalled colony.
Match the build
The weapon database shows what each unlock gives. Spend points on the gear you will craft.
Plan ahead
Read the tree before you level so you grab the unlock that removes your current wall.
Ancient over cosmetics
Save ancient points for powerful structures. A flashy skin will not save a starving base.
Build, then unlock
Unlock in the order your base needs it. A point spent early on a missing station pays back every cycle.
Weapons unlocked by tech
- Beginner Fishing Rod (Gumoss) (type Tool, rarity Common)
- Advanced Fishing Rod (Pengullet) (type Tool, rarity Rare)
- Energy Shotgun (type Ranged)
- Boost Gun (type Tool, rarity Common)
- Advanced Fishing Rod (Depresso) (type Tool, rarity Rare)
- Excalibur (type Melee)
- Charge Rifle (type Ranged)
- Beam Sword (type Melee, rarity Common)
- Core Eject Shotgun (type Ranged, rarity Common)
- Combat SMG (type Ranged)
- Enhanced Lily’s Spear (type Melee)
- Beam Scatter (type Ranged)
- Drone Launcher (type Ranged)
- Beam Launcher (type Ranged)
- Handgun (type Ranged)
- Homing Sphere Launcher (type Tool, rarity Common)
- Metal Pickaxe (type Tool, rarity Uncommon)
- Metal Axe (type Tool, rarity Uncommon)
- Meat Cleaver (type Tool, rarity Common)
- Makeshift Handgun (type Ranged, rarity Common)
What the tech buys you
- Beginner Fishing Rod (Gumoss) (weight 5)
- Advanced Fishing Rod (Pengullet) (weight 5)
- Energy Shotgun (ammo Energy Shotgun Ammo, weight 20)
- Boost Gun (ammo Boost Gun Ammo, weight 8)
- Advanced Fishing Rod (Depresso) (weight 5)
- Excalibur (weight 10)
- Charge Rifle (ammo Charge Rifle Ammo, weight 20)
- Beam Sword (weight 10)
- Core Eject Shotgun (ammo Shotgun Shell, weight 20)
- Combat SMG (ammo Combat SMG Ammo, weight 15)
- Enhanced Lily’s Spear (weight 10)
- Beam Scatter (ammo Beam Scatter Ammo, weight 20)
- Drone Launcher (weight 5)
- Beam Launcher (ammo Beam Launcher Ammo, weight 30)
- Handgun (ammo Handgun Ammo, weight 8)
- Homing Sphere Launcher (weight 30)
- Metal Pickaxe (weight 15)
- Metal Axe (weight 15)